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Reading: Fallout 76 Update 1.81 Patch Notes Brings Bug Fixes, New Costumes, and More
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Fallout 76 Update 1.81 Patch Notes Brings Bug Fixes, New Costumes, and More

Rahul Khaira
Last updated: 10/11/2023 11:10 AM
By Rahul Khaira - Content Editor
6 Min Read

Fallout 76’s big update comes out on December 5, introducing Atlantic City to the game. But before that, Bethesda released a smaller update with lots of bug fixes and improvements. They also added new costumes and rewards for the Spooky Scorched and Treat or Treat events.

Contents
Fallout 76 1.81 Update Patch NotesUpdate VersionDesign Changes & ImprovementsBug Fixes & Improvements

While it’s not a huge content drop, this update aims to solve many of the issues players have been facing in Fallout 76. In this update, a major highlight is the addition of new Halloween costumes and rewards.

Although Bethesda hasn’t confirmed the specific rewards yet, data leaks suggest there will be 16 new items, including some spooky masks. We’re looking forward to the official reveal of these items in the next few days, just in time for the Halloween event starting on October 24.

In the latest update, most of the attention is on fixing bugs. They’ve made important changes to regular armor and power armor. Crafting has also been improved – now, every item should appear in the crafting menu, fixing a problem that bothered players for a while. Check out all the details in the v1.81 update patch notes below.

Fallout 76 1.81 Update Patch Notes

Update Version

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Steam): Version 1.81 – 9.24 GB
  • PC (Microsoft Store): Version 1.0.87.0 – 9.8 GB
  • PlayStation: Version 1.81 – 9.24 GB
  • Xbox: Version 1.0.0.82 – 13.3 GB

Design Changes & Improvements

  • Gameplay: We’ve rebalanced self-inflicted damage from explosions.
  • Seasonal Events: We’ve added new costumes and rewards to the seasonal Spooky Scorched and Treat or Treat events.

Bug Fixes & Improvements

Armor and Power Armor

  • Power Armor: Players no longer fail to enter Power Armor if the lowest charged battery is also equipped with a weapon.
  • Plushies: Updated Plushies to be more consistent in which Display Cases they can be displayed in. Larger plushies are now not able to be displayed in as many situations. NOTE: If you have plushies already in your displays that are backward, you may have to place them again.
  • Underarmor: Alaskan Winter Secret Service Armor will now use the Secret Service Underarmor Mod Grouping instead of Casual Underarmor Mod Grouping.
  • Underarmor: Fixed an issue where the Secret Service Underarmor preview was appearing with the Alaskan Winter Underarmor paint applied.
  • Armor: The Raider Buttressed Armor mod now uses the correct model.
  • Armor: The Arctic Marine Armor can now have the following paints applied to it: Red Viper, Free States, Nuclear Winter, and Atomic Camo.
  • Armor Mods: The Aristocrats legendary armor mod now grants the expected increase in health and energy damage resistance bonuses as the player gains more caps.
  • Armor Mods: The Secret Service armor can no longer drop with the Weightless Legendary mod. (UPDATE 4:11 pm ET; this change will be reverted soon, and Secret Service armor will once again drop with the Weightless mod.) Solar and Thorn Armor can now drop with the Weightless Legendary mod.
  • Armor Mods: The Fiberglass Combat Armor Limb mod now provides correct damage resistances.
  • Armor Mods: All Pocketed, Brawling, and Deep Pocketed Combat Armor and Leather Armor Mods now correctly change appearance when applied.

Apparel

  • Apparel: The Alaskan Winter Helmet no longer appears as a Luchador Mask when crafted.

Crafting

  • Fermenting: The Brewery Fermenter has been updated to prevent it from being placed in both public workshops and player shelters.
  • General: Addressed an issue causing various items to not show up in the crafting menu, such as The Auto-Axe, Cold Shoulder, Union Power Armor, Makeshift Ronin Helmet, and Gladiator Mask.
  • Prefab: Addressed an issue where players could not place items inside the Earthlight Lounge Prefab.
  • Recipes: Fixed recipes not properly appearing in the Workbench unless required Perk Cards were equipped.
  • Decor: The Vine Wall décor now comes with a half-wall variant.

Events

  • Mutated Events: Drop odds for plans from Mutated Events should be closer to expected percentage chance values after learning either all the Rare or all the Ultra Rare plans.

Perks

  • Cannibal: Players can no longer eat corpses while also using furniture.

Weapons

  • Weapon Mods: Gamma Wave Emitter mod now increases the capacity of fusion cores.
  • Ammo: Fixed an issue where fusion cores were not showing their condition properly in transfer menus.
  • Ammo: Plasma cores’ maximum ammo per charge is once again 500 rounds.

Misc

  • Ally: Fixed an inconsistency in Grandma Junko’s dialogue subtitles.

This is everything you need to know about Fallout 76 Update 1.81 Patch Notes. Additionally, you can check our guide on Fallout 76 vs Fallout 4. Stay connected with GameEmpress.com to get the latest news and guides about the gaming world.

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By Rahul Khaira Content Editor
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Meet Rahul Khaira, a master of the written craft who possesses a deep love for exploring the world of gaming. With years of experience under his belt, Rahul has become a wizard at creating captivating content that hooks his readers from start to finish. Notably, he's also been a valuable contributor to the Leedaily website in the past.

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