Resident Evil 8 Village: The tension between terror and control is central to Resident Evil. It’s a mainstay of the show’s formula. Each game begins with the participant in a state of disorientation and confusion. In the conclusion, they are armed with the means to combat these feelings (often a rocket launcher).
In “Resident Evil 8: Village,” the nameless protagonist Ethan Winters (who also starred in “Resident Evil 7: Biohazard”) is once again thrust into a terrifyingly foreign environment. For those who enjoyed the subtle terror of Ethan’s seventh game adventure, however, this entry falls short. In fact, you will probably be dissatisfied thereafter. On the contrary, if you love Resident Evil 4 as much as I do, you will enjoy this.
Dani💚💚💚😍#danieladimitrescu #residentevilvillage #revillage #residentevil8 #RE8Village #residentevil #capcom #REBHFun #VirtualPhotography pic.twitter.com/1yHr8FAUW6
— 𝕸𝖎𝖈𝖍𝖆𝖊𝖑 𝕯𝖎𝖒𝖎𝖙𝖗𝖊𝖘𝖈𝖚 (@Michael97328) December 13, 2022
Designed as a theme park for horror clichés and bloodshed, the titular village leads you straight into a vortex of horror imagery as Ethan follows a trail of bodies down a sewer. Vulgarity and gore are held up to the camera in Resident Evil games as a means of intimidation, confusion, and occasionally charm.
One piece of good news: the ride in “Village” is a sight to behold. As the combat intensifies later in the game, I couldn’t help but draw parallels to the 2019 installment of “Call of Duty: Modern Warfare” in terms of the game’s stunning visuals and sound. (Think of it like a war, except with werewolves and biomechanical freaks instead of firearms and militants.
In a flash, “Village” hits all the narrative high points that “Resident Evil 4” veterans will recognize, along with bizarre adversaries like Lady Dimetrescu, the 9-foot-tall vampire that dominated the game’s marketing. Throughout the game, she and the other village lords evoke a magnificent and menacing jubilant spirit.
She deadass clipped through an entire wall.. #residentevil8 pic.twitter.com/mFo6L94bIC
— Max (@0p3ned_Ey3s) December 9, 2022
Like the opera-house drama of “Code Veronica” or the climactic confrontation between an undead Tyrannosaurus Rex and a Jeep in the sixth sequel, this is the kind of bloody glitz that the franchise sometimes enjoys dressing in. When it comes to horror, Ethan “Village” swaps the small-town Louisiana weirdness of “Biohazard” for stranger environs.
The bad news is that Dimetrescu is not even a major factor in this game at this point. In fact, she is only one of four bad guys that Ethan must defeat in order to save his daughter. It’s true, it’s another scary game about the ups and downs of fatherhood. Because of the tiring nature of the idea, it’s encouraging that the four “children” of the main antagonist, Mother Miranda, attempt to give it new life (or death?).
However, that is not true of all of them. The third antagonist’s part of the scary park is a tedious exercise in trial and error, and his battle provides no thrills.
In contrast to your other opponents, Dimetrescu possesses a magnetic personality. She commands attention wherever she goes, and you won’t be able to tear yourself away from the screen whether she’s on screen or following you around the castle. Not even the mysterious Mother Miranda can steal the spotlight as she does, and her absence will be felt by all when she finally leaves the stage.
Thankfully, what comes next in this horror display is effectively chilling. Dimetrescu’s showmanship will not have any negative effect on the intensity of the game. Next up comes a monster whose presence is so unnerving that, in contrast to Dimetrescu, I found myself constantly averting my gaze from it.
Players have a lot of freedom to roam about in the “Village.” It’s like a more relaxed version of “Metroid,” where completing objectives unlocks new locations and hidden items. The heart of the settlement is guarded by a few doors and chests filled with goodies and plot points. It’s all really shallow and not very interesting, but this is Resident Evil, not “The Last of Us.”
The environment is not meant to be interacted with; rather, it serves to inspire awe and provide subtle hints about your progress. Neither the game nor its puzzles are particularly clever, and they are on par with those of the most recent remakes. They’re not perfect, but they’re good enough to make some gamers feel smart.
The scenery in which these easy puzzles are set rarely grows stale. Storywise, once you leave the town and the castle, you’ll encounter some familiar elements from previous Resident Evil games; nevertheless, the writers play with your expectations just enough to keep things interesting. Ethan Winters is neither a fascinating nor a wise character, despite being the everyman to whom the audience can relate.
However, he becomes a sympathetic character at the end of “Village,” which portrays him as a helpless victim of his own circumstances. At the conclusion of “Biohazard,” Ethan Winters has evolved from the game’s steadfast, solemn, and fearful protagonist to someone more like himself.
He’s the sad superhero lead in a film by Zack Snyder, who brings a focused intensity of feeling to his mythological heroes. Here, the stakes and action are raised to where they usually are in a Resident Evil game. The village, in contrast to Biohazard’s solitary conclusion, features a murky plot and even murkier motivations, and it does it on a scale not seen since 2012’s obnoxious and ludicrous Resident Evil 6.
Nothing is spawning #residentevil8 pic.twitter.com/pIY7lbMYfD
— Max (@0p3ned_Ey3s) December 9, 2022
Because of this, how much you enjoy “Village” will be determined by what you expect from Resident Evil. In the moments where “Village” embraces its campy, comic goth violence, it is at its best. My favorite part is when it suddenly, illogically, equips me with means of resisting insanity.
I really appreciate how many design choices were clearly inspired by the fourth game. I also appreciate how “Village” uses several of its gameplay elements, such as the reappearance of the attaché case. As much as they are about slaying zombies, Resident Evil games put an emphasis on carefully managing your inventory; “Village” even lets you play “Tetris” with your supplies. My man Ethan Winters took frequent breaks to channel his inner Marie Kondo, sorting through his possessions and reorganizing them till he felt a spark of joy.
The enormous Duke, who once again presides with a vigilant eye, represents the return of a mercantile system. Fans and lore theorists have long speculated about the identity of the mysterious “What’re ya buying” merchant from “RE4”; the Duke is undoubtedly related to him.
The Dungeon of Castle Dimitrescu#residentevilvillage #revillage #residentevil8 #RE8Village #residentevil #capcom #REBHFun #VirtualPhotography pic.twitter.com/i79gCbrmA8
— 𝕸𝖎𝖈𝖍𝖆𝖊𝖑 𝕯𝖎𝖒𝖎𝖙𝖗𝖊𝖘𝖈𝖚 (@Michael97328) December 8, 2022
However, the Duke reveals some additional information concerning the character of these merchants and the overall plot of the series. The Duke will tell you to “have a nice adventure” and then sell you one of the numerous permanent upgrades for your weapons.
The Resident Evil series constantly struggles to strike a balance between its bloody action, the bleak beauty of its settings, and the goofiness of its stereotypical, completely stupid protagonists. Until it can’t help itself and runs rampant in its own imagination, “Village” comes dangerously close to toeing that line.
There will be many happy fans, myself included. Making sense out of the end of the world and the irrational, emotional people in it is unlikely, so you might as well make an adventure out of it.
Frequently asked questions
Is Resident Evil 8 Village free?
You can try out the upcoming third-person mode early in a free demo for Resident Evil Village: Gold Edition.
Is Resident Evil Village the same as 8?
Yes, Capcom is aware of the confusion caused by the number 8 appearing in the Resident Evil 8 logo, however, the game is actually titled Resident Evil Village.
How long does it take to beat Resident Evil 8 village?
Resident Evil Village lasts roughly nine and a half hours if you stick to the primary objectives. It will take the average gamer about 37 hours to see everything the game has to offer.
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