Starfield is a sci-fi role-playing game that was released in 2023 by Bethesda Game Studios and Bethesda Softworks. The game is set in the 22nd century, where humanity has colonized the stars and faces various threats and mysteries.
The game features a vast and open universe, where players can create their character, explore different planets, and engage in various quests and activities.
Starfield is one of the most anticipated and hyped games of the decade, as it is the first new IP from Bethesda in 25 years, and the first game to use their new Creation Engine 2. The game was also marketed as a “next-generation” game, with stunning graphics, advanced physics, and immersive gameplay.
However, despite the high expectations and the positive reviews from critics, the game has also received a lot of negative feedback and criticism from players, who have expressed their disappointment and frustration with the game.
What are the worst things in Starfield? What are the main issues and complaints that the players have with the game? In this article, we will list the top 10 worst things in Starfield, based on the web search results.
9. The Dialogue System
One of the worst things in Starfield is the dialogue system, which is locked and linear, and does not allow the players to choose their responses or influence the outcome of the conversations. The dialogue system is similar to the one in Fallout 4, where the players can only select from four pre-written options, which are often vague, sarcastic, or irrelevant.
The dialogue system also does not reflect the personality, backstory, or role of the character, and does not affect the reputation, relationship, or alignment of the character with the NPCs. The dialogue system is seen as disappointing and boring, as it reduces the depth, variety, and freedom of the game, and makes it feel like a generic and linear sci-fi game, rather than a unique and immersive role-playing game.
8. The Quest System
Another worst thing in Starfield is the quest system, which is mostly composed of fetch quests, where the players have to travel to a location, collect or deliver an item, and return to the quest giver, with little variation or challenge.
The quest system is similar to the one in Fallout 4, where the players are often given radiant quests, which are randomly generated and endlessly repeatable, and which do not have any impact or consequence on the story or the world.
The quest system is seen as disappointing and boring, as it does not offer any meaningful or memorable experiences, and makes the game feel like a chore and a grind, rather than a fun and an adventure.
7. The Exploration System
Another worst thing in Starfield is the exploration system, which is unrewarding and repetitive, as the players find mostly empty and generic locations, with few secrets, loot, or enemies. The exploration system is similar to the one in Fallout 4, where the players are often disappointed by the lack of content and diversity in the locations, and where the locations are often reused and recycled, with the same layout, design, and assets.
The exploration system is seen as disappointing and boring, as it does not offer any incentive or motivation to explore the vast and open universe, and makes the game feel like a waste and a missed opportunity, rather than a wonder and a discovery.
6. The Combat System
Another worst thing in Starfield is the combat system, which is simplistic and clunky, and does not offer much strategy or customization, as the players have to rely on the same weapons, skills, and tactics.
The combat system is similar to the one in Fallout 4, where the players are often frustrated by the lack of balance and difficulty in the combat, and where the combat is often affected by technical problems and glitches, such as the poor AI, the inaccurate hit detection, and the inconsistent damage.
The combat system is seen as disappointing and boring, as it does not offer any challenge or satisfaction, and makes the game feel like a hassle and a nuisance, rather than a thrill and fun.
5. The Crafting System
Another bad thing in Starfield is the crafting system, which is tedious and limited, and does not allow the players to create their items, but only to modify and upgrade the existing ones.
The crafting system is similar to the one in Fallout 4, where the players are often bored by the lack of creativity and variety in the crafting, and where the crafting is often affected by technical problems and glitches, such as the inventory management, the resource scarcity, and the interface issues.
The crafting system is seen as disappointing and boring, as it does not offer any innovation or customization, and makes the game feel like a chore and a grind, rather than a fun and an expression.
4. The Character System
Another worst thing in Starfield is the character system, which is shallow and restrictive, and does not allow the players to develop their personality, backstory, or role, but only to follow the predefined path of the game.
The character system is similar to the one in Fallout 4, where the players are often dissatisfied by the lack of depth and freedom in the character creation and development, and where the character is often affected by the design choices and limitations of the game, such as the dialogue system, the quest system, and the alignment system.
The character system is seen as disappointing and boring, as it does not offer any role-playing or immersion, and makes the game feel like a generic and linear sci-fi game, rather than a unique and immersive role-playing game.
3. The Technical Problems
Another worst thing in Starfield is the technical problems that plague the game. The game is riddled with bugs, glitches, crashes, and performance issues, that affect the gameplay and the enjoyment of the players. Some of the common technical problems that the players have reported are:
- Long and frequent loading screens, especially when traveling between planets or entering buildings.
- Low and inconsistent frame rates, especially on consoles and lower-end PCs.
- Graphical errors and glitches, such as pop-in, clipping, texture flickering, and lighting issues.
- Audio errors and glitches, such as missing, delayed, or overlapping sounds and voices.
- Gameplay errors and glitches, such as broken quests, missing items, invisible enemies, and incorrect physics.
- Save file corruption and deletion, resulting in loss of progress and data.
These technical problems are not only annoying and frustrating, but also immersion-breaking and game-breaking, as they prevent the players from experiencing the game as intended and expected.
The players have also complained that the game is poorly optimized and unpolished and that the developer has not fixed or addressed these problems adequately, despite releasing several patches and updates.
2. The Unrealistic Expectations
Another worst thing in Starfield is the unrealistic expectations that the players had for the game. The game was hyped and marketed as a “next-generation” game, that would revolutionize the genre and the industry, and deliver an unprecedented and unparalleled gaming experience.
The game was also compared and contrasted to other popular and successful sci-fi games, such as Mass Effect, Star Wars, and No Man’s Sky, and was expected to surpass or match them in quality and content. The game was also influenced and inspired by the developer’s previous games, such as Fallout and The Elder Scrolls, and was expected to retain or improve their gameplay and features.
However, the game failed to meet or exceed these expectations and instead delivered a game that was flawed, mediocre, and underwhelming. The game did not offer anything new or innovative, but rather recycled and reused the same elements and mechanics of the previous Bethesda games, with some minor changes and additions.
The game also did not live up to the standards or the expectations of the other sci-fi games, but rather fell short or behind them in terms of graphics, story, and gameplay. The game also did not satisfy or please the fans of the previous Bethesda games, but rather alienated or disappointed them with the changes and the choices that the developer made for the game.
Therefore, the game was seen as a letdown and a failure, as it did not fulfill or justify the hype and the anticipation that the players had for the game, and made them feel cheated and betrayed by the developer and the publisher.
1. The Lack of Content
Another worst thing about Starfield is the lack of content that the game offers. The game boasts a vast and open universe, where players can explore different planets, and engage in various quests and activities. However, the game does not have enough content to fill and populate the universe, and to keep the players engaged and entertained. The game suffers from a lack of content in several aspects, such as:
- The story is short and shallow and does not have any branching paths, choices, or consequences.
- The planets, are large and empty and do not have any unique features, landmarks, or biomes.
- The quests, are few and repetitive and do not have any impact or reward on the story or the world.
- The activities, are limited and boring and do not offer any challenge or fun.
- The NPCs, are bland and generic and do not have any personality, dialogue, or interaction.
- The enemies, are scarce and weak and do not pose any threat or variety.
- The items, which are rare and useless, and do not offer any customization or upgrade.
The lack of content is seen as disappointing and boring, as it does not offer any incentive or motivation to play the game, and makes the game feel like a waste and a missed opportunity, rather than a wonder and a
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