Suicide Squad: Kill the Justice League has just gotten its first major post-launch patch, which includes a range of changes to address many exploitable weaknesses in the game.
The most notable of them was a flaw identified while giving Burning damage, which allowed players to rapidly compound this elemental effect, making it significantly more dangerous than intended.
According to the Suicide Squad Discord group, Rocksteady intended for Burn to scale more slowly when players achieved higher Mastery levels in the game’s Elseworld missions. Instead, a “major unintended” problem caused those damage values to skyrocket, which “basically meant that if you used a Burn build, every Mastery Level had the same difficulty,” the developer explained.
Burning damage will be scaled accurately in this update, and Rocksteady aims to offer a new scoreboard as well. All acquired Mastery Levels, Finite Crisis rank, and items obtained in Elseworld’s missions via the Burn exploit will be retained, and Rocksteady anticipates that players may uncover other game-breaking builds in the future.
Other major exploits being jettisoned out of the airlock include infinite XP grinds, as players discovered ways to quickly reach each character’s level cap by visiting Toyman to stack XP-generating augments on their gear or by running a Gizmo support squad mission to generate an endless supply of enemies to annihilate.
Finally, Rocksteady has somewhat altered the Heat Wave’s Molten Skin and The Turtle’s Shell, so anticipate them to lessen the damage by 90% rather than rendering you indestructible for a few seconds.
Suicide Squad Kill The Justice League Patch 1
Bug fixes
- Fixed a bug that was causing Burning damage to scale with both player damage buffs and enemy debuffs. Burning damage should only be scaling via enemy debuffs.
- Fixed a bug that allowed Toyman to stack multiple of the same Augment on your gear.
- Fixed a bug that sometimes prevented modifications to Augments on your gear from saving after exiting a multi-player session and joining a single-player session.
Changes in this release
- Heat Wave’s Molten Skin & The Turtle’s Shell have had their damage reduction reduced from 100% to 90%.
- Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
- With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before. As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
- With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above.
- To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.