Jaheira is a Recruitable Companion in Baldur’s Gate 3. She is a Harpers member and a well-known combatant with a long history in Faerûn. This sassy half-elf appears in Act Two at the Last-Light Inn, and you can invite her to join your company near the end of the act.
Jaheira is a druid of the Circle of the Land by default, but you can change her class once she has officially joined your party. Once she is recruited, you can advance her level by level until she reaches your current level.
Baldurs Gate 3 Jaheira Build Guide
Jaheira is a druid, and the ideal subclass for her is Circle of the Moon. This will allow her to take on more animal forms with Wild Shape, making her extremely adaptable and helping your team to easily overcome diverse problems.
Jaheira will also be able to perform spells to help her squad, but being a circle of the moon druid, she will mostly assist with damage and crowd control.
|Lunar Mend: Expend spell slots to regain hit points while in Wild Shape. Combat Wild Shape: Wild Shape now uses a bonus action instead of an action. Wild Shape: Bear: Assume the shape of a polar bear that can goad enemies into attacking it.
|Wild Shape: Dire Raven: Take the shape of a dire raven that can avoid attention and blind enemies.
|Primal Strike: While in beast form, your attacks count as magical.
|Wild Shape: Sabre-Toothed Tiger: Take the shape of a sabre-toothed tiger that can shred armor and regenerate hit points.
|Wild Shape: Air Myrmidon: Can cast Invisibility, Electrified Flail, and Raging Vortex. Wild Shape: Earth Myrmidon: Can cast Muck to Metal, Sludgy Sling, and Burrow. Wild Shape: Fire Myrmidon: Can cast Scorching Strike, Myrmidon’s Immolation, and Cinderous Swipe. Wild Shape: Water Myrmidon: Can cast Hiemal Strike, Healing Vapours, and Explosive Icicle.
As a druid with the power to transform into several animal forms, Jaheira can be used as a unit to draw enemy attention. Jaheira’s wild shape has distinct hit points from her half-elf form, therefore she’ll be an effective tank for the team.
If the scenario requires a spellcaster, Jaheira can transform into a myrmidon and inflict the appropriate type of damage or condition on foes.
Overall, Jaheira’s adaptability as a circle of the moon druid will significantly improve your party’s survival.
As a circle of the moon druid, Jaheira will require ability scores that will allow her to give support to the group while also remaining on the field as a damage dealer.
The greatest abilities to invest in are Wisdom, which is a druid’s major ability score, and Constitution, which allows Jaheira to withstand greater damage from foes. You can also invest in Dexterity to improve Jaheira’s armor class.
Level-By-Level Build For Jaheira
The most important aspect of Jaheira’s build is determining which feat will benefit her most. You’ll want feats that boost her spell-casting ability and initiative.
|Subclass: Circle of the Moon
|Feat: Ability Improvement – +2 Wisdom
|Feat: War Caster
Wild Shape ignores the effects of equipment, so all you have to worry about is what type of help Jaheira can provide when she transforms back into her half-elf form. You want her in Wild Shape as much as possible to take advantage of her build.
That being said, you have a lot of control over what equipment you can place on her. You can prioritize items that will improve her healing abilities or her focus on spells.
|Adamantine Scale Mail
|All incoming damage is reduced by 1
|When a melee attack hits you, the attacker is sent reeling for 2 turns
|Disadvantage on stealth checks
|This can be forged at the Adamantine Forge
|At the start of combat, the wearer gains momentum for 3 turns
|Can be looted from a locked chest in the Blighted Village
|When you heal another creature, it gains resistance to bludgeoning, piercing, and slashing damage dealt by weapon attacks.
|+1 to strength saving throws
|Can be purchased or looted from Zevlor in the Druid Grove. It can also be given as a reward by Zevlor in the Investigate Kagha quest.
Jaheira will primarily deal damage in her Wild Shape form, hence damage output is less important when choosing a weapon.
|The Blood of Lathander
|1d6 + 3 (4~9) + strength modifier (Bludgeoning damage)
|Once per Long Rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9m/30ft also regain 1d6 hit points.
|Sheds holy light in a 6m/20ft radius. In combat, fiends and undead standing in the light are blinded.
|6d8 (6~48) radiant damage
|Hit an enemy with all your might to deal damage and possibly daze them.
|Can be found in Crèche Y’llek through the Find the Blood of Lathander quest.
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