Square Enix is publishing Valkryie Elysium, Tactics Ogre: Reborn, and Harvestella in quick succession. The publisher looks committed to new IPs, bolstering its list of RPG hits. This method includes the DioField Chronicle.
The DioField Chronicle has a fascinating battle system and interesting characters, despite some errors. If this is a new franchise, its potential is great.
The DioField Chronicle Interesting Components
The DioField Chronicle combines a political war story with a real-time strategic battle. Everything from the game’s story to its characters suggests a sequel. If gamers are early adopters, this might be Square Enix’s next blockbuster IP.
Experience intense real-time tactical battles in #TheDioFieldChronicle demo available today on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch and Steam.
Play now and transfer any progress to the full game on launch! https://t.co/SuE6wIyalr pic.twitter.com/eowrj2eJVQ
— The DioField Chronicle (@DiofieldGame) August 10, 2022
Politics
The RPG is set on Jade-rich DioField Island. Travel-Schoevian, Rowtale Alliance, and Alletain are interested in Jade. The Empire targets Alletain after defeating the Alliance. The Blue Foxes collaborate alongside Alletain to fulfill royal government requirements, including fighting Imperial soldiers. Andrias Rhondarson, Fredret Lester, Iscarion Colchester, and Waltaquin Redditch lead the Blue Foxes.
The Blue Foxes’ conflicting ideals make them interesting. Lester believes only a ruler can provide commoners prosperity, while Colchester favors democracy. When quelling class rebellions and riots, they debate whether commoners plundering justified force.
The narrative is similar to Square Enix’s Triangle Strategy, released this year. A narrator illustrates significant storyline events between missions. This strategy tells rather than shows, unlike the sequences that focus on the Blue Foxes’ heads.
Later in the novel, the political tensions between Alletain and the Empire are overshadowed by the Blue Foxes’ head disputes. Certain story twists and irreconcilable disputes make the plot fascinating on a personal level, not a bigger lore one.
Some characters fight. Despite these problems, the characters let the player know they’ll be back—this screams sequel bait. Unresolved plot strands can be unpleasant. The characters have good reasons for disliking the Blue Foxes, and I want to see how subsequent DioField stories build on them.
Blue Foxes
Real-time strategic battles and party chats make up DioField’s gameplay. You can deploy eight units during missions, four of which are primary units. Four components don’t actively participate, but you can draw on their help and skills.
It’s a tactical fighting system that kept me engaged. I could target all four or split them among foes. Complete secondary objectives throughout missions to obtain additional prizes (skill points, resources, etc.), such as preventing teammates from getting knocked out, finding the treasure chest, and finishing the fight within a specific time limit.
I wish enemy units and mission goals were more varied. There are occasional escort missions, but most involve destroying every opposing unit. The cinematic when activating special skills is fun. Each class’s ultimate skill triggers a cutscene. Cavalier’s Lance Strike grabs an adversary, propels them into the air, and slams them into the ground, causing earth spikes to protrude and damage nearby adversaries.
Weapon and skill upgrades are easy. Gold can be used to upgrade specific facilities to unlock more weapons and talents. The progression is uneven. Early and middle in the game, I felt weak and had to grind side tasks to buy better armor. By the end, I had more gold than I could spend.
Side quests help characterize Rhondarson and other party members. Like Fire Emblem’s Support Conversations or Persona‘s Social Links. One side mission had me kill church-hired assassins after one of my group members defected. Another party member, yearning for retribution, sought to massacre a fishing village full of old political adversaries, despite some of them establishing new lives and families.
Innit?
Blue Fox’s side missions and talks take place at Elm Camp, their base. Elm Camp reminds me of Garreg Mach Monastery in Fire Emblem: Three Houses, only it’s a low-key mercenary base rather than a school with teachers. Shops and upgradeable facilities have just enough NPCs.
Elm Camp’s drab colors don’t help. Fire Emblem Engage’s new protagonist has toothpaste-colored hair. Brighter colors would contrast with the game’s grim tone, but they would have made it stand out.
The 3D character models and motions outside of battle might have used more improvement, but I love Isamu Kamikokuryo’s character pictures. During cutscenes, their faces resemble porcelain and doll-like. Rhondarson’s walking and running animations at Elm Camp appear like he has a pebble in his shoe or needs to find the potty.
The DioField Chronicle features many interesting ideas and an engaging battle system and character relationships despite its creative flaws. There’s an opportunity for Lancarse to develop the game’s universe and lore. If a polished sequel fixes gameplay and advancement issues, the Blue Foxes’ next voyage will be exciting.
Final Words
Valkryie Elysium, Tactics Ogre: Reborn and Harvestella will be released soon. The publisher’s commitment to original IPs bodes well for RPG success. This includes the DioField Chronicle. The DioField Chronicle has errors, but its warfare system and personalities are worth reading.
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