GTA 6 Weapons: What Rockstar Has Named, What the Extended Look Showed and What’s Still Unknown

Grand Theft Auto VI is scheduled to launch on November 19, 2026, on PlayStation 5 and Xbox Series X|S. Two questions about its weapons are still hard to answer: which guns are in the game, and how many can you carry at once?

The official sources reviewed for this article do not provide a complete weapon roster. Rockstar’s official GTA VI site names a few guns in its descriptions of the edition bonuses.

Beyond that, the best clues come from Rockstar’s store listings, the 26-minute Extended Look gameplay video and recent reporting from inside Rockstar North. Together, they say a fair amount about how weapons will work, and much less about how many you can carry.

Rockstar tested alternatives before keeping the weapon wheel

The carry question starts with that reporting. Bloomberg reporter Jason Schreier visited Rockstar North and described the trip in a YouTube video. According to TechRadar’s report on the video, co-studio head Rob Nelson said the team wanted GTA 6’s loadouts to work more like Red Dead Redemption 2 than GTA 5.

“They wanted GTA 6’s weapon system to be more like Red Dead, where you couldn’t just carry an unlimited number of guns,” Schreier said. The plan, as TechRadar describes it, was to tie weapon storage to the player’s car and limit what a character carries at any one time.

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That plan created a problem for the menu. A weapon wheel with empty slots might remind players of everything they could not carry, so Rockstar spent “months, if not years” testing other menus, including “trays and webs,” Schreier said. None of them stuck. “In the final game it’s just a weapon wheel again,” he said.

That leaves the wheel confirmed but the limit unclear. TechRadar’s account says what Rockstar wanted, but it does not say whether the finished game keeps a strict carry limit, or how many guns that limit would allow.

Where spare guns may live

If players cannot carry every gun at once, the spares need somewhere to go, and Rockstar’s store listings offer the closest official hint. Two bonus garages come with storage for weapons.

The pre-order bonus includes a Shore Court garage near Ocean Beach that comes “complete with a weapon locker,” according to the Xbox Store listing. The Ultimate Edition’s Paradise Garage in Watson Bay has one too, according to the PlayStation Store listing.

That shows the game has places to store guns away from the character. It does not prove the car-based system Schreier described, and the listings do not explain how the lockers work.

What the Extended Look showed in action

For how the guns feel in use, the best evidence is the Extended Look, which premiered on Netflix on August 27. Japan’s Famitsu logged the video scene by scene, and its notes, translated from Japanese, describe several specific moments.

Some of the clearest moments belong to Lucia and Jason. Lucia fires a shotgun with one hand and reloads it the same way. In one escape, she drives while Jason handles the shooting, and once they get clear, a car is burned with a Molotov cocktail.

Other moments show the systems around the guns. Weapons dropped by enemies can be picked up and used, a slow-motion “bullet time” effect is triggered by spending a meter, and civilians react and run when they see a weapon.

Famitsu counted eight segments on the wheel shown in the footage and noted weapons, a Molotov cocktail, bare hands and binoculars. Denfaminico Gamer identified a pistol, shotgun and machine gun among the displayed equipment, alongside what appeared to be medicine items. Eight menu segments should not be read as confirmation of an eight-gun carry limit.

Taken together, the footage suggests Rockstar has put as much work into how weapons are carried, drawn and used as into the guns themselves. That is our reading of pre-release footage, not a statement from Rockstar, and the finished game may differ.

Jason from Grand Theft Auto VI stands behind a glass table with a pistol, loose ammunition and cash on it
Jason with a pistol, ammunition and cash in an official Grand Theft Auto VI screenshot. Image: Rockstar Games

The weapons Rockstar has named

When it comes to names, the list is short. Rockstar’s edition listings on the PlayStation Store and the Xbox Store name these weapons and weapon extras:

Weapon or itemWhere it comes fromWhat Rockstar says
Hawk & Little Morgan RevolversUltimate Edition“His and hers versions” of one revolver, with palm-tree-etched grips, engraving and a scope
Girardi ES9 pistolNamed in the Ultimate EditionJason’s pistol; the edition adds an engraved version
Klose K17 pistolNamed in the Ultimate EditionLucia’s pistol; the edition adds an engraved version
Weapon patternPre-order bonusA tropical pattern for “most guns,” inspired by Tommy Vercetti’s palm tree shirt

Start with the revolvers. Rockstar describes these as versions for Jason and Lucia. The plural name alone does not confirm dual-wielding. Rockstar calls the revolver “powerful,” but it does not say the edition versions perform better than standard guns, and it describes the pattern only as a look.

The Ultimate Edition items will not all arrive at once, either. Rockstar says they are spread across Jason and Lucia’s story, “with new items uncovered behind each chapter.” In the US, the Ultimate Edition costs $20 more than the standard game, as we found when we priced GTA 6 in 10 countries.

Players searching online will find far bigger lists. Longer fan-made lists may combine official names with visual identifications and speculation. A weapon resembling a real-world gun does not establish its in-game name or specifications.

What is still unclear

The sources reviewed for this article do not establish a complete weapon roster, an exact final carry limit, or comprehensive specifications covering ammunition capacities, prices, unlock conditions and customization effects.

Some of those answers may only come with the game itself. Until then, the safest guide is the short list Rockstar has named, and a weapon wheel that, after extensive experimentation, ended up right where it started.

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Usman Siddiqui reports for Game Empress, where he has written since August 2026. He covers the U.S. desk’s gambling-related crime, court and regulation stories, working from court filings, police releases and state records, and he also writes gaming news, including GTA 6, PlayStation and multiplayer updates. Outside Game Empress, he works in search and data analysis, which shapes his records-first approach to reporting. Game Empress is owned and operated by Flaunt Weekly LLC. Our editorial coverage is independent of advertisers and affiliate partners, and any sponsored content or affiliate links are clearly labeled.

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