When I first started playing a new pirate-themed massively multiplayer online role-playing game (MMORPG) with a curiously colonial-inspired setting in October of last year, I sunk over 170 hours of my life into it. It doesn’t seem like much time has gone by since then. When it was still relatively new (pun intended), Amazon Games Studios’ New World promised to be a whole bunch of things that a “modern” massively multiplayer online role-playing game (MMORPG) like Final Fantasy 14 or World of Warcraft typically isn’t. For example, players would be able to play in a variety of different races and classes.
Territory Management has a number of facets all of which we are monitoring.
Today we wanted to break down some changes we are looking to implement for part 1 of Territory Management Revamp: the rewards!
Learn more! ⬇️https://t.co/VyUMNRgawq
— New World (@playnewworld) October 6, 2022
New World’s MMO Is Dul
It mixed gameplay loops that are often seen in survival sandboxes, such as gathering herbs and creating your own potions, with a persistent player vs player battlefield that controlled the quality of life for all players on a server. It also promised numerous “old school” gameplay elements, such as limited rapid movement and brutal fighting, in which even the most basic journeys throughout the world would be costly and fraught with danger.
To be fair, New World had a lot of trouble making any of these separate features function successfully, and very little of the game was really enjoyable to play through from start to finish. Its fighting system was very rudimentary and monotonous, with very little variation between levels one and sixty.
What made the experience enjoyable was also often what made it feel so disjointed — specifically, the player-versus-player contest for the map, which influenced elements as fundamental as how much it would cost to repair gear after a battle. This competition for the map was what made the experience enjoyable. Sincerity compels me to admit that I was unable to get over the experience’s lack of intuitiveness, but I know that there are many who genuinely like the bare-bones, down-to-the-wire nature of it.
After finishing New World, I felt like it was generally simply OK; it was a nice experiment with some fairly fascinating concepts, but in the end, it fell victim to its own concentration on grind.
After its first release in the end of September 2021, New World reached a high of about 913,027 consecutive players. Since then, however, that number has gradually decreased to a range that is consistently between 20,000 and 40,000 active players at any one moment. I decided to redownload it and look at the content that has been added in the first full year of updates since I was curious as to what has kept so many loyal gamers hooked ever since the game was released.
Everything is now going through an anniversary event, but if you are expecting to come home to an entirely new game, you may be disappointed (or happy!) to realize that it is still the same as before. It is unquestionably superior in a lot of respects, yet it is not likely to grab anyone’s attention.
Old Rules
After a year has passed, New World is experiencing somewhat of an identity crisis at the moment. Since its initial release, many of the obstacles that made it seem hard to play have been removed. For example, the prices of quick travel have been reduced to almost nothing, storage is shared between zones, and it is said that it now costs significantly less XP to level up.
At least on my server, it seems like a fair amount of people were actively playing throughout the last weekend. That’s presumably good news for the player-driven economy, which is what binds the collecting, scavenging, and player vs player combat systems into a unified whole.
It is obvious that Amazon has made significant efforts to enhance and broaden the scope of its current content. The absence of a party finder for its dungeon-like adventures was one of the things that first turned me off to the game, but it seems that this issue has been resolved. It appears that there are a couple of new progression paths to keep you occupied after you reach level 60,0 such as the Expertise system that can continue to push your numbers up. Expeditions themselves can be mutated to provide a greater challenge and better rewards, and it is also possible to increase the
Difficulty Of Existing Expeditions
On paper, these are all wonderful features; but, the primary problem I have with New World is that the game is structured in the way that it is. To reduce it to its most basic form, it’s a game about driving up the score. There is nothing further that can be added to pad this out. For example, quests just serve to drive you to different parts of the world to kill something or retrieve something, which is typical for the MMORPG genre; yet, there is really nothing intriguing within the environment of New World to serve as a buffer for this lack of content. The fantasy it depicts is, in the end, rather dull.
In contrast, Final Fantasy 14 disguises its fetch quests with a great deal of drama and ethical conundrums, which results in some sequences that are actually frightening and emotional, particularly in the latter expansions of the game. The delivery of the narrative in New World never comes close to reaching that degree of gravity, and in some ways, the game’s more relaxed approach to gameplay reduces the intensity that formerly dominated its interconnected PVP and survival sandbox systems.
Don’t get me wrong; there’s nothing wrong with New World at all. However, it has not yet shown that it is capable of becoming much more than that.
A blogger for Digital Trends named Andrew Zucosky referred to New World as a “beautiful mountain with nothing on top” in the month of October 2021. Nowadays, there is more to find on top of that mountain — the new Tempest’s Heart expedition is literally located on top of the Shattered Mountain endgame zone, and there are new Blunderbuss and Void Gauntlet weapons to play with, the previously mentioned progression systems, and a half-decent 3v3 arena mode to boot.
It’s still a little slim overall, but the quality of life changes may make this the best time to come back to the never-changing island of Aeternum. Or, it may be time to make peace with its true nature … and put your pirating days behind you for good.
Final Words
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