The video game publisher Dotemu has announced that a significant new update for Streets of Rage 4 is now available to players. This update brings more than 300 changes and enhancements to the action within the game. Phew!
In honor of the occasion, the game is currently discounted by fifty percent on the Switch eShop; as a result, you can purchase it for the low price of £11.24 (or $12.49).
Because the patch notes for this update are so tremendously detailed, let’s just get right into it, shall we?
Stages
- Added some things that can be destroyed to assist keep the combo counter intact.
Counter for Combos
- Added a half second to the duration of the disappearance.
There is an extra period of time during stage transitions that do not reset the combo counter.
Added a Customized Version of the Survival Mode
- Players have a wide selection of options at their disposal to tailor their individual experiences of survival.
Mania +
- Cursed arcades are now available in the Mania+ difficulty setting.
- During boss fights, special reinforcements have been added.
- Added one additional life.
- The rating for this
Added Cooperative Assault
- Grab your companion and keep holding the “Pick up” button to throw him.
The player in Airborne has the ability to perform a one-of-a-kind attack by pressing a specialized button.
Every Single Character
- A significant number of reduced hits stop
- Even if an enemy is hit during the first active frames of an attack, further hits from a charged attack or the last hits of a conventional combination can still damage more foes.
- Resolved a problem that prevented some wall bounces from doing any damage.
- Enhancement to the stunning effect of air-down assaults
- The player’s throws will have a greater chance of hitting nearby foes than they did previously.
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SOR4 Charactersaxel Stone (Sor4)
- The hitbox of the air-down attack is only a little bit larger.
- The hitbox for dragon crush is significantly larger.
- Dragon crush added air control.
- The impact of the dragon crush is more widespread.
- The Dragon Crush has a higher launch height.
- Dragon Crush will leave an area on the landing that is on fire.
- victims of dragon bites tend to recover faster.
- The damage done by the dragon’s bite was lessened.
- The harm caused by the dragon bite was increased.
- There are more active frames in the dragon bite.
- The dragon’s breath causes less freezing.
- The invincibility period was lengthened because of the grand upper.
- Grand higher deals more damage.
- It’s possible for grand upper hits to land many blows at once.
- The hitbox for the dragon dive’s last hit has been improved.
- Dragon dive has the ability to turn for the final impact.
- Dragon dive has more time spent in the active frame.
- There is less freezing with dragon dive.
- Dragon Upper has a moderate amount of air control, an improved hitbox, the ability to hit off the ground, unbeatable recovery, and a shorter freeze time.
- The hitbox of the dragon burst tornado is significantly larger.
- Charged attacks have a quicker recovery time.
- The hitbox following the last combo kick recovers faster, and it remains active for a longer period of time after the contact.
- The defensive special that is used by default has greater depth.
Blaze Fielding (SOR4)
- Hienzan ignores weight.
- The expense of life in Hienzan has decreased.
- The Rekkaken possesses two additional frames that are unbeatable.
- Rekkaken juggling properties reworked (fewer infinite).
- Rekkaken does less damage.
- The Shin Hishousouzan does not consider one’s weight.
- The time needed to recuperate from Shin Hishousouzan was cut down.
- Shin Hishousouzan has a more comprehensive hitbox and more depth.
- The cost of using Shin Hishousouzan has been lowered.
- The hits top time of Shin Hishousouzan has been shortened.
- Uraken Uchi damage boost.
- The active frames of Uraken Uchi have been extended.
- The cost of living for Uraken Uchi decreased.
- Uraken Uchi has excellent range and depth.
- Damage and depth are both increased by Shin Kikoushou.
- The hitbox for the back attack was expanded upward.
Cherry Hunter (SOR4): Cherry Hunter
- Sooner comes the time for a sound check.
- The first blow from stage effects and special effects does not bring the character down.
- When the stage effect initially hits, there is a slight bounce off the ground.
- The price of life was brought down in Sommersault.
- At this point, Sommersault is completely unbeatable.
- The hitbox for the Sommersault is located further back.
- The air special has the ability to cancel either of the blitzes.
- When perched above an adversary, Cherry is now more susceptible to damage.
- Default air special causes more damage
- Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
Floyd Iraia (SOR4)
- The pace of walking sped up.
- It is now more difficult for Floyd’s opponents to avoid his throws and throw combos.
- the range of the jab expanded.
- Damage dealt by combos was enhanced.
- The final blow of the combo launches higher and further has a better wall-bounce and recovers more quickly.
- The damage done by charge attacks was enhanced.
- Charge attack has a greater range, a greater height of launch, and better wall bounce.
- The charge attack has qualities similar to armor.
- An attack with a charge allows for faster recovery.
- On the way down, the power slide delivered another hit.
- The power slide allows for a higher and more intimate launch with Floyd.
- The throw has a higher bounce.
- The damage done by throw wall bounces was increased.
- A direct hit on the foe is delivered by the throw.
- Throws do more damage.
- The double throw brings the ball much closer to Floyd.
- The hitbox for double-throw is significantly greater.
- The double throw is effective against both armor and invulnerability.
- The Grab Special kicks off at a greater altitude.
- The opponent is knocked to the ground by the grab third punch.
- If you whiffed, the Gatling punch is not an unbeatable attack.
- More damage was dealt by the star’s move-back hit.
- Bloodthirst does not restore health for a defensive alt.
- At the very beginning of Default Blitz, you have some invincibility.
Adam Hunter (SOR4)
- We’ve fixed a problem that allowed you to perform an air special without losing a life.
- The last hitbox of the alternate star move is higher in height.
- The final combo kick now has the ability to land a body hit.
- Prices are lowered during specials.
- Added a jump cancel option after the third hit of a combo.
- The Hitbox for the third hit of the combo was extended toward the body.
- The glitch that prevented you from doing special forward moves while grasping from behind has been fixed.
- Damage off of wall bounce has been increased on the second hit of Howl Fang.
- The split fang disregards the weight.
- The split fang wall has a higher bounce.
- The sword upper has a faster recovery rate.
- The upper blade of the sword has less freeze.
- Blitz hits OTG.
- The hitbox for Blitz is significantly larger.
- The default air special grants invincibility and has a smaller hitbox than other air attacks.
- Default air special costs less.
- The depth of the alt-offensive special last hit has been increased.
- Other defense frames that are more active, are depth, and the ability to hit several foes.
- It has a lower throw.
- Charge attacks have a greater level of penetration.
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Estel Aguirre (SOR4)
- Damage dealt by combos was enhanced.
- Modifications were made to the combo to prevent it from looping back into itself.
- The third blow in the combo does less pushing and is more stunning.
- Damage dealt by the combo’s fifth wall hit was enhanced.
- It is not possible to chain charge attacks together themselves.
- Damage dealt by charges has been increased.
- An opponent’s special move has the ability to stop a charging strike.
- Damage dealt by back attacks was ratcheted up.
- The harm done by boot marks was increased.
- Damage done by flying scythes has been enhanced.
- The damage done by the sucker punch was increased.
- Effects have been added to the flying scythe.
- A neutral jump attack improved the hitbox.
Grab neutral attack damage has been enhanced, improved wall bounce has been added, improved recovery has been added, active frames have been extended, and the hitbox has been expanded. - Increase the size of the hitbox, make the stun last longer, and add additional active frames.
- Increased the duration of Air Flashbang’s stunning effect, reduced the amount of life it costs, and provided some small air control.
- The hitbox of the fire grenade is significantly larger, it launches higher, and it now bounces off walls.
- Damage dealt by air fire grenades has been raised, while the amount of lives required to use them has been cut.
- Surgical strike bigger hitbox, better juggle, spawning knives last longer.
- Increases were made to both the invincibility and duration of the police tackle, as well as the damage.
- There is no difference between the few hits and multiple hits variations of the police tackle Aoe punch.
- The blue cross siren can be heard during the player Estel’s police call.
- The heel kick offers a longer range.
- Default blitz has less freeze.
- Longer is considered invincible by the police.
- Alt air special does extra damage.
Shiva (SOR4)
- Launch attributes have been modified, and the final crash is now faster, deals more damage, and has less recovery.
- The flying kick deals less damage, has a shorter period of invincibility, and allows for faster recovery.
- The invincibility granted by Spirit Palm is reduced, but its recovery is increased.
- After a back attack, a launching kick might be the next move.
- On the ground, Air Senretsu Ken has a greater capacity for recuperation.
- The alternate defensive special may now launch foes who are standing, and its launch of opponents from behind is improved.
- Bloodthirst does not restore health when used in conjunction with Shiva clone special moves (Clone star move still does).
- The default air-down special features a larger hitbox that is higher up, as well as a higher launch height.
Max Thunder (SOR4)
- Fixed an issue where the final hit of a combo would land twice, and added a proper ground slam.
- Charge attack larger hitbox.
- Fix applied to the back attack endless juggling.
- The vortex vacuum consumes more health but removes fewer particles.
- The spinning knuckle bomb has a longer duration (which translates to additional hits), flies further, and is easier to juggle.
- Lightning from the sky strikes the ground three times in a row.
- The default air special offers improved air control and a larger hitbox than other air specials.
- The conclusion of Max Iron is becoming increasingly apparent.
- Under the Iron Will star move, Max receives a rise of 20% in both his damage and his speed.
- Body Slam has superior air control and recovery than any other move.
- The clothesline took a direct strike.
- Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit halt.
- The rolling grab causes very little damage along its route and breaks invincibility to a limited extent.
All SOR1 Characters Following Characters Make Up SOR1
- Including a large number of wall bounces.
- After taking damage from a police officer, a player’s invincibility shield will remain active for longer.
- The assault on the cops takes up the entire screen.
- Damage dealt by the Police assault was ratcheted up.
- Move characteristics have been altered to allow for additional combos.
- Faster jump start.
- Charge now counts as an attack.
- Charge strikes grant their targets temporary immunity to damage.
- The hitbox for the previous combo hit and the charge attack stays active after it has been used, allowing it to hit numerous foes while it is still active.
SOR1 Adam List
- Bounces off of the opponent’s elbows.
- The alternate star move launches further, bounces off of the opponent, and deals more damage overall.
- The back attack increased both the hitbox and the player’s invincibility.
- The final strike of the Combo and the Charge attack both have a better hitbox.
SOR1 Blaze
- The body hit capabilities of the back attack were expanded.
- The hitbox of the back attack was improved.
- The alternate star moves better hitbox.
- It is quicker to jump-kick.
The SOR1 Axel is
- The final strike of the Combo and the Charge attack both have a better hitbox.
- The hitbox of the air assault was improved.
- The target of the air attack is the ground below.
- A strike that has been charged slams into the ground.
SOR2 Characters: SOR2 Axel
- The alternative star maneuver always causes flight to proceed forward.
- Faster walk speed.
- The headbutt attack is now unbeatable.
- Dragon Dash Blow inflicts significantly greater damage.
- There is less recuperation with the Spinning Dragon Upper.
- A better wall bounce can be achieved with the Spinning Dragon Upper.
- The final hit of the Dragon Smash is immune to damage and boasts an improved hitbox.
- Spinning kick juggles well.
- The cost of life was decreased by the dragon blow.
- The jumping kick is both quicker and has a larger hitbox.
- Only on the final impact will the star move and cause the wall to bounce.
- The default offensive has better juggle properties.
- The default star move’s recovery is significantly lower.
- The alternative defensive strategy includes additional layers.
- The flaw in the Alt Star move that made it immune to being hit by bottles and other Star moves has been rectified.
SOR2 Blaze
- Ground slam was nullified by the back assault.
- Blitz tacked on one more hit while climbing, and then he slammed the property to its very last hit.
- Blitz covers a greater distance.
- The wall bounce was eliminated by Blitz.
- Alternative blitz greater hitbox.
- Alternately, a defensive special that has a better hitbox and has the ability to hit numerous foes.
- Aerial grab now has air control, its damage has been rescaled, and it can bounce indefinitely off of foes.
- The Kikou Shou is noticeably quicker and also features an enhanced hitbox.
- The opponent is given a true slamming with the slam throw.
- The alternate star move grants invincibility for a period of two seconds.
SOR2 Max
- The harm done by throws is greater.
- The amount of time that the sliding tackle freezes for is cut down, and it slides further.
- The damage done by power chop has been increased, and its recovery time is shorter.
- At the rolling phase of the battle, rolling grab offers unbeatable defense.
- Chokehold can now be broken through the use of special moves as well as blitz.
- The spinning knuckle bomb has a greater degree of penetration.
- Alternative defense special deals more damage and costs less HP, but has a lower launch height when it hits an enemy that is already flying.
SOR2 Skate
- The break dance begins at a higher level.
- Back pummel caused the hit stop to decrease.
- The back pummel can be broken up by jumping at any time.
- After a Jump down assault, a Jump kick may be performed as a follow-up.
- Combo stuns more and deals more damage.
- The final hit of the combo sends the player closer to Skate.
- Skate is brought closer to the neutral attacker by the grab attack.
- The front pummel does higher damage.
- A charge attack does more damage.
- The range of the jab was extended.
- The consistency with which Sommersault hits both hits and increased hitboxes is significantly improved.
- Cannonball deals significantly more damage and also adds additional air control.
- It is possible to call off Inline Rush earlier.
- The vault throw has a greater range and a more effective wall bounce.
- The jumping kick is both quicker and has a larger hitbox.
All SOR3 Characters to Summarize All of the Sor3 Characters
- Every character in SOR3 may now jump higher, with the exception of Roo.
SOR3 Axel
- A charge attack does more damage.
- The Scissor Kicks now have an enhanced launch, a larger hitbox, and a longer range.
- Recovery has been improved for Star moves.
- The spinning body blow can now impact off the ground, the juggle speed has been adjusted, and wall bounce has been introduced.
- The Spinning Body Smash launches Axel higher, brings him in closer, and delivers greater damage overall.
- The alternate Star move fires three projectiles, each of which has a longer freeze time, and also creates a katana.
- Increased damage, improved hitbox and depth, and enhanced launch qualities are all features of the reworked dragon punch.
- The grab headbutt is an unbeatable attack.
- Improved depth on dodge roll.
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SOR3 Blaze
- The Chou Reppa Dan deals more damage, has a better launch, is speedier, and now has the ability to bounce off walls.
- A single energy burst allows for speedier recovery and deals significantly more damage.
- The hitbox and launch attributes of the alternative star move have been improved.
- The jumping kick is both quicker and has a larger hitbox.
- The final phase of Alt Blitz grants significantly less invincibility.
- Damage has been increased for both the normal blitz and the forward special.
- The alternate forward special causes far more damage and is unaffected by weight.
- Improved depth on dodge roll.
SOR3 Skate
- Changes have been made to the Ground Roll blitz; it now travels further, oscillates, and only hits once.
- The initial strike from the flying headbutt relaunches the fighter higher and brings them closer to Skate.
- The wall bounce glitch has been resolved, and the spinning attack now shoots away from Skate.
- Skating fist fury deals more damage overall hits many times and can be controlled in terms of direction. Moreover, it only possesses invincibility frames for fifty percent of the total duration of the move.
- The flash kick deals significantly more damage and launches the target further.
- The vault throw now has a further range, deals more damage, and has an increased wall bounce.
- A more profound improvement to the dodge roll.
SOR3 Zan
- The alternate blitz significantly increased both the travel distance and the launch.
- An offensive special that has had some modifications done to it and has air control added.
- Alternate defensive special now deals damage during the spawning of energy balls; damage dealt with by spawned energy balls is increased.
- The jumping attack is both quicker and more effective, thanks to its larger hitbox.
- The default blitz has a longer range and better recovery than other attacks.
SOR3 Shiva
- The Alternative Star move deals significantly more damage, its victim is immune to damage during its execution, and the movement’s final hitbox is significantly larger.
- Alternative blitz inflicts more damage, has a faster startup and recovery, enhanced hitbox depth, launches higher, and may be performed three times in a row by repeatedly pressing the attack button.
- The alternative neutral special launches higher and closer to Shiva, the hitbox has been increased, it delivers more damage, and air control has been introduced.
- Launching with an alternate forward special that has been enhanced does greater damage.
- The improved hitbox on the character’s back with the forward-facing default special attack.
- The last crash does more harm.
- Combo does extra damage.
- Less freezing and more invincibility as the default for blitz.
SOR3 Roo
- Offensive special juggles better.
- The alternate offensive special deals significantly more damage knocks back foes and has the potential to be canceled into an air variant that provides some limited air control.
- The default air special deals greater damage giving the player more control of the air around them bouncing foes and improving hit consistency.
- The beginning of the Earthquake comes on more quickly, and the last hit launches higher.
- Jab infinity nerfed.
- Spawned The color scheme that Roo uses is also used by Bruce.
- Roo’s vault is no longer impregnable.
Only on the final hit will Roo’s default offensive special cause the wall to bounce. - Default blitz and offensive special drag foes.
- The most recent beating makes a person unbeatable.
- The alt-defensive playstyle features improved active frames and deeper hitboxes.
- On the hop, Bruce’s offspring has a greater life span and a greater degree of invincibility.
Streets Of Rage 4 Gets A Massive Update, Here Are The Patch Notes https://t.co/oYXGxk5YxI #Repost #NintendoSwitch #Update #PatchNotes pic.twitter.com/oNf1glc7FM
— Nintendo Life (@nintendolife) March 11, 2023
ENEMIES: Zack
- After waking up, the armor was removed.
Z and Z elite:
- Get further fighting skills.
The Cherry on Top
- The star move has a more gradual beginning.
Signal: - Signal foes will now scream before sliding or throwing.
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Yamato
- Small damage buff.
Enhancements to Survival
- The defense is only reduced by 60% rather than 100% while using a glass cannon.
- Charged boosts have a greater impact.
- Being confident in oneself makes one more powerful.
- Sharpen tool is stronger.
- Allies Gold is stronger.
- Donovan has become increasingly proficient with his arsenal of weaponry.
- Golden weapons are effective in dealing the appropriate amount of damage to the allied Galsia.
- Allied Cop has a greater number of lives, and it is impossible to avoid his throws.
- Allied Mr. Y begins the game in an angry condition and has the ability to juggle adversaries while shooting bullets.
- Allies Stiletto attacks faster.
- The Allied Condor has increased health, decreased block chance, and increased wall bounce when it is hit.
- Allies Sugar has increased wall bounce and acts as armor while she is getting ready to headbutt an opponent.
- Steffie, who is on the side of the allies, has a quicker grenade throw rate (and the first grenade spawns instantly).
- At higher levels, there are a greater number of healing pick-ups available in survival mode (so bloodthirst is not mandatory to reach high levels anymore).
Misc
- The flames that are produced by the fire buff are distinct from conventional flames.
- The impacts of the elements are weakened in survival mode.
- The ball danger, after being redesigned and retuned, will always launch in the same direction as the ball’s forward momentum.
- When hit by a small object, the ball’s damage is lessened.
- Decreased damage from falling through holes
- Throws from weapons are immune to damage and can be used to negate special moves.
- Bonus level activation is now available for Zan, Shiva 3&4, and Roo.
The Hitbox of the Durian has been improved. - Time spent transitioning that is reduced getting out of bonus stage 2: The full combo in stage 4 is easy to achieve.
- Time spent transitioning that is reduced when leaving Bonus Stage 3, the full combo in Stage 5 is simpler to complete.
- Time spent transitioning that is reduced when leaving Bonus Stage 4, the full combo in Stage 8 is simpler to complete.
- Reduced the size of the hitboxes for the fire and steam geyser.
- Added a secret weapon to the first floor of the tower in stage 6.
- The longevity of the big Chinese sword is greater.
- The life of Dick’s enemy is shorter.
- The life count of Barney’s adversary has decreased.
- Additional opportunities to pick up heals in Stage 3
- Ruby has a lower remaining life.
- In order to unlock an additional life in mania plus, you will need to accumulate more points.
- Can immediately transition into a neutral leap after finishing a special move without losing any frames.
We hope you have found all the relevant information about the Streets of Rage 4 Massive Patch Notes Revealed, Get Your Fighting Fingers Ready! Keep in touch with us here for more latest news and information.
Frequently asked questions
Was Streets of Rage 4 a success?
It was published for Nintendo Switch, PlayStation 4, Windows, Xbox One, Linux, macOS, Stadia, Android, and iOS in 2020, 2021, and 2022, respectively. Streets of Rage 4 sold 2.5 million copies by April 2021 and garnered excellent reviews. Mr. X Nightmare was added in July 2021.
What is different about Streets of Rage 4 Anniversary Edition?
There is downloadable content in the form of Mr. X. Nightmare, a survival mode, three new playable characters, new weapons, enemies, and a character customization system that allows you to build your own fighting style with new moves; all of these things are included in the anniversary edition of the game. The company known as Merge is responsible for bringing you this product.