Total War: Warhammer 3 Update 2.4.0 Brings Immortal Empires Beta to a Close

Total War Warhammer 3 Update 2.4.0 Brings Immortal Empires Beta to a Close
Total War Warhammer 3 Update 2.4.0 Brings Immortal Empires Beta to a Close

With the release of patch 2.4.0, the ambitious Immortal Empires mode in Total War: Warhammer 3 (TW: WH3) has graduated from beta and is now available to all owners of the game. Immortal Empires was formerly only available to those who have purchased all three games in the Total War: Warhammer trilogy.

Playable in TW: WH3, Immortal Empires is a large game mode that incorporates everything from the whole trilogy and all of its supplemental content packs. Released in August of 2022, not long after the game’s introduction.

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Despite a few glitches, this massive effort has been a major factor in making TW: WH3 one of the best strategy games available right now.

The next TW: WH3 DLC pack will be released in April 2023, and it was teased in the official launch trailer for the game mode. It appears to confirm what many have suspected for months: the Chaos Dwarfs are on their way, as evidenced by the video’s industrial backdrop and the green-skin slaves seen in its last seconds.

Also, Creative Assembly has made it easier for players to acquire new factions for Immortal Empires by allowing them to be purchased as a standalone DLC pack. As a result, you no longer need to own Total War: Warhammer 2 to purchase the Tomb King or Vampire Coast DLC.

The complete patch notes for update 2.4.0 can be seen down below, and they detail a number of changes to gameplay as well as bug fixes.

Total War: Warhammer 3 Update 2.4.0
Total War: Warhammer 3 Update 2.4.0

Patch Notes for Version 2.4.0 of Total War: Warhammer

Gameplay

  • In future conflicts, garrisons will no longer be held back as reinforcements but instead will be integrated into the fight from the outset.

Beastmen

  • Minotaurs can be recruited at Tier 4 from the special Herdstone buildings Karaz a Karak and Black Crag.

Dark Elves

  • The final showdown for Malus’ attempt to obtain the Warpsword of Khaine has been relocated closer to his initial Chaos Wastes base of operations.
  • We’ve fixed a bug that would cause the cloaks of Cold One Knights to snap between their inactive animations.
  • This issue has been resolved, wherein the arms of dead Dark Elf Doomfire Warlocks previously snapped off in an unintended animation.
  • Dreadlord’s capes should now properly display while in close proximity, as this was a previously existing visual problem.
  • After being knocked down, Rakarth’s whip will no longer experience a bug.
  • The melee weapons shown by Reaper Bolt Throwers have been updated.

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