On March 28, 343 Industries published an update for Halo Infinite that fixed several problems and added gameplay changes. The update is accessible on all platforms, and the patch notes offer a comprehensive list of changes, such as menu enhancements, multiplayer, Forge, and playlist adjustments.
The update’s main highlights are enhanced PC Customization menu stability and a decreased chance of encountering “rubber banding” or “jittering” when interacting with ambient items on multiplayer maps. A smoother gaming experience is provided by the update’s improved stability when players are respawning during multiplayer games on Xbox Series X|S consoles.
A high-impact problem that improperly restricted the number of Script Brains that could be placed on a map has been fixed, and the Forge mode has received particular attention in this release. Players can now add more nodes and connections to maps working before the Winter Update, thanks to the increase in the Nodegraph Entity limit from 800 to 2048. Here are the complete patch notes:
Halo Infinite March 28 Patch Notes
Menus
- enhanced stability when using the PC’s Customizing menus.
- Under various match statistics on the Post-Game Carnage Report (PGCR) menu, “Underperforming” will no longer exist.
- The “Confirm Purchase” popup when purchasing the Premium Battle Pass Bundle now accurately states that players will get 100 XP Grants.
Multiplayer
- The likelihood of “rubber banding” or “jittering” is lower when using different ambient items on multiplayer maps.
- During multiplayer games, Respawn stability has improved on Xbox Series X|S consoles.
- The likelihood of crashes occurring during the loading screen between the main menu and gameplay has decreased across all platforms.
- When utilizing non-English keyboard settings on a PC, Halo Infinite is less likely to crash right out of the gate.
- Escalation Slayer and Covert One Flag online matches are less likely to cause a player disconnect.
- On Xbox One, Xbox One S, and Xbox One X consoles, players are now less likely to experience crashes.
- A crash that happened when too many navigation and objective indications were displayed on the screen at once was fixed.
Forge
The high-impact problem that unjustly restricted the amount of Script Brains that could be put on a map is fixed by today’s release. For further details on this problem and the cure, see the developer notes below:
- What happened: To lessen the “Dedicated Server Failed to Load” issues, Season 3 implemented a budget check whenever a player submitted node-graph material.
- This check will stop you from adding nodes, duplicating nodes, or adding new connections if your map already has excessive “node-graph entities” (nodes + contacts + attributes).
- This led to a viable global budget of roughly 200–250 nodes per map following the Season 3 update, which is a relatively low ceiling based on our own analysis and support tickets.
- What’s changing: This patch has increased the Nodegraph Entity limit from 800 to 2048.
- Any map that was functional during the Winter Update should now be editable by the majority of players.
- Maps shouldn’t encounter the duplication limit or the “Dedicated Server Failed to Load” error until scripts have 512 nodes or less.
- Please be aware: Please be aware that this budget check served as a temporary solution for Season 3 until we added more Node Graph budgeting components in a subsequent version. With this patch, we’ve decided to provide advanced scripters access to the tool, even though this will result in them encountering the annoying Winter Update bug more frequently.
- Maps with many scripts and art content may still see the “Dedicated Server Failed to Load” issues that were present during the Winter Update since we have eased the budget checks.
- The entity limit that leads to the failure to load problem will be replaced by actual budget checks against the restrictions.
This patch also addresses the following issues:
- Now, players may reliably load earlier iterations of their Forge maps.
- Players can now connect a single node to numerous execution nodes related to various scripts while modifying a Node Graph in Forge with several hands starting with event nodes.
- Primitive sphere items in Forge that had been relocated due to the Season 3 update have been put back where they belonged.
- After applying the patch, Forge designers who attempted to move affected elemental spheres back to their original positions may need to do so again, according to a tweet from @HaloSupport.
- Choosing a file from the My Bookmarks menu no longer selects the previous map when choosing a map for Forge on PC.
- Players no longer need to hold down the directional input when rotating an object in Forge with the Rotation Snap option set to 15 degrees or greater; instead, they can rapidly press the appropriate directional information.
Playlist Changes
On March 28, 2023, updates to the matchmaking playlists for Quick Play, Fiesta, and Tactical Slayer also occurred. Community users used Forge to create the new maps added to the Quick Play and Fiesta playlists. Visit the Community Collection Playlist Launch blog on Halo Waypoint to learn more about these maps and their dedicated playlist.
Check out some other new content we’ve published:
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Quick Play
- Added map and mode combinations
- Capture the Flag (CTF) on Starboard
- King of the Hill (KOTH) on Salvation
- Oddball on Starboard
- One Flag CTF on Salvation
- Removed map and mode combinations
- Escalation Slayer on Aquarius
- Oddball on Empyrean
- Slayer on Aquarius
- KOTH on Catalyst
Fiesta
- Added map and mode combinations
- Fiesta Slayer on Absolution
- Fiesta Slayer on Perilous
- Fiesta Slayer on Salvation
- Fiesta Slayer on Starboard
Tactical Slayer
- Added map and mode combinations
- Tactical CTF on Bazaar
- Tactical CTF on Chasm
- Tactical KOTH on Cliffhanger
- Tactical KOTH on Recharge
- Removed map and mode combinations
- Tactical Slayer Bandit on Recharge
- Tactical Slayer Sidekick on Cliffhanger
- Tactical Slayer Sidekick on Detachment
- Tactical Slayer Sidekick on Empyrean