Roadhog, one of the original Overwatch heroes, is getting a makeover in the latest Overwatch 2 patch. While his primary skills — Scrap Gun, Chain Hook, and Take A Breather self-healing — aren’t disappearing, they are evolving in significant ways. He’ll also get a brand-new ability called Pig Pen, which will provide Roadhog players with another attacking tool to use.
Roadhog’s Scrap Gun is becoming more simplified, with his explosive secondary fire wholly deleted. Blizzard, on the other hand, is integrating his two techniques of fire into one. In addition to a spray of shotgun pellets, his shotgun blast now contains a shrapnel volley of four massive projectiles in the middle of each discharge.
From Blizzard‘s patch notes, here’s a breakdown of Scrap Gun’s changes:
Overwatch 2 Roadhog Rework Patch Notes
Scrap Gun
- The previously available secondary fire functionality has been eliminated.
- The total damage per shot has been increased from 150 to 160.
- The number of shotgun pellets was lowered from 25 to 16.
- The shotgun pellet damage has been increased from 6 to 6.25.
- In the heart of the shot, a shrapnel salvo of four big missiles is launched.
- Every shrapnel projectile inflicts 15 damage.
- The critical damage multiplier has been lowered from 2x to 1.5x.
Take a Breather
- Holding Secondary Fire now activates it.
- The cooldown time for each use was reduced from 8 seconds to 1 second.
- There is now a new resource meter. When Take a Breather is engaged, this meter will drain and then replenish.
- Take a Breather takes 12 seconds from empty to full charge.
- Take a Breather, which can heal up to 450 HP in 3 seconds when fully charged.
- Take a Breather will now remain active as long as the hotkey assigned to it is held down.
- Under Options > Controls > Roadhog, a new “Toggle Take a Breather” option has been added.
- Damage reduction has been reduced from 50% to 30%.
- Healing is no longer amplified at completion.
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Pig Pen
- This is a new ability that is automatically assigned to Ability 2.
- Set up a trap that slows and hurts foes nearby.
- When triggered, it deals 60 damage and 30 damage each second in an area.
- Once engaged, it has a 3-second duration.
- Slow movement at 40%.
- The cooldown time is 12 seconds.
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