Hi-Fi Rush is a fun action-rhythm game made by Tango Gameworks. It came out of nowhere in 2023 and turned out to be one of the top games of the year. But now, the studio that made it has been shut down by Xbox. This makes the last update for the game a sad goodbye to its fans.
Final Hi-Fi Rush Patch Released
Today, Hi-Fi Rush is getting one last update to fix some small problems in the game. Also, the Hi-Fi Rush X (formerly Twitter) account has confirmed that Limited Run Games will release a physical version of the game.
Thank you all for your continued support.
We’re working to release the physical edition of Hi-Fi RUSH with our partners at Limited Run Games, as well as a final patch to address some minor issues releasing later today.
❤️
— Hi-Fi RUSH (@hifiRush) May 15, 2024
This news from the Hi-Fi Rush X account comes about a week after Xbox closed down Tango Gameworks, the studio that made the game, as well as Arkane Austin, the studio behind Redfall, and two other teams from Bethesda.
Even though Tango Gameworks won’t make any more Hi-Fi Rush stuff, hopefully, this update makes the game as good as possible for new players to enjoy.
Tango Gameworks shut down about a year after they made Hi-Fi Rush, which was a big hit according to Xbox. A few days after these studios closed, Xbox president Sarah Bond talked about why it happened, saying it’s about keeping the business healthy for the future.
Hi-fi Rush Update 9 Patch Notes
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(Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.
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(Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.
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(Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.
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Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!
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(Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!
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Fixed various text issues.
- (Track 01) During the “Dodge Attack” tutorial, there was a discrepancy between what Smidge said and the text. The text will <NOW DISPLAY CORRECTLY>.
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(Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.
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Fixed even more text bugs! They just don’t stop!
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Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.