Not long ago, a sneak peek of Y8S3: Operation Heavy Mettle came out for Rainbow Six Siege players to test. Now, the full version is almost ready to launch. In this new game update, there will be changes to make sure all the characters, tools, and weapons are fair.
But the most exciting part is the new character named Bo-Ram Choi. Ram (Codename) has a special tool called the BU-GI Auto Breacher, which is like a little tank that can break things and create chaos.
If you’re excited about playing the new season of Rainbow Six Siege and trying out a new character, Ram, you should find out when the game will be available and when they will fix the game servers. Look at the schedule for when Rainbow Six Siege Y8S3 will be released.
Rainbow Six Siege Y8S3 Update: Release Date and Start Time
The new Rainbow Six Siege update, called Y8S3: Operation Heavy Mettle, is coming out on Tuesday, August 29th. It will be available at 6 AM PT, 9 AM ET, 1 PM UTC, and 2 PM BST.
The game servers will be turned off for about an hour and a half around that time so that Ubisoft can prepare everything for the new update.
Players will get a message to download and put in a new update when the game’s server is not working. Ubisoft hasn’t told the size of this update for all the different devices the game works on.
Rainbow Six Siege Y8S3 Update: Patch Notes
Ubisoft hasn’t given the official list of changes for the Y8S3 update. However, one of their designers has published a new blog post. This post explains all the things that will be in the update. Take a look at the information below:
OPERATOR BALANCING
FUZE
CLUSTER CHARGE
- It can be used on Deployable Shields and Talon Shields
Now that Fuze can use the Cluster Charge on reinforced walls, we’re also letting him use it on deployable and Talon Shields. This small change will make Fuze work better with Osa, and they can use the charges in new spots. But there’s a downside. The Cluster Charge will break the shields if the drilling works.
ZERO
ARGUS CAMERA
- You can go through both Deployable Shields and Talon Shields.
This won’t make a big difference in how the games are played, but it will make the rules about penetrating things more consistent. If a tool can go through strong walls, it should also be able to go through certain shields. The Argus Camera can’t break a special window, so it also can’t break these shields.
GRIM
KAWAN HIVE LAUNCHER
- Change how the ability works to either Sticky (the usual way) or Bouncy.
One big problem with Grim is that you have to be able to see the place where you want to use the Hive. But now, they’re making a change to fix that. Grim will have a new way to shoot things. You can decide if what you shoot will stick to where it hits or if it will bounce off. This change and other things they did last season will make it easier for you to affect your target.
LESION
Basic Stats
- The time it takes for the gadget to refill is now shorter. Instead of waiting 30 seconds, you only need to wait 20 seconds.
- You can now have more resources at once. Before, the maximum was 8 mines, but now you can have up to 9 mines.
GU MINE
The gadget is now mechanical so that EMPs won’t harm it. It now starts with five health points of damage instead of none. The damage caused by poison has increased to 12 health points from 8.
The poison’s effect will kick in after 2 seconds instead of 2.5 seconds. The ability to turn invisible is no longer available, and the icon on the screen showing information is also gone.
If someone steps on a GU Mine while already affected by one, it will reset the timer for the poison and immediately deal the poison damage. A new feature also provides feedback for an area where the gadget has an effect.
LOADOUT
- Included the Super Shorty as a choice for a second weapon
Dying because of something you can’t see is frustrating. That’s why, in Year 5, they took away the initial damage from the invisible GU mines. But this also eliminated a situation they wanted to bring back: the fear of stepping on multiple mines in a row.
Ubisoft added the initial damage, making it more interesting if you step on multiple mines together. So, if you’re already hurt by one mine and set off another, you’ll get hurt by the first one again and also get hurt by poison from the one on your foot.
This means you have to be more careful. These two changes make the mines dangerous again. They’re also changing some other things, like how much the poison hurts and how long it takes, to make getting rid of it more important.
Because of all these changes, they decided to make the mines always visible. So, you won’t get frustrated by invisible mines anymore. This makes the game more challenging because you must find good spots to put your mines. Also, these changes mean that IQ can’t find the mines anymore, and Brava can’t control them either.
Gadget Balancing
DEPLOYABLE SHIELD
Basic Stats
- Bulletproof glass: The windows will break if you hit the shield with something like your hand or a weapon.
Ubisoft changed the Shattered Glass System for shields to be put up and taken down. Also, they updated Fuze. Now, if someone hits the shield with their hand or something, the glass on the windows will break.
You can find our guide on improvements to The Last of Us in Bug Fixes and Performance Enhancements. Check out the Patch Notes to learn more!
Weapon Balancing
SHOTGUNS
Basic Stats
- All shotguns except the BOSG 12, TCSG12, and ACS12 have undergone some changes. Their ranges have been divided into 3 stages that are made the same.
- Close range (0-5 meters): Shots do full damage.
- Medium range (6-10 meters): Shots do 75% of the damage.
- Long range (13 meters and beyond): Shots do 45% of the damage.
- If a shot hits the head, it does 1.5 times more damage than normal, based on the range it was shot from.
- The way the bullets spread when shooting without aiming has been adjusted for all shotguns.
- When aiming down sights, the bullets spread less, which has been increased to be more effective than before. This is to reward players who aim down sights.
- If you move while shooting, the bullets spread more than if you’re standing still.
They’re making significant improvements to all the regular shotguns in the game. These updates will make things more consistent and easier to understand. The shooting distances have been adjusted to match the average distance for kills in the game, especially for the m590A1 shotgun many players like.
The idea is to encourage players to aim carefully, like going for headshots or guarding specific spots. These changes are meant to make shotguns less about random shooting and more about making smart choices while still keeping what’s currently effective.
Playlist Ecosystem Update
QUICK MATCH
As Ubisoft mentioned about year 8, they’re trying to make Quick Match even faster. To do this, we’re changing other playlists to improve the new Quick Match.
Basic Changes
1. The time for the main actions in the game is now a bit shorter. Instead of lasting 3 minutes, these actions only take 2 and 45 seconds.
2. Players have less time to decide when they pick their characters. It used to be 30 seconds, but now it’s only 20 seconds. If no one switched roles in the previous round, then the time to pick characters is only 15 seconds.
3. The time to prepare for the game at the beginning is also shorter. It used to be 45 seconds, but now it’s only 30 seconds.
4. At the start of the game, attackers can see where they need to go to complete their objectives.
5. Players can now access more features in the game when they reach a certain level. This level used to be 10, but now it’s even higher at level 10.
6. We changed how the game finds opponents for you in Quick Match. This should help you find a game to play more quickly.
7. We adjusted how the game calculates your skill level in casual matches. This should bring players with different skill levels closer, which means you’ll find matches faster.
We’re using this opportunity to add two new ideas to the Quick Match games: Pre-Setups and Attacker Safeguard.
Pre- Setup
Now, for each location in the map selection, we’ve created two sets of pre-made arrangements for the bomb sites. These arrangements involve already-placed barriers, paths to move around, and holes in walls.
These setups are only available for the bomb game mode. With these new setups, defenders can quickly get into action without spending time setting up the site.
Safety for Attackers
In Quick Match, attackers won’t worry about surprise attacks from defenders at the start of the round. We’re introducing a 10-second period where attackers cannot be harmed at the beginning of the Action Phase.
Once these 10 seconds are up or if an attacker enters the building, they can be hurt again. This way, attackers can approach the building without constantly checking windows.
We’re also giving defenders an extra 10 seconds during the “Red Walls” phase, which prevents them from leaving the building as attackers approach.
These changes are designed to make Quick Match mode in Rainbow Six: Siege, where you can quickly jump into exciting matches without dealing with the usual setup tasks. Our goal is to let players enjoy the game more easily without the repetitive parts of a regular match.
Furthermore, we understand that some older, classic maps won’t be part of the new Quick Match. We know losing access to these maps can be disappointing, and we’re actively working to bring them back with their new pre-made setups as soon as they’re ready.
Rainbow Six Siege: Unranked Mode
Some changes are happening in Rainbow Six: Siege as part of this update. The mode that used to be called Unranked is getting a new name and role in the game.
We realized that with the updates to Quick Match, there wasn’t a good place for players to experience a regular Siege match without the pressure of Ranked play.
So, we’re moving Unranked into what we’re now calling the “Standard” playlist. From now on, the Standard playlist will also be recommended for new players just starting the game.
Here are the main changes:
- You won’t be able to ban Operators or Maps anymore.
- There will be just one instead of three overtime rounds.
- New players can access this playlist with Clearance Level 0, which means they can play it immediately.
- We’re changing the name of the competitive group to “Tactical” so that players understand better what types of playlists they can find inside the game.
You can look at our guide about the latest changes in Apex Legends through the Patch Notes Update. It’s all about getting a big boost in power for gamers like you.