Rockstar Games used to be a developer with a wide range of franchises, but over time, the firm narrowed its focus to just two major titles. Grand Theft Auto 6’s mission to redefine the open-world genre is becoming increasingly apparent as the game sweeping the gaming industry by storm nears release.
The other series supporting Rockstar Games is Red Dead Redemption, a historical Western story that transports players to an era when outlaws roamed the country. The two IPs are dissimilar in many aspects and similar in others.
Grand Theft Auto prioritizes the bustle of cities over Red Dead Redemption’s broad pastures and rolling hills because of the difference in period and surroundings between the two games.
Fans of the PlayStation 2 trilogy will immediately recognize the neon-lit streets of Vice City as Grand Theft Auto 6. Rediscovering the area is fascinating, but it might unintentionally be even more advantageous to the developer’s Western series.
Grand Theft Auto 6’s City Problems
Since its release in 1997, Grand Theft Auto has been to a few other countries. Every setting has the potential to impress with each iteration, from the drab playground of GTA’s Liberty City to the sunny streets of Los Santos.
Vice City is no exception; it oozes substance and style in equal measure and is reminiscent of Miami in the 1980s with its nightclubs, fast automobiles, palm palms, and criminal activity.
Nevertheless, even if it was a big thing in 2002, coming back could be a double-edged sword because it would have to surpass the standard that the PS2 masterpiece had established.
Grand Theft Auto 6’s playground will be pretty different. Still, it won’t be wholly new and original, so it will be difficult for individuals who first played Vice City in 2002 to avoid comparing the new playground and what was offered all those years ago.
Rockstar hesitates to create a brand-new city with a distinctive character, choosing to depend on concepts that are now more than 20 years old.
Red Dead Redemption’s open world may stand out for its willingness to take the risk that its brother series doesn’t appear to have the courage to undertake, even though it comes at the expense of creative freedom. It is a source of excitement and brings back fond memories but it also limits creative flexibility.
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How Red Dead Redemption Differs from GTA in World-Building
Although New Hannover and the surrounding areas are close to New Austin in Red Dead Redemption, they feel very different. It’s not a lifeless wasteland; instead, it’s a varied and topographically exciting place, with icy mountains, grassy outcroppings, and lush swampy parts helping to make it feel expansive yet never barren.
The map had a distinct sense of itself, making trips outside the plot seem even more alluring. The setting of Red Dead Redemption 3 should continue the tradition of moving somewhere new because it has so many advantages.
Starting a new Red Dead Redemption game is terrific because there is a real sense of surprise about what the world will consist of, something that GTA doesn’t manage anywhere near as much as it does. This contrasts with returning to a location where Grand Theft Auto has previously led players.
Returning to Vice City may feel like coming home for many seasoned gamers. Still, Red Dead Redemption 3 may benefit more from repeating previous cities and concepts because it can leverage its geographies and settings to distinguish in the continually improving Rockstar library.