Room Escape Strange Case is a horror-themed puzzle game that challenges players to escape from a mysterious house that a strange alchemist inhabits. The game has four chapters, each with different rooms, puzzles, and secrets.
In this article, we will focus on the second chapter, which takes place in the alchemist’s laboratory, library, and bedroom. Here are some tips and solutions on how to solve the puzzles and escape the house in Room Escape Strange Case Chapter 2.
Room Escape Strange Case Chapter 2
Laboratory
The laboratory is the first room that the player enters in the second chapter. The room contains various equipment, chemicals, and clues that are related to the alchemist’s experiments. The player needs to find and use the items in the room to unlock the door to the library. Here are the steps to do so:
- Pick up the magnet from the table on the left.
- Pick up the pliers from the shelf on the right.
- Pick up the test tube from the sink on the right.
- Use the pliers to open the cabinet under the sink and get the battery.
- Use the magnet to get the key from the drain on the floor.
- Use the key to open the drawer on the left and get the screwdriver.
- Use the screwdriver to open the panel on the wall and get the wire.
- Use the wire to connect the battery to the generator on the left.
- Use the test tube to collect some acid from the generator.
- Use the acid to melt the lock on the door to the library.
Library
The library is the second room that the player enters in the second chapter. The room contains various books, papers, and clues that are related to the alchemist’s research. The player needs to find and use the items in the room to unlock the door to the bedroom. Here are the steps to do so:
- Pick up the book from the table on the right.
- Pick up the matches from the shelf on the left.
- Pick up the candle from the shelf on the right.
- Use the games to light the candle and place it on the holder on the wall.
- Use the book to reveal the code on the fence: 3-5-7-9.
- Use the code to open the safe on the wall and get the key.
- Use the key to open the chest on the floor and get the hammer.
- Use the hammer to break the glass on the door to the bedroom.
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Bedroom
The bedroom is the third and final room that the player enters in the second chapter. The room contains various furniture, objects, and clues that are related to the alchemist’s personal life. The player needs to find and use the items in the room to unlock the door to the exit. Here are the steps to do so:
- Pick up the knife from the table on the left.
- Pick up the note from the bed on the right.
- Pick up the pillow from the bed and get the coin.
- Use the knife to cut the painting on the wall and get the key.
- Use the key to open the wardrobe on the right and get the hat.
- Use the cap to cover the camera on the ceiling.
- Use the coin to unscrew the vent on the wall and get the wire.
- Use the wire to short-circuit the panel on the wall and open the door to the exit.
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