Knowing if an RPG includes a character creation tool is virtually a given, and many prospective players are asking the same question about Team Ninja’s Rise of the Ronin, as we all want to create silly-looking samurai.
We can’t tell you how many times I’ve forgotten there’s a main game to play since I was too preoccupied with chiseling my character’s jaw, making it awkward and oversized. Many RPGs provide tools for character development, and Rise of the Ronin is no exception.
Not only that, but Team Ninja’s past works—Nioh and Wo Long: Fallen Dynasty—provided a great deal of leeway in character development, and it would be a tragedy if Rise of the Ronin chose to skip this most enjoyable aspect.
So, let’s look at Rise of the Ronin’s character creation process and what it comprises.
Does Rise of the Ronin Have Character Creation?
Breathe an air of relief: Rise of the Ronin has a character creation option that allows you to build your original character and give them the identity you choose.
In the official FAQ for Rise of the Ronin on the PlayStation website, a question titled “Is there a character creator feature in Rise of the Ronin?” is answered simply, “Yes.” You can completely design your character’s visual features, such as their face and body form, hair, voice, and so on.”
While it isn’t official yet, I’ll go ahead and claim this will be the first thing you do in Rise of the Ronin. Your first objective, as with Nioh, Wo Long: Fallen Dynasty, and most other Soulslike games, will undoubtedly be to carefully create your character’s appearance.
Then, once you’ve created your character, they’ll emerge in the first cutscene, allowing you to watch your hard work come to life before your very eyes. It’s not the only thing you may customize to your liking; you can also modify the Rise of the Ronin difficulty settings.
Rise of the Ronin Character Creation
The first thing that threw me off guard was the character creation at the beginning of the game. Before this preview opportunity, I had only viewed a few snippets of the game, paying little attention to the subtleties.
That doesn’t mean I wasn’t interested. In reality, it is just the contrary. But the previous two months have been so crazy that I haven’t had time to truly dig into it. I digress.
So, character creation. This was… enjoyable. When I learned that this was possible for two characters, my thoughts immediately turned to Kenshin Himura and my favorite Japanese person, Momo Hirai of TWICE. I know it’s quite a difference, but those were the “designs” I chose at first.
Character creation is fairly detailed. You can choose whether you’re male or female, and the customizing options are rather extensive. Enough for me to develop some versions of actual characters and persons that many people are familiar with.
You could probably go crazy with it if you wanted to, but I didn’t have the time. As with other games that allow for character creation and customization, I’m excited to see what the broader community of players will create.