Over the course of the latest game’s life cycle, there has been a great deal of dissatisfaction within the Sims community. Since we had all played The Sims 3, we had an idea of what to expect from The Sims 4. Players had high hopes that it would improve upon the series’ predecessors. More refined dynamics and engrossing play were on our wish list. It’s disappointing that this isn’t actually the case.
There’s no denying that The Sims 4 introduces some fantastic new elements. It’s a bummer to say it, but it feels like they could have been a better fit with some of the older games. The next iteration may really shake things up if it included features that could help the community move past its current rut.
Much of what many players saw as The Sims 4’s downfall was the result of the game’s omission of features that had been mainstays in previous installments of the series, some of which dated back more than a decade. It’s unclear why some of the game’s most beloved elements were removed from the latest release. The community appears to be disregarded even further with each subsequent add-on pack. These are seven areas where we feel The Sims 4 fell short and where we hope The Sims 5 will make up the difference.
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Get Started Using the Basic Components of the Sims
Even by video game standards, The Sims 4’s release was completely out of the ordinary. The original game lacked many features that have become standard for the series. There were no pools, automobiles, hot tubs, or even infants present during the launch of the game.
so we've met the Michaelsons' but which family member do you relate to?🤔
Dear Ol' Christopher 😎
Mama Bear Celeste 💜
Firstborn Atlas 💪
Newest Arrival Orion 🐥
The Sheep 🐏 pic.twitter.com/wGdZ8OjCfX
— The Sims (@TheSims) February 9, 2023
Since the very first game, players have had access to automobiles, swimming pools, and hot tubs, and these features have come to be taken for granted in every subsequent version. The Sims 2 was the first game to feature toddlers. Therefore, it is puzzling that such crucial components were missing from the start. A complete developmental stage skipped over? Why? What illogical cognitive process led to that?
Initially, you needed to purchase The Sims 4 Perfect Patio Stuff bundle in order to have a hot tub, and pools were only added in a later free update. But after years of waiting, a free update finally fixed it. After nearly three years, infants and toddlers were finally introduced to the game, but automobiles remain absent. To get to school or elsewhere, our sims can’t even use a carpool system or public transportation like buses. It’s weird to watch them stroll off the screen.
You can witness the improvement between Sims games by watching let’s plays of previous games on YouTube and the newest one. Without adding any custom content, The Sims 4’s gameplay can get rather boring. Every expansion fails to deliver on its promise of introducing substantial new content.
The Sims 4 appears to be aimed squarely toward the twenties and thirties. Playing the game as an infant, kid, teenager, or senior citizen might get incredibly repetitive. There is an absence of activity.
Though expansion packs for The Sims 4 often promise new content, they don’t always deliver. By giving equal weight to each stage of life, The Sims 5 may fix this problem. Bingo, knitting, sewing, golf, and other activities aimed at seniors should be available in-game.
We need to allow kids and teens the freedom to attend school (for once, can we get schools that aren’t rabbit holes? ), sneak out, and make some genuine memories. And with toddlers, we should be able to do even more. Ideally, you wouldn’t have to drop a ton of cash on a bazillion packs just to have some fun.
Less Loading Screens/ open-world
Those loading screens are so 2004. The Sims 2 came out in 2004. Since The Sims 3 was the first open-world game in the series, loading screens became largely obsolete when it was launched in 2009. What happened that The Sims 4 once again required loading screens? It seems to have been done so that the game might function more smoothly on older or less powerful PCs. This is a step backward, but I can see why you’d think so.
The upcoming game may not be totally open-world, but it may still feature fewer loading screens than The Sims 4. Each globe in The Sims 4 is further subdivided into smaller, independent communities. I’ve never understood the rationale behind installing screens in these areas.
Even visiting a neighbor’s house requires a loading screen, even if they live right next door. Having two of them would be excessive, in my opinion. The fifth game should either have no loading windows between levels or be completely open like The Sims 3. I mean, think about it: it makes perfect logic.
Sims With Personality
We can probably all agree that the Sims in the fourth game isn’t as interesting as those in the previous games. The next episode has the potential to save the series by providing us with more interesting characters. Once upon a time, our virtual selves could have astrological signs, likes and dislikes, a total of five personality qualities (instead of three), and more! Unless you have a strong imagination, our characters may start to melt together quickly.
The Sims 5’s create-a-sim mode needs a robust method for customizing characters. Each of our simulated people should be able to look extremely different from the rest of the populace. Having the option to pick five qualities for our characters instead of three would be a great beginning.
You get tired of seeing the same individual all throughout town because sims only have three attributes. We should also have the freedom to select our preferred hues, musical genres, and culinary fare. That’s something we’ve done previously, too. Once again, a ton of cool stuff was taken away for no apparent reason. People in the community should be able to work together to make truly original sims.
Community Picked DLC
The community-voted packs are one positive result of the fourth game. The Laundry Day Stuff Pack and the Nifty Knitting Stuff Pack are two examples of this phenomenon. The potential of this voting mechanism, however, was not fully realized. The community’s input should have been sought out more frequently, in my opinion, to prevent some of the criticism the game has received. Over the previous few years, we’ve had a lot of packs that most people didn’t ask for or want.
Players of The Sims 5 should be able to have input on the majority of downloadable content. Especially if expansion packs are going to be released as frequently as The Sims 4 has (34). DLC for The Sims 4 like Strangerville has been met with disappointment from players. The emphasis on narrative in this expansion pack was completely misplaced in a life simulation game like The Sims.
Most of the packs we’ve received probably aren’t supplemental content that players would have voted to purchase. Voting on what should be included in future expansion packs for The Sims 5 could be an option. My preferred pack type is a university, thus I’d like to see it made the default.
ok real question…is it the Tooth Beary 🐻 or Molar Bear 🦷 ? pic.twitter.com/KSGdMYnRir
— The Sims (@TheSims) February 10, 2023
The ability to advance the plot is deceptively easy yet has far-reaching effects. The town’s prosperity can be attributed to the new story progression mechanism introduced in the third game. As a result, Sims outside of your family could go about their daily activities.
They might get employment, start a family, change residences, tie the knot, be let go from their work, put on weight, etc. In other words, whenever you ran into someone again, they would have undergone some sort of change. As an added bonus, it kept your village from disappearing altogether.
Fast forward to The Sims 4, there is no development of the plot. Everyone in your game will perish if you don’t replace them or create new ones through reproduction. Bella Goth is still exactly the same when you see her in the park. She’s been working at the same low-paying job since you last saw her 38 years ago.
She’s still married to Mortimer, hasn’t changed her appearance (other than maintaining the same weight), and lives in the same house. Poor variety! For a town in The Sims to feel alive and active over a long period of time, a storyline is a must-have feature. Using mods for such an important function is unacceptable.
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In the fourth game, the infants serve mostly as a source of annoyance. They don’t look or act any different from the infants in the original game, which is saying something. How come we’re regressing instead of progressing? The Sims 2’s infants, too, have a more realistic feel.
At least we could take them with us wherever we went. When playing The Sims 4, you can only visit the baby in their crib. Change their diaper, give them a cuddle, and feed them; that’s the extent of your interaction with them.
Try to picture yourself being able to take your baby out and around freely. Up to the point at which your in-game kids become toddlers, raising them is tedious. What if infants seemed unique because they each had their own distinct personalities? If you’re playing The Sims 4, it shouldn’t feel quite so unrealistic. The Sims 5 better bring their A-game, right, so that our precious infants don’t feel so lifeless?
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Frequently asked questions
Will Sims 5 be more realistic?
A new Sims game, now known only by its codename, Project Rene, has been unveiled, and early gameplay footage has been released.
Will Sims 5 be multiplayer?
The Sims has always been a single-player experience, so incorporating multiplayer heavily would be a radical departure from the norm. Grant Rodiek, director of games for Project Rene, recently streamed that the game's major multiplayer component, while included, will be fully optional.