Elder Scrolls 6 Must Eliminate The Selected One Cliche To Be Effective: Elder Scrolls 6 Should Avoid The Chosen One Cliche: Long in its creation, The Elder Scrolls 6 should veer away from the “chosen one” cliche that plagued its forerunners. Because of Skyrim’s continuing popularity so many years after its release, The Elder Scrolls 6 is one of the most anticipated games in development right now.
The Elder Scrolls games allow players to create their own heroes through a constantly evolving character creation menu; in classic role-playing game fashion, players can also select their protagonist’s preferences in terms of talents or even classes, a la Dungeons & Dragons.
This is a significant aspect of the game that will almost certainly return in The Elder Scrolls 6, and it is often utilized as a plot device to advance the story. All of the games in the series so far have followed the standard RPG formula of having the player begin as a humble citizen of Tamriel with meager resources to begin their travels, with the primary objective being given to them by non-playable characters.
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This journey may take several chapters, and it will take players all across the region of Tamriel the games are set in as they investigate dungeons, visit towns, and forge their own destinies through interactions with a wide cast of NPCs. Even if Hammerfell is the setting for The Elder Scrolls 6, the tale shouldn’t have players take on the role of the “chosen one,” the ultimate hero cliche that plagued previous games in the series.
Justification For A Reboot Of The Origin Story In The Elder Scrolls 6
Because the player assumes control of a legendary entity named Dovahkiin, the Dragonborn, whose return was foretold in a prophecy about the destruction of all of Nirn, the plane on which Tamriel is set, Skyrim is one of the most prominent examples of the “chosen one” cliche.
The Thu’um, also known as the Storm Voice or dragon yell, was foretold to be the only one capable of preventing the return of Alduin, the Nordic dragon god of time, and the destruction he would bring.
Even though the player in Oblivion was a more seasoned combatant, they were nevertheless thrust into the role of savior of the empire and all of Nirn when they were imprisoned in the precise cell the emperor needed to escape from assassins. This is a common plot device in video games, but it does make sense in the context of the events set in motion by Oblivion. It also provides an intriguing backdrop against which The Elder Scrolls 4 might flourish.
Once again, the players are Azura’s chosen when she permits Nerevar’s reincarnation in order to exact revenge on the Tribunal in Morrowind. The rise of the Nerevarine, the game’s protagonist, and their ability to alter the course of history are reminiscent of the protagonists of both Oblivion and Skyrim.
Morrowind makes extensive use of the Elder Scrolls series’ signature open-world design to explore the narrative of the Dwemer, a mysterious person who mysteriously disappeared from Tamriel.
Something new is required in the narrative sector for The Elder Scrolls 6, and it should show that an epic game like the Elder Scrolls series can succeed without a savior hero who is destined to change the world. If you plan on replaying the game as a different character, playing as the “chosen one” more than once can get old and boring, thus this is also perfect for the RPG portion of the series.
A lot of games exploit the “chosen one” cliche to depict epic tales, but many others have shown that it’s unnecessary to create engaging fiction. A new Elder Scrolls game is in the works.
Final Words
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