Street Fighter 6 is the latest installment of the iconic fighting game series that features 18 characters, each with their unique style, moves, and abilities. Whether you are a veteran or a newcomer to the series, choosing and mastering your fighter is one of the most important and fun aspects of the game.
But how do you know which character is right for you? And how do you learn their strengths, weaknesses, and strategies?
Character Types and Effective Ranges
In Street Fighter 6, each character belongs to one of four types: standard, power, speed, or tricky. These types indicate the general characteristics and attributes of the character, such as their damage output, mobility, defense, and complexity. However, these types are not definitive, and each character can have some variations and exceptions within their type.
The character types are as follows:
- Standard: These characters are well-balanced and versatile, with good damage, speed, and defense. They are easy to use and suitable for any situation. They are ideal for beginners and players who want to learn the fundamentals of the game. Examples: Ryu, Guile, Marisa.
- Power: These characters are strong and heavy, with high damage, health, and stun. They are slow and bulky but can deal massive damage with a few hits. They are ideal for players who like to play aggressively and overwhelm their opponents. Examples: Ken, Zangief, E. Honda.
- Speed: These characters are fast and agile, with low damage, health, and stun. They are quick and nimble but can be easily knocked down. They are ideal for players who like to play defensively and outsmart their opponents. Examples: Chun-Li, Blanka, Juri.
- Tricky: These characters are unique and complex, with varied damage, speed, and defense. They have special abilities and mechanics that make them stand out from the rest. They are ideal for players who like to play creatively and unpredictably. Examples: Dhalsim, Lily, Luke.
In addition to the character types, each character also has an effective range, which indicates the optimal distance and position from which they can attack and defend. The effective range can vary depending on the character’s moveset, reach, and mobility. Generally, the effective ranges are as follows:
- Close-range: These characters are most effective when they are close to their opponents, where they can use their powerful and fast attacks, throws, and combos. They are good at applying pressure and breaking the opponent’s defense. Examples: Ken, Zangief, Juri.
- Mid-range: These characters are most effective when they are at a moderate distance from their opponents, where they can use their balanced and versatile attacks, pokes, and counters. They are good at controlling the space and the tempo of the match. Examples: Ryu, Guile, Chun-Li.
- Long-range: These characters are most effective when they are far from their opponents, where they can use their long and ranged attacks, projectiles, and traps. They are good at keeping the opponent at bay and zoning them out. Examples: Dhalsim, Blanka, Lily.
Character Summary, Playstyle, and Tips
In this section, we will provide a summary of each character’s moveset, playstyle, and tips. For a more detailed and comprehensive character guide, you can click on the link at the end of each summary.
Blanka
Type: Speed
Effective Range: Long-range
Moveset: Blanka is a charge character, meaning that he needs to hold a direction for a certain amount of time before executing some of his special moves. His moves include:
- Rolling Attack: Blanka curls into a ball and rolls forward, hitting the opponent multiple times. He can change the direction and the distance of the roll by using different buttons or holding them longer. He can also cancel the roll by pressing in the opposite direction.
- Electric Thunder: Blanka unleashes a burst of electricity around him, hitting the opponent multiple times. He can activate this move by rapidly pressing any punch button. He can also move while using this move by holding a direction.
- Vertical Roll: Blanka jumps into the air and performs a rolling attack, hitting the opponent above him. He can change the height and the angle of the jump by using different buttons or holding them longer.
- Backstep Roll: Blanka hops backward and performs a rolling attack, hitting the opponent in front of him. He can change the distance and the speed of the hop by using different buttons or holding them longer.
- Wild Hunt: Blanka leaps forward and grabs the opponent, then slams them to the ground. He can change the distance and the speed of the leap by using different buttons or holding them longer.
- Lightning Beast: Blanka’s Super Art. Blanka performs a series of rolling attacks, hitting the opponent multiple times, then finishes with a powerful electric thunder.
Playstyle: Blanka is a fast and agile character who excels at long-range combat. He can use his rolling attacks to go through projectiles and surprise his opponents from different angles. He can also use his electric thunder to punish his opponents for getting too close or for trying to throw him. Blanka is good at keeping his opponents guessing and frustrated with his unpredictable and tricky moves.
Tips:
- Blanka’s rolling attacks are not safe on block, meaning that he can be punished by the opponent if they block them. To avoid this, you should mix up your rolls with different directions, distances, and timings, and cancel them when necessary.
- Blanka’s electric thunder is a good move to use when you are close to your opponent, as it can hit them multiple times and interrupt their attacks. However, it can also be interrupted by the opponent’s attacks, so you should use it wisely and not spam it.
- Blanka’s vertical roll and backstep roll are good moves to use as anti-airs, meaning that they can hit the opponent when they are jumping. However, they can also be avoided or punished by the opponent if they are timed or spaced poorly, so you should use them carefully and not randomly.
- Blanka’s wild hunt is a good move to use as a surprise attack, as it can catch the opponent off guard and deal a lot of damage. However, it can also be avoided or punished by the opponent if they are ready for it, so you should use it sparingly and not predictably.
- Blanka’s lightning beast is a good move to use as a combo finisher, as it can deal a lot of damage and stun the opponent. However, it can also be blocked or dodged by the opponent if they are aware of it, so you should use it when you are sure that it will hit.
Blanka Guide – Move List and Best Tips
Cammy
Type: Speed
Effective Range: Mid-range
Moveset: Cammy is a motion character, meaning that she can execute her special moves by quickly moving the joystick or the directional pad in a certain pattern. Her moves include:
- Spiral Arrow: Cammy slides forward and performs a spinning kick, hitting the opponent low. She can change the distance and the speed of the slide by using different buttons.
- Cannon Spike: Cammy jumps into the air and performs a spinning kick, hitting the opponent above her. She can change the height and the angle of the jump by using different buttons.
- Hooligan Combination: Cammy performs a forward flip, then can follow up with different attacks depending on the button pressed. She can perform a sliding kick, a diving punch, a grab, or a cancel. She can change the distance and the speed of the flip by using different buttons.
- Cannon Strike: Cammy performs a diving kick, hitting the opponent in front of her. She can only use this move during a forward jump. She can change the angle and the timing of the kick by using different buttons or holding them longer.
- Delta Drive: Cammy’s Super Art. Cammy performs a series of spiral arrows and cannon spikes, hitting the opponent multiple times, then finishes with a powerful cannon strike.
Playstyle: Cammy is a fast and agile character who excels at mid-range combat. She can use her spiral arrow and cannon strike to close the distance and pressure her opponents. She can also use her cannon spike and hooligan combination to counter her opponents’ attacks and mix up her offense. Cammy is good at applying constant and relentless pressure and breaking her opponents’ defense.
Tips:
- Cammy’s spiral arrow is a good move to use to get close to your opponent, as it can hit them low and go under some projectiles. However, it is not safe on block, meaning that you can be punished by the opponent if they block it. To avoid this, you should use the light version of the move, which is the safest, and space it well, so that it hits the opponent with the tip of your foot.
- Cammy’s cannon spike is a good move to use as an anti-air, meaning that it can hit the opponent when they are jumping. It is also a good move to use as a reversal, meaning that it can interrupt the opponent’s attacks and escape from their pressure. However, it is also very unsafe to block or whiff, meaning that you can be punished by the opponent if they avoid or block it. To avoid this, you should use it wisely and not spam it.
This is everything you need to know about Street Fighter 6 Character Guide. Additionally, you can check our guide on Death King Blox Fruits: Location Guide and RDR2 Moose Location Guide. Stay connected with GameEmpress.com to get the latest news and guides about the gaming world.