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Reading: LoL 14.2 Patch Notes: Dive Into Balance Adjustments, Bug Fixes, And More!
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News

LoL 14.2 Patch Notes: Dive Into Balance Adjustments, Bug Fixes, And More!

Christopher
Last updated: 02/05/2024 10:06 AM
By Christopher
15 Min Read

League of Legends players saw a significant change with patch 14.2. First, we have Smolder, the new champion. However, developers spent a significant amount of effort making major adjustments to existing champions and other features. Here are the complete patch notes for 14.2.

Contents
LoL 14.2 Patch NotesStat Shard ChangesAhriBlitzcrankBriarCamilleDariusEzrealFizzGarenGragasGwenHweiIllaoiJaxKarmaKarthusRumbleShenTeemoTwisted FateVeigarItemsSupport ItemsBounty AdjustmentsInfernal Drake AdjustmentsGameplay Quality Improvements

In addition, Riot has made several matching improvements, such as limiting the number of games with demotion protection from tier boundaries, resolving a bug that affected Diamond 1 players, and seeding Iron IV players into Iron II matches with negative LP gains.

Here are the most impactful sections of the patch notes:

LoL 14.2 Patch Notes

Patch 14.2!

Ranked
– We’re making some changes to reduce how lenient tier boundary demotions are. While we think making a tier boundary is a big milestone, we also need to be demoting people more honestly to ensure the ranked system functions properly
– We’re also continuing to… pic.twitter.com/cNUgtnAj3W

— Matt Leung-Harrison (@RiotPhroxzon) January 17, 2024

Stat Shard Changes

  • Row 2: Flex Shard Options
    • Slot 1: 9 Adaptive Force
    • Slot 2: 6 Armor >>> 2% Move Speed
    • Slot 3: 8 Magic Resist >>> 10-180 (based on level) bonus health
  • Row 3: Defensive Shard Options
    • Slot 1: 15-140 (based on level) bonus health >>> 65 base health
    • Slot 2: 6 Armor >>> 10% Tenacity and Slow Resist
    • Slot 3: 8 Magic Resist >>> 10-180 (based on level) bonus health
  • Jungle Companion Compensation
    • Jungle Companion Heal per Second: 12-35 (based on level) >>> 14-37 (based on level)

Ahri

  • E – Charm
    • Cooldown: 14 seconds >>> 12 seconds

Blitzcrank

  • Base Stats
    • Base Armor: 40 >>> 37
  • E – Power Fist
    • Damage: 200% Total AD (+25% AP) >>> 180% Total AD (+25% AP)

Briar

  • Passive – Crimson Curse
    • Healing Amplification: 0.5% per 1% missing health >>> 0.4% (+0.025% per 100 bonus health) per 1% missing health
    • Bleed Tick Rate: 1 second >>> 0.5 seconds
  • Q – Head Rush
    • Damage: 60/90/120/150/180 (+80% bonus AD) physical damage >>> 60/90/120/150/180 (+80% bonus AD) (+60% AP) magic damage
    • Defensive Reductions: 10/12.5/15/17.5/20% armor reduction >>> 10/12.5/15/17.5/20% armor and magic resistance reduction
    • Healthy Hits: Q now applies on-hit effects and lifesteal
  • W – Blood Frenzy
    • Bite Heal: 36/42/48/54/60% of damage dealt >>> 25/30/35/40/45% of damage dealt (+5% of Briar’s maximum health)
    • Removed – Less Critical Strikes: W no longer critically strikes for 5-65(+5% AD) bonus damage

Camille

  • Base Stats
    • Base Health: 646 >>> 670
  • Passive – Adaptive Defenses
    • Cooldown: 20/15/10 seconds (levels 1/7/13) >>> 18/14/10 seconds (levels 1/7/13)
  • Q – Precision Protocol
    • Bonus Movement Speed: 20/25/30/35/40% >>> 30/32.5/35/37.5/40%

Darius

  • Q – Decimate
    • Mana Cost: 30/35/40/45/50 mana >>> 25/30/35/40/45 mana
    • Healing based on Missing Health per Target: 13% per target (up to a maximum of 39%) >>> 15% per target (up to a maximum of 45%)
  • E – Apprehend
    • Passive Armor Penetration: 15/20/25/30/35% >>> 20/25/30/35/40%

Ezreal

  • Q – Mystic Shot
    • Damage: 20/45/70/95/120 (+130% AD) (+15% AP) >>> 20/45/70/95/120 (+135% AD) (+15% AP)
  • W – Essence Flux
    • Damage: 80/135/190/245/300 (+60% bonus AD) (+70/75/80/85/90% AP) >>> 80/135/190/245/300 (+100% bonus AD) (+70/75/80/85/90% AP)
  • R – Trueshot Barrage
    • Damage: 350/500/650 (+100% bonus AD) (+90% AP) >>> 350/525/700 (+120% bonus AD) (+90% AP)

Fizz

  • Q – Urchin Strike
    • Magic Damage: 10/25/40/55/70 (+50% AP) >>> 10/25/40/55/70 (+45% AP)
  • W – Seastone Trident
    • Total Magic Damage Over Time: 20/30/40/50/60 (+40% AP) >>> 20/30/40/50/60 (+30% AP)

Garen

  • W – Courage
    • 30% Damage Reduction Duration: 2/2.75/3.5/4.25/5 >>> 4 seconds at all ranks
  • E – Judgment
    • Damage per Spin: 4/8/12/16/20 (+0-8.2 (based on level)) (+32/34/36/38/40% AD) >>> 4/8/12/16/20 (+0-8.2 (based on level)) (+36/37/38/39/40% AD)

Gragas

  • Base Stats
    • Armor Growth: 4.8 >>> 5
    • Health Growth: 109 >>> 115
  • R – Explosive Cask
    • Cooldown: 120/100/80 seconds >>> 100/85/70 seconds

Gwen

  • Passive – A Thousand Cuts
    • Damage: 1% (+0.65% per 100 AP) of the target’s maximum health >>> 1% (+0.72% per 100 AP) of the target’s maximum health

Hwei

  • E – Subject: Torment
    • Cooldown: 15/14/13/12/11 seconds >>> 12/11.5/11/10.5/10 seconds
  • EQ – Grim Visage
    • Flee Duration: 1 second at all ranks >>> 1/1.125/1.25/1.375/1.5 seconds

Illaoi

  • Base Stats
    • Base Mana: 300 >>> 350
    • Mana Growth: 50 >>> 60
    • Health Growth: 109 >>> 115
  • Passive – Prophet of an Elder God
    • Missing Health Heal upon Tentacle Hit: 4.5% of missing health >>> 5% of missing health

Jax

  • E – Counter Strike
    • Minimum Damage: 55/85/115/145/175 (+70% AP) (+4% of target’s maximum health) >>> 40/70/100/130/160 (+70% AP) (+3.5% of target’s maximum health)

Karma

  • Base Stats
    • Base Health: 604 >>> 630
  • Q – Inner Flame
    • Damage: 70/120/170/220/270 (+50% AP) >>> 70/120/170/220/270 (+70% AP)
  • E – Inspire
    • Shield Strength: 80/120/160/200/240 (+45% AP) >>> 80/125/170/215/260 (+60% AP)

Karthus

  • Q – Lay Waste
    • Damage: 43/61/79/97/115 (+35% AP) >>> 45/65/85/105/125 (+35% AP)
  • W – Wall of Pain
    • Magic Resist Reduction: 15% >>> 25%

Rumble

  • Q – Flamespitter
    • Damage: 135/150/165/180/195 (+110% AP) (+6/7/8/9/10% of target’s maximum health) >>> 125/140/155/170/185 (+110% AP) (+6/7/8/9/10% of target’s maximum health)
  • E – Electro Harpoon
    • Magic Resist Reduction: 12/14/16/18/20% >>> 10/12/14/16/18%

Shen

  • Base Stats
    • Base Attack Damage: 60 >>> 64

Teemo

  • E – Toxic Shot
    • Magic Damage On-Hit: 14/25/36/47/58 (+30% AP) >>> 14/25/36/47/58 (+25% AP)
  • R – Noxious Trap
    • Charge Charge Time: 30025/20 seconds >>> 35/30/25 seconds

Twisted Fate

  • Base Stats
    • Base Attack Speed: 0.651 >>> 0.625
    • Attack Speed Growth: 3.22% >>> 3%
  • Passive – Loaded Dice
    • Nat 20: Critical strikes now roll an additional 6 sided die that is weighted towards 1 rather than 6
  • Q – Wild Cards
    • Damage: 60/100/140/180/220 (+90% AP) >>> 60/100/140/180/220 (+90% AP) (+50% bonus AD)
  • W – Pick A Card
    • Blue Crits: 0.575 critical strike multiplier added (increases damage by up to 57.5% based on critical strike chance)
    • Red Crits: 0.350 critical strike multiplier added (increases damage by up to 35% based on critical strike chance)
    • Gold Crits: 0.250 critical strike multiplier added (increases damage by up to 25% based on critical strike chance)
    • QoL Adjustment: Locking in a card now resets Twisted Fate’s auto attack timer
    • QoL Adjustment: Pick a Card now affects Inhibitors and the Nexus
  • E – Stacked Deck
    • Bonus Attack Speed: 10/17.5/25/32.5/40% >>> 10/22.5/35/47.5/60%
    • Damage: 65/90/115/140/165 (+50% AP) >>> 65/90/115/140/165 (+50% AP) (+75% bonus AD)
    • QoL Adjustment: Stacked Deck now affects towers at 50% effectiveness
    • QoL Adjustment: TF’s deck now becomes fully stacked on spawn

Veigar

  • Base Stats
    • Base Health: 550 >>> 580

Items

  • Bloodsong
    • Expose Weakness Increased Damage: 12% (melee) / 8% (ranged) >>> 10% (melee) / 6% (ranged)
  • Experimental Hexplate
    • Item Recipe: Noonquiver + Tunneler + 600 gold >>> Hearthbound Axe + Tunneler + 700 gold
    • Attack Speed: 20% >>> 25%
    • Passive – Overdrive: 35% bonus Attack Speed >>> 30% bonus Attack Speed
  • Frozen Heart
    • Total Cost: 2300 >>> 2400
  • Horizon Focus
    • Passive – Hypershot and Focus Range Requirement: 700 >>> 600
    • Passive – Focus AoE Reveal Radius: 1200 units >>> 1400 units
  • Phantom Dancer
    • Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold >>> Zeal + Rectrix + 800 gold
  • Riftmaker
    • Total Cost: 3000 >>> 3100
  • Steel Sigil
    • Total Cost: 1200 >>> 1100
  • Stormsurge
    • Ability Power: 100 >>> 90
    • Passive – Squall Damage: 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged) >>> 100-200 (+20% AP) (melee) / 75-150 (+15% AP) (ranged)
  • Stridebreaker
    • Attack Speed: 25% >>> 30%
    • Total Cost: 3100 >>> 3000

Support Items

  • One At A Time: The gold penalty now applies globally to anyone who has a support item in their inventory. Additionally, every champion with a support item now contributes towards hitting the minion penalty

Bounty Adjustments

  • Bounty Gold: 20-80% of a players bounty is reduced depending on team gold deficit >>> 30-90% of a players bounty is reduced depending on team gold deficit

Infernal Drake Adjustments

  • Ability Haste per Infernal Cinder: 0.3 >>> 0.6

Gameplay Quality Improvements

  • Champions
    • Kayn’s Passive no longer works with Aery
    • Rhaast’s R now heals even if the unit dies during the channel
    • Taric E now ghosts units during the cast
    • Rammus will properly play his AA animation when his W ends
    • Kled Q is no longer variable duration, changing from 1.75-2 seconds to 1.75 flat
    • Evelynn now tracks enemies falling under ult threshold much more often
    • Jayce Hammer E now uses regular knockback instead of fixed distance upon the spell being cast
    • Evelynn W can no longer target small monsters (Medium Krug and larger only). It already cannot target minions
    • Heimerdinger Q and R+Q turrets now update their stats every 1 second, reflecting level-ups, rank-ups, and AP purchases. They no longer snapshot their stats when summoned
    • Teemo’s default adaptive force stat changed: Attack Damage >>> Ability Power
    • Yorick’s in-games runes will now replace Glacial Augment with First Strike and Aftershock with Grasp of the Undying. This will affect 0.06% of Yorick players
    • Gragas W now applies against turrets and other structures, dealing 50% normal damage
    • Gragas W now applies damage in an AoE when targeting structures and includes them in its AoE when targeting units nearby
    • Kennen will now respawn with W fully stacked
    • Ornn R and R2 will no longer be able to target allies or the minimap
    • Cho’Gath R now grants +2.5 cast range per stack, maximum +25 range at 10 stacks
    • Cho’Gath R attack range per stack increased: 4.62 / 6.15 / 7.69 >>> 4.7 / 6.2 / 7.7
    • Cho’Gath R tooltip now displays the range increases if you hold Shift for more info
    • Fizz W now applies to structures at 50% damage. The DoT does not apply to inhibitors
    • Jax W and R now apply to structures at 50% damage
    • Lulu’s Pix moves faster, especially when further away from its target
    • Vayne Q-empowered autos cannot be accidentally canceled
    • Kog’Maw gains an AA range indicator during his W (like Lethal Tempo/RFC)
    • Nami R will strike behind her on cast to mirror visuals and similar spells
    • Trundle Q has 25 bonus range
    • Volibear Q has 25 bonus range
    • Nocturne Q trail has 25 units more forgiveness before you count as outside of it
    • Nocturne Q trail now attaches to large and epic monsters in addition to champions
    • Brand’s Passive now damages every 0.25 seconds instead of every 1.05 seconds
    • Nilah W now buffers out of other spells
    • Nilah W can now be cast during other spell windups
    • Nilah EQ is very inconsistent and often doesn’t fire Q—adjusted to be more consistent
    • Wards that would be placed beside a brush are now slightly nudged into them
    • Ziggs’ W should be able to be activated while rooted etc
    • Swain’s Passive will now be tracked in his tooltip and icon
    • Poppy’s buckler will now bounce back to her if her target is dead when it hits.
    • Akali’s Passive now extends itself very slightly if attacks are taken in the last few frames before the buff expires
    • Shaco’s clone will now attack the nearest visible enemy champion within 1500 range of it when dead
    • Shaco’s clone will now stop to cast the fake W and will only do so within 300 units of Shaco prime
    • Shaco clone will stop to cast a fake E and will only do so within 575 units of Shaco prime’s E target, this also fakes a missile
  • Other Changes
    • Scryer’s Bloom will no longer reveal champion pets for longer than champions, as that was unintentionally revealing those characters for longer
    • Shifted Tiamat and Ravenous Hydra actives to use attack timers if those are lower than their cast time
    • Momentum items (Dead Man’s Plate, Trailblazer) will no longer lose Momentum when attacking traps or plants
    • A number of champions properly have cooldowns listed on their passives

You might also be interested in the following game, patch notes: The Finals Update 1.6.0 Patch Notes and Warzone Season 1 Patch Notes. We appreciate your interest in our website! Make Gameempress.com your go-to site for gaming information.

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I'm Christopher, and I write news for Gameempress.com. I've been writing news for game empress since 2021. I adore content writing and I wanted to be part of the team. So I took the job as a writer! I started out as an intern, then became a feature writer, then a senior writer. Now I write all over the place, from feature stories to columns on our website to social media posts. I love to writing games articles

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