War Thunder Game Modes Explained

War Thunder Game Modes: Gaijin Entertainment created and released War Thunder, an online multiplayer vehicle combat game, for free. First announced in 2011, its open beta ran from November 2012 to January 2013; its official release date was December 21, 2016.

It supports multiple platforms, including Windows, macOS, Linux, PS4, PS5, Xbox One, Xbox One X, Xbox One S, and Shield Android TV.

Created as a “flying simulation game,” its original name was World of Planes until 2012 when it was modified to avoid confusion with Wargaming’s World of Warplanes. After the announcement of the game, Gaijin said it was an April Fools’ joke, but later confirmed the game’s existence in June of the same year.

Following its debut, War Thunder racked up a number of accolades, including Best Simulation Game at the Gamescom 2013 Awards and Best Game, Best Developer, Best Technology, and Best Sound at the KRI 2013 Awards. As of March 2019 and counting, War Thunder has over 25,000 continuous players on Steam alone, making it one of the most popular games on the platform.

War Thunder’s peak concurrent player count in 2022 was 76,204 on March 31 and the average number of players was over 50,000. Gaijin.net users and console players are not included in these statistics. According to the official website,[19] more than fifty million people worldwide have signed up to play War Thunder.

There are currently over 70 million people who have registered for War Thunder as of November 1st, 2022, with over 160 thousand actively playing the game across all platforms.

War Thunder Game Modes

In each of the game’s three modes, both sides begin with a specific amount of “tickets,” and the goal is to eliminate the other team by taking away all of their tickets through various means. The game is over for a team as soon as there are no more players left. Capturing and retaining crucial positions (i.e. “king of the hill”) or utterly capturing enemy points is typically the major objective in the ground and naval conflicts (i.e. “capture the flag”). This is by no means a complete breakdown of the various game modes; each has its own rules and quirks.

Combat in an Arcade

Fast-paced and packed with helpful tools, arcade battles (or “arcade” or “AB”) make the game more accessible to newcomers. Tank turrets may move faster, and most other vehicles’ engine output has been increased. At nearly all times, players will have markers active, indicating the approximate location of any nearby adversaries.

The player’s choice of the country has no effect on the types of opponents they face; they may even encounter and battle the very vehicle they are controlling. Tank games feature a sniper scope that shows where a shell will land and what color it will be based on whether or not it will be able to penetrate the enemy tank’s armor.

War Thunder Game Modes
War Thunder Game Modes

Varied kinds of air combat have different goals, but in most cases, the player can fall back on their plane’s traditional function, like ground attack or dog fighting. In this mode, aircraft can reload their armaments even while in flight. In Ground game modes, players spawn exactly 3 times per fight, whereas, in Air Battles, they spawn as many times as they have aircraft.

Battles that Feel Like They Really Happen

Battles in the Realistic (or RB) mode are fought at a more leisurely pace than in the arcade style. Whether it be a car’s horsepower or a plane’s vertical and lateral acceleration, every vehicle has its own set of defining features. Markers in ground fights only indicate friendly players.

Tanks can fire at and even hit friendly tanks, but they cannot do any damage to them. However, aircraft can inflict harm on one another and can be damaged by friendly anti-aircraft vehicles. In air arcade matches, players can respawn as many as they choose so long as they have earned enough “spawn points” by fulfilling objectives like destroying opponent vehicles or seizing control positions.

Successful players amass more spawn points and can use them to respawn more often during games. Gaining enough experience allows one to spawn in an airplane and provide close air support during ground fights. Players can’t fly anything that isn’t already in their hangar and ready for use after doing some preliminary study and possibly making a purchase.

The aircraft’s Realistic Battles data will be available. Air battles have a similar diversity of game modes, such as dogfighting or bombing ground bases, but players only have one spawn, therefore it’s quite likely that the player’s chosen plane will have a goal.

There are a number of things that can go wrong with an airplane, such as the engine overheating, the airframe breaking apart, or the flaps or landing gear being torn to shreds when deployed at high speed. Aircraft can only reload their weapons by touching down at a designated airfield.

War Games and Other Simulations

For those looking for a more realistic gaming experience, try out simulator battles (also known as “sim,” “simulator,” or “SB”). Every vehicle plays out quite similarly to how it would in a real-world conflict. However, unlike in a realistic setting, neither the enemy nor the friendly team is clearly marked. It is crucial in Ground battles of this mode to distinguish friendly tanks from enemy tanks, as tanks can destroy friendly forces.

In this mode, each team is assured to have tanks from the same nation, and the only way to tell friendly tanks from hostile ones is to know the nationality of each tank. Forced into the commander’s perspective, usually from a vantage point atop the cupola, players must experience the game from the top down.

The “random combat” format is used in both arcade and realistic clashes, allowing any vehicle from a nation’s tech tree to participate. A simulator will have a set lineup of vehicles for each side. Each player begins with a set number of spawn points, and each vehicle they select depletes some of those points.

Players can select a medium tank three times until they run out of spawns, and there is no way to refill them. “Enduring Confrontation” is the simulator’s method of conducting air fights; it’s a considerably lengthier format with a broad array of objectives for any kind of aircraft inside a specific “Battle Rating” (BR) bracket.

You start in the cockpit and can switch to the gunner’s perspective if your plane (or bomber) has them. Unlike in Arcade or Realistic flight, when the mouse only aims at the aircraft and controls its attitude, the controls in this mode are based on a mouse joystick, with the mouse’s movement corresponding to the movement of the joystick or yoke in a real aircraft.

Frequently Asked Questions

[Free-for-All] Chopper Combat

To put it simply, Helicopter PvE is a multiplayer mode in which a team of helicopters controlled by players takes on waves of AI targets while completing various missions. Involved Duties: Take out an outpost; eliminate an SPAA-protected enemy outpost.

Is War Thunder Still Paying to Win?

Battle Cry. Since the greatest planes can’t be “bought,” it gives the impression that you don’t have to pay to win. However, XP cannot be converted without the use of golden eagles. Without spending real money on lions, the game becomes a huge grind in which discovering new technologies and acquiring aircraft takes an interminable amount of time.

Is War Thunder a Violent Game?

Due to brief moments of mild violence, this game has been given a PEGI 12 rating. Not appropriate for children under the age of 12.


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