Dragon’s Dogma 2 is designed to be tough. It’s not like games where you easily defeat enemies. Here, when you finish a hard battle and find an inn to heal, that relief is intense.
Capcom made Dragon’s Dogma 2 intentionally hard. The fights are tough, sometimes feeling unfair. Griffins might even join your battles unexpectedly. This game aims to show the tough journey of becoming a hero in a fantasy world.
Even finishing the game isn’t just about defeating the dragon. The hero (Arisen) isn’t like a typical hero. Winning the game and sitting on the throne doesn’t end everything.
The game cleverly weaves in extra challenges and replays into the story. Starfield tried this too, but Dragon’s Dogma 2 nails it better by focusing on breaking the typical hero cycle.
In Dragon’s Dogma 2, part of the thrill is climbing onto a boss to defeat it or distracting enemies with bait. The constant threat of Dragonsplague adds to the tension.
The game originally had Dragonsplague as a dangerous element. Some players didn’t like this because it could destroy important places and characters. But that’s what made the game interesting.
It’s disappointing when important characters can’t be harmed. In other games like Starfield or Skyrim, some characters are invincible for story reasons.
Dragon’s Dogma 2 isn’t perfect, but it’s immersive. Your actions matter. For example, fighting a dragon near Griffin territory makes things tougher.
Only a few players have faced Dragonsplague. They warned others about it. Now, Capcom is reducing the chance of encountering it, which might go against the game’s original design.
The game aims to be tough and real. It’s not about making things easy for players. The developer should stick to this vision, even if it’s not what every player wants.