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Starfield Releases Update 1.9.67: Smoother Visuals, Enhanced Stability

Christopher
Last updated: 02/21/2024 6:59 PM
By Christopher
4 Min Read

Starfield version 1.9.67 is now available for download on both PC and Xbox Series X/S consoles. This update includes various stability fixes and visual enhancements for Starfield, as well as several other adjustments.

Contents
Starfield Releases Update 1.9.67Starfield Update 1.9.67 Patch NotesGraphicsStabilityMiscellaneous

Bethesda has been steadily improving its space-faring RPG. Patch 1.9.67 is the ninth Starfield update since the game’s early access phase began in September 2023, and the tenth overall, including beta versions.

It comes a month after the enormous Starfield 1.9.51 update, which included over 120 improvements to the game.

Starfield Releases Update 1.9.67

Starfield Patch 1.9.67 Released With FSR 3 and XeSS Supporthttps://t.co/3eKF2WwFcu pic.twitter.com/afHPsDW1lW

— grindy (@grindygoodgames) February 20, 2024

The stable version of the latest patch became available on February 20, two weeks after Steam players began testing Starfield update 1.9.67. The changelog for this version is identical to the one from early February, which included eight corrections and enhancements, half of which concerned the RPG’s visuals.

The most notable addition to the update is support for AMD’s FidelityFX Super Resolution (FSR) 3, a spatial upscaler that increases the game’s resolution while incurring no performance impact.

Starfield users with modern AMD GPUs should now be able to enjoy a better frame rate, resolution, or both, depending on their graphics settings before the patch. FSR 3 officially supports cards as old as the Radeon RX 5700, which was released in July 2019.

The most recent Starfield version also includes support for Intel Xe Super Sampling (XeSS), another AI-powered upscaling solution that is not just compatible with Intel Arc GPUs but also with many of its Nvidia and AMD counterparts.

Bethesda also improved the game’s support for Nvidia’s DLSS upscaling technology as part of this update, which resolves a strange bug that previously caused clouds to vibrate in performance mode. Aside from that, the patch aims to fix an issue that occasionally causes Starfield to crash when loading a save that has “visited many locations.”

To that goal, the devs changed some of the background logic for managing FormIDs, which are unique hexadecimal identities assigned to all in-game objects, which appears to be compounding the issue.

Starfield version 1.9.67 also resolves a Ship Builder problem that might occur while attempting to delete spaceship modules containing goods, causing the game to transport those things to the cargo bay.

Finally, the patch fixes a PC-specific error encountered in the previous version that caused the game to enter the data menu when the user captured a screenshot by using the F12 key.

Starfield Update 1.9.67 Patch Notes

Top 9 WORST Things In Starfield
Top 9 WORST Things In Starfield

Graphics

  • Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
  • Added support for Intel Xe Super Sampling (XeSS). (PC)
  • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
  • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.

Stability

  • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
  • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.

Miscellaneous

  • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
  • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

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By Christopher
I'm Christopher, and I write news for Gameempress.com. I've been writing news for game empress since 2021. I adore content writing and I wanted to be part of the team. So I took the job as a writer! I started out as an intern, then became a feature writer, then a senior writer. Now I write all over the place, from feature stories to columns on our website to social media posts. I love to writing games articles

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