The Devil Trigger score from the game is provided below; we recommend listening to it while reading this review of Devil May Cry 5. Finally released in 2018 after a decade-long wait, Devil May Cry 5 is the sequel to 2008’s Devil May Cry 4.
Dante (Sparta’s son and legendary demon hunter), Nero (armless demon hunter and primary protagonist from Devil May Cry 4), and V (a mystery new protagonist) are the three playable characters this time around.
The second you start playing Devil May Cry 5, you’ll be transported back to the days of classic gaming that we all grew up with but which have been largely forgotten in the era of the so-called modern gaming business. DMC 5’s greatest success is that it not only makes a strong statement in comparison to other games but also helps us remember why video games are enjoyable.
@DevilMayCry 5 was such a fun game. I really enjoyed being able to play as both Dante and Nero again, and V was such an interesting character- I can’t wait to see where the story goes next! pic.twitter.com/dRtnwv2xGm
— Demiurge 🐉 (@Demiurge_93) November 17, 2020
Devil May Cry 5 Story
Five years have passed since the events of Devil May Cry 4, and Nero has apparently opened his own Demon hunting agency with the help of a sassy young woman named Nico, an expert craftswoman who spends the majority of Devil May Cry 5’s 15- to 16-hour campaign creating new Devil Breaker arms for Nero.
The narrative of Devil May Cries 5 skips around in time, switching between the major protagonists and occasionally even letting you choose who you wish to play. It’s a nice change of pace, and the intrigue around V and his motivations, as well as the relationship between Nero and Dante, keeps us reading until the very end.
The enormous amount of style that has been placed into each sequence makes them all the more captivating. The camera work, character actions, and dialogue all reek of high production value, which allows the story to fill in the blanks that the game’s intense fighting leaves with ease.
The plot of Devil May Cry 5 concludes on a satisfying note and provides each cast member with some well-deserved spotlight time. Since Nero is at the heart of things, some may worry that he may steal the show. It’s a pleasant surprise and a welcome relief to see all three primary protagonists given equal treatment.
The Actual Gameplay
Playing Devil May Cry 5 is a fantastic experience. Each member of the trio—Nero, Dante, and V—brings their own style of combat to the table, which keeps things interesting right up until the final objective. Each playable character has its own unique set of controls, arsenal, and special moves. The game’s combat is more interesting and enjoyable because of the many different ways it may be played.
The arsenals of all three protagonists in Devil May Cry 5 represent the game’s incredibly nuanced fighting. Even in the final stages, there are still surprises and new strategies to discover. The combat gets increasingly difficult and enjoyable till the conclusion. Each time you hear it, you may expect a heightened intensity. It can take up to twenty to twenty-five minutes of dedicated practice in The Void mode to become proficient with a new combo move or a new weapon.
Although, It Isn’t Without Flaws
It’s not quite right how V fits in. Because he doesn’t personally engage the demons, he has to rely on his pet demons, Shadow and Griffin, to do the dirty work for him. This is the most significant drawback to Devil May Cry 5’s combat, and it’s why V is the least recommended character for the missions where you get to pick your protagonist.
The arsenals of all three protagonists in Devil May Cry 5 represent the game’s deep fighting. Even in the final stages, there are still surprises and new strategies to discover. Combat becomes increasingly intricate and enjoyable as the story progresses. Each time you hear it, you may expect a heightened intensity. It can take up to twenty to twenty-five minutes of dedicated practice in The Void mode to become proficient with a new combo move or a new weapon.
To add insult to injury, Nero’s Devil Breakers can’t be swapped out, which is both illogical and frustrating, since it removes a strategic option that may have been used more effectively and hinders the player’s ability to enjoy the game. However, after a couple of missions, you start to get used to it.
Capcom made a concerted effort to prevent the game from succumbing to the sameness that plagues so many other AAA titles on the market. With three tremendously unique and stylish playable characters, Devil May Cry 5 redefines the action hack-and-slash genre. That is to say, there is nothing better than having complete power over Nero and Dante for a time.
Sound And Picture Design
The impressive RE engine, which also drove Resident Evil 7 and the most recent Resident Evil 2 remake, is the foundation upon which Devil May Cry 5 is constructed. The game’s graphic fidelity is just as nasty and twisted as in the last entry, but it takes more cues from Ninja Theory’s DMC: Devil May Cry, which is to say, it’s excellent.
Like with the remade version of Resident Evil 2, the lighting is excellent, and the finely honed textures help the characters come to life. When compared to, for instance, the worlds of Devil May Cry 4 and DMC: Devil May Cry, the game’s exterior locations feel a tad lackluster, as they do in the Resident Evil 2 remake.
DMC 5’s captivating metal/pop soundtrack is the driving force behind the game’s many thrilling moments. Songs like “Devil Trigger” by Nero, “Crimson Cloud” by V, and “Subhuman” by Dante are integral to the game’s atmosphere. Overall, Devil May Cry 5’s roaring and sick score make the game even more enjoyable.