Asterigos Curse Of The Stars Game Pass: The press build we were given was only available on Steam, and it only allowed for the first half an hour of gameplay. However, we were assured that it would be fully compatible with the console release, so I turned up all the settings and plugged in my Series controller to get as close as I could to the experience of playing on my Series X when it comes out later this year.
Taking cues from Greek and Roman mythology, you take on the role of Hilda, a teenage warrior from the Northwind Region who enters a cursed city in search of her father. Although I was just able to play the introduction, I am already very interested in and fascinated by Asterigos because of the immensity of the city of Apes when seen from the outside. Though I didn’t get to watch much of the tale unfold, I’m intrigued to see how big of an impact your decisions will have on Aphes’s destiny.
#Asterigos: Curse of the Stars arrives October 11th! Details on demo, pre-order bonuses and different editions: https://t.co/qaoDepx3cn #indiegame #indiedev #ARPG pic.twitter.com/FDXTVqwIrx
— Asterigos: Curse of the Stars (@asterigos) September 6, 2022
Asterigos Curse Of The Stars Game Pass
In this thirty-minute presentation, I began with a brief introduction to mobility and fighting while pursuing some pests. Naturally, this turns out to be a trap where you have to fight against a few foes. After that, I went through a linear area and faced two bosses before the introduction was through. Because I’m not particularly fond of difficult games, I was first skeptical when I heard it will have Souls-like features.
You may count on certain tried-and-true features, such as Stardust (the game’s version of souls), the ability to dodge and roll to save your stamina, and the use of special nodes (like shrines) to teleport to and heal at. The battle is varied and you have access to health potions in the form of Estus flasks.
My expectations were not met by the accessibility issues and the complexity of the available options. Due to my typical distaste for the series, I assumed that this entry would be just as difficult as the others in the Souls series. If you want to play Asterigos without becoming annoyed, you may pick from three different difficulties. As far as I could tell, the enemies’ assaults and health increased in the higher settings, particularly when facing off against the bosses.
Though not as punishing as in previous Souls games, the variety of weapons and abilities was plenty. It looks like Asterigos is doing everything right, with plenty of optional missions, over a hundred collectibles, and even a NewGame+ mode; I can’t wait to get my hands on the final product and see how it plays!
The combat system is straightforward, and it reminds me a little of the dynamic weapon switching in Stranger of Paradise: Final Fantasy Origin. Overall, the challenge was well-balanced, and I never once felt hopeless even when facing the second of two monsters I could fight. While these potions do restore lost health, they leave you vulnerable for a short period of time and aren’t immediate.
As a result, you have to take extra care while recovering and figure out when is ideal for you to do so. Though there are certain talents and powers that heal you for more but enable you to carry fewer potions, for example, the fact that I was able to carry twenty potions was more than enough.
Despite boasting over sixty different opponent types and twenty bosses, the combat is straightforward and simple to grasp. You have your pick of six distinct weapons and may equip any of them as both your main and secondary. We provide a variety of swords, shields, daggers, spears, hammers, staffs, and bracelets. Each has advantages and disadvantages, and certain foes or circumstances are better suited to some than others.
To block frontal assaults with my shield was a highlight of utilizing the sword and shield, even if it did prevent me from moving while I did so. Daggers do very little damage but may strike quickly, while the hammer deals a lot of damage but moves slowly and can be used to smash through defenses. The usage of a spear gives you the option of attacking from a safe distance while simultaneously giving you a useful parrying weapon.
I found the staff to be a fun secondary weapon because of its ease of use when locked onto an enemy and its ability to fire magic from a distance. Bracelets that cast spells may be used for fast, mid-range strikes or to set up devastating traps. Two of these six weapons may be equipped at once, allowing for a wide variety of playstyles. Try out both the primary and secondary attacks of each weapon to find the one that best suits your play style.
Asterigos’s fighting style intrigued me since it was easy to pick up but still complex and realistic. While I’ve never liked the severe nature that has been synonymous with the Souls series, this mix is fantastic and very close to being the perfect middle ground. You need to be wary of your surroundings since certain foes demand you to go near while others fire magic from a distance.
A special meter that fills slowly over time allows for the use of special strikes that do enormous damage, so there is a lot of room for strategy and experimentation. By gaining experience and leveling up, you have access to more attributes and skills with which to further personalize Hilda. Use experience points to level up your health and stamina, and skill points to unlock new active and passive skills. I am interested in seeing the full scope of this in the final product.
Astros is rock-solid from an aesthetic standpoint. I find its visual design to be refreshing in comparison to previous games in the Souls series, which tend to be dark and depressing. The few instances of voice acting I heard during plot sections and while acquiring collectibles were all nicely done, which is always promising.
As with other Souls-like games, I was prepared for a grueling experience with Asterigos’s combat, but I was pleasantly surprised by how accessible it was, and I’m looking forward to and enjoying the game even more now that I know there are many difficulties settings to choose from.
Did it have flaws like bugs or rough edges? Even though this was a very early version and the release is still a few months out, Asterigos has gone from being completely off my radar to something I am very much looking forward to playing on release day.
Final Words
We hope you have found all the information related to Asterigos Curse Of The Stars Game Pass: The Star Disorder, Its Causes, And Its Treatment. For more information stay tuned with us at Gameempress.com