Destiny 2 Iron Banner: The huge Hakke emblem win trade scandal from Destiny 2 has a sequel. Even though it’s a little less intriguing than the infamous “throw the game” sign from way back when. This time, it’s Iron Banner, and the games being played call for more organized apathy than signals.
Where did we come from? Here is how Destiny 2’s current events are developing:
- Iron Banner’s reputation track for the second reset has a very, very good shader hidden somewhere. It’s one of the most original shaders I’ve seen in the game so far because it transforms all cloth into chainmail.
- The issue is that it takes an astronomical number of games to grind your way up to rank 16 in the second reset—between 60 and 80, I believe—depending on how frequently you win or lose and if you’ve maxed out your reputation multipliers.
- In Iron Banner, wins grant you about 300 reputations at maximum multipliers, while losses give you 220. As a result, it has been determined that two rapid mercy losses—which could take 3–4 minutes—will earn you a 440 reputation as opposed to a match that requires nine minutes to win for 300 reputations. Naturally, you only receive 220 if you lose.
- Thus, players have realized that teaming up to lose as quickly as possible—typically within a few minutes with a score of 65-0—is the fastest way to harvest rep if they want to grind rep and truly acquire that shader. It’s also the slower method, but it’s the most effective in terms of saving time.
- As a result, LFG teams are now looking for five additional players to throw games while accomplishing nothing at all. After the initial turret drop, all they are doing is running around and emoting while waiting to be kicked for being absent from the game.
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Naturally, this highlights a few issues. First off, people would prefer to do this than actually…play the mode because the present grind is so time-consuming and tiresome. The second is that there isn’t really a way to stop this.
There are many real mercy losses—far more than illegitimate ones—and those folks still want their rep for at least attempting, so it’s not like you can just refuse to hand out a rep on a mercy loss. There isn’t an easy solution, and in all honesty, I don’t think there should be one either.
Iron Banner: Fortress has arrived!
Time for some show and tell – what's the best score you've put up so far? pic.twitter.com/JwQQOMlx4X
— Destiny 2 (@DestinyTheGame) January 8, 2023
I mean, go ahead if folks want to put themselves through this mind-numbing grind of tossed games to get the 19,000 total rep needed to see the shader. It’s not like anyone loses because the team that defeats them gets an even faster 300 rep.
The issues are with Iron Banner itself, which has been condensed to only two weeks, which is at least one week too little for the amount of grinding it necessitates, including weapon rolls, a full set of armor, and the emblem and shader concealed in the second reset.
Players are anxious that, depending on their schedules, they might not even be able to play next time because there is no set date for the second week, so they had better start grinding immediately. While I am engaged in this grind, I am not playing any games.
Iron Banner games should just end after the second turret drop
If you're behind by 20 or even like 10, even with two zones captured you'll pretty much never catch up by 125
— Paul Tassi (@PaulTassi) January 7, 2023
I’m taking my hard-earned losses the old-fashioned way while dozing off and hip-firing DMT. We are getting close. Tomorrow, I’m going to add a shader.
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