Star Wars Jedi: Survivor PC Update Brings Fixes and Performance Improvements

Star Wars Jedi: Survivor’s post-launch patch march has begun. After a significant day-one patch that, notably on PC, left specific bugs and performance difficulties for the game’s Metroidvania exploration and Souls-like fighting, EA has just published another significant patch for PC users, with updates for PS5 and Xbox Series X/S users to follow shortly.

Star Wars Jedi: Survivor PC Update
Star Wars Jedi: Survivor PC Update

“We are hard at work on patches that will further improve performance and fix bugs across all platforms,” Electronic Arts wrote on Twitter on Monday. “There are more updates to come across all platforms, and we will share that timing when it is available.”

On April 28, PC gamers instantly flooded Steam with negative reviews criticizing Jedi: Survivor’s poor optimization and low framerates, even on high-end gaming systems. The original critique by Digital Foundry was especially harsh, describing the PC version as “the worst we’ve seen so far this year.”

According to numerous players on the Steam forums, today’s patch has made a big difference in framerates, sometimes nearly doubling them. Though some players continued to report bugs and frequent stuttering, the situation on consoles was better.

While a substantial May 2 update on consoles includes many fixes already released on PC, a May 1 update for PC promises general performance improvements for non-ray traced rendering. Most of the problems it fixed were connected to specific bugs.

Still, according to EA, the update would also improve PS5 and Xbox Series X/S performance and eliminate crashes some players had encountered, mainly when skipping cutscenes.

Anecdotally, crashes on Xbox Series X seem to occur more frequently than on PS5. I believe that’s what tomorrow’s console update will primarily focus on doing. Hopefully, it also improves the performance of the framerate overall.

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EA expressed regret for the quality of the PC titles at launch, with the developers stressing the difficulty of optimizing a game for the thousands of available hardware configurations.

Even so, it has prompted inquiries about whether the game should have been postponed further and why so many PC versions of recent blockbusters seem to have experienced similar optimization issues at launch.