Donkey Kong 64 was developed by Rare and distributed by Nintendo for the Nintendo 64 in 1999. The Donkey Kong franchise now includes a fully 3D installment. The player assumes the role of Donkey Kong, the ape, and must navigate through a variety of themed levels to find things and save his buddies from King K. Rool’s clutches.
To earn bananas and other prizes, the player must perform minigames and puzzles as one of five playable Kong characters, each with their own unique powers. Separate from the single-player campaign, up to four players may engage in multiplayer deathmatch and last-man-standing battles.
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Rare started working on Donkey Kong 64 in 1997, after the creation of the Donkey Kong Country trilogy (1994-1996), despite having to resume development in the middle of the three-year cycle. In 1999, Nintendo released the game in North America in November and internationally in December.
It was developed by a 16-person team, including numerous new hires from Rare’s Banjo department. This was the first Nintendo 64 game to call for the Expansion Pak, which is a memory expansion for the system. The US$22 million advertising push included TV spots, radio spots, print ads, and a nationwide tour.
Donkey Kong 64 was Nintendo’s best-selling product during the Christmas season of 1999, selling a total of 2.3 million copies by 2004 thanks to its widespread praise. It was named “Best Platform Game” by E3’s Game Critics in 1999 and was nominated for several other prizes. Even though critics agreed that the game was exceptionally long and large, some had issues with the camera controls and the heavy focus on loot acquisition and backtracking.
It has been compared to Rare’s Banjo-Kazooie, which was released in 1998, both in terms of gameplay and aesthetics (1998). Although it was not as groundbreaking as Donkey Kong Country, it was nonetheless considered one of the greatest 3D platform games for the Nintendo 64.
Before being purchased by Microsoft in 2002, Rare developed one more Donkey Kong game, Donkey Kong 64. Donkey Kong 64 received mixed reviews after its release, with some saying it exemplified the boredom of Rare’s “collect-a-Thon” adventure platformers while others defended it as a masterpiece.
The “DK Rap” used in the opening sequence is widely considered to be one of the worst tracks ever used in a video game, although it has since made a resurgence. In 2015, Nintendo re-released Donkey Kong 64 for the Wii U Virtual Console.
Gameplay
In Donkey Kong 64, the player assumes the role of Donkey Kong and his pals as they journey through an island in search of goods with which to solve various minigames and puzzles.
This installment in the series has a classic plot: King K. Rool and his reptilian Kremlings invade peaceful DK Isle and capture Donkey Kong’s pals so they may use the island’s resources to fuel their Blast-O-Matic weapon and wipe out the whole planet. After a brief introduction, the player assumes the role of Donkey Kong and sets out to foil K. Rool’s scheme and rescue the other monkeys from captivity.
The player collects two types of bananas as they progress through the game: regular bananas, which are unique in color for each Kong character, grant the player banana medals and can be exchanged for access to the world’s boss fight, and golden bananas, of which a certain number is required to unlock each new world. There are 3,821 collectibles in all, but only 1,961 are necessary to win (these include hundreds of normal bananas).
The majority of the challenges may be solved by simply moving objects about, flipping switches, turning tiles, or making matches à la Concentration. The game’s minigames include things like minecart racing and rides in which players fire bullets from barrels. The game’s seven themed areas and overworld have 200 such golden banana-rewarding missions spread between five playable characters.
A variety of environments, such as the ocean, forests, jungles, and cities, are included. For the first time in a Donkey Kong game, you’re free to finish the missions in whatever order you please. To quickly move between levels’ parts, the player may use warp pads, and to switch between characters, they can use swap barrels.
As well as banana money, the player may also gather ammo for guns and bits of a blueprint, which can be used to purchase new items. Like in previous Rare games, the player will ultimately run against an impassable barrier like an indestructible item or an inaccessible location, forcing them to go back and learn a new skill in order to progress.
If you save Donkey Kong’s buddies, you may use them in your game. Each of the game’s five playable protagonists begins the game with a set of standard powers and, as the game develops, may spend gold on special upgrades from Cranky Kong that are required to complete specific puzzles. There’s Donkey Kong, who can use levers, Chunky Kong, who can move heavy boulders, Tiny Kong, who can squeeze through tight spaces, Diddy Kong, who can soar, and Lanky Kong, who can float.
Each character has its own arsenal of weapons and musical instruments. Certain keys, such as Donkey Kong’s coconut missiles or Diddy Kong’s guitar, unlock certain doors. Some special powers need a combination of face buttons since there are more of them than there are on the controller’s face. Different camera perspectives, a sniper mode, and a snapshot mode may be activated by combinations to reveal even more game secrets. To complete the plot, you must find and play through secret versions of the original Donkey Kong (1981) and Jetpac (1983).
The player character may also assume the shape of an animal, like Rambi the Rhino or Enguarde the Swordfish from previous games in the series. Widescreen mode and Rumble Pak compatibility are two examples of supplementary devices that are supported. Six minigames may be played with two to four people in the game’s dedicated multiplayer mode.
In Monkey Smash, up to four players compete in a deathmatch-style open arena minigame by locating ammunition and firing their single-player game projectile weapons at one another until they, too, are destroyed. With weapons and explosives, competitors in Battle Arena try to push each other over the edge of a platform. There are several variants of each game in which players may engage in timed or score-based competition.
Final Words
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