The Larian Studios crew has managed to slip in a new update for Xbox players of Baldur’s Gate 3 just before Christmas! This one may be downloaded right now and weighs in at about 20 GB for Xbox Series X and Xbox Series S.
This hotfix specifically addresses crashes, performance problems, and multiplayer difficulties. It also includes a few adjustments unique to Xbox. However, most of the patch notes appear to be applicable to both platforms.
For those who are curious, Larian and Xbox Support have both stated they are investigating the erased save games problem on Xbox Series X|S. However, there is currently no indication of a solution.
Larian advises turning on cross-save in the interim to safeguard your saves in case they are erased. However, some users have complained of crashes while using this feature, so we’ll see if the next update fixes the issue!
The patch notes for Xbox Series X|S’s Baldur’s Gate 3 “Hotfix #15” update are as follows:
- Crashes and Blockers
- Performance and Code
- Multiplayer
- Flow and Gameplay
- Other Fixes
Crashes and Blockers
- After going to a new level, a possible crash during autosave was fixed.
- Resolved a potential client-side multiplayer problem that happened when the host loaded a save game following a Game Over screen.
- Resolved a crash that was caused by removed physics objects.
- Resolved a crash that happened when you disarmed an NPC twice while they were in combat, forcing them to drop two distinct weapons (for example, because they were dual-wielding), rendering them incapacitated, ending the fight without killing them, and then removing the incapacitating condition.
- Resolved the issue of a savegame that was initiated using a mod that is currently unavailable and not loading.
- Resolved an Xbox crash that might have happened if the internet had dropped out when changing a lobby name.
- Resolved a possible Xbox problem that was caused by the game’s check to see if you have the Deluxe Edition.
- Fixed a potential problem that happened when switching to honor mode.
- Resolved a potential crash that happened when switching levels.
Baldur’s Gate 3 shared a tweet…
Hotfix #15 is now live for Baldur’s Gate 3, addressing some crashes, blockers, and gameplay issues.
Have you found some characters’ faces turning into stretched horrors with pits of flesh in place of eyes? Should not be a problem anymore! 👍
Read more: https://t.co/cFFqExOYK1 pic.twitter.com/xx2kI7rEqW
— Baldur’s Gate 3 (@baldursgate3) December 21, 2023
Performance and Code
- Resolved possible performance problems during the cinematic’s last scene with Shadowheart in the Shadowfell.
- Resolved a problem where lava bubbles close to Grymforge’s Sentient Amulet were making savegames incredibly huge.
- Resolved a memory problem on the controller while shutting containers.
- Repaired the Low Model Quality option’s intermittent failure to function as intended.
- Resolved a bug that might cause some special goods, such as the Silvanus Idol, to assume the incorrect state when decluttered and placed in a Traveler’s Chest.
- Decreased memory use for skinning animations.
Multiplayer
- Repaired the issue where the Traveler’s Chests would occasionally vanish from the Multiplayer Settings when switching to or from Honour Mode.
- Resolved a multiplayer bug where a split-screen client would take control of the host’s avatar if the host were in control of a companion and the client entered the game.
- Resolved a multiplayer bug where a player would reconnect and not have their characters properly assigned back to them.
- Resolved the issue where Player 2 could not prepare spells if Player 1 shifted their focus when playing split-screen.
Flow and Gameplay
- Fixed a bug that prohibited you from using the Long Rest button to travel to camp and speak with NPCs there.
- Corrected a few incorrect behaviors that were probably introduced in Patch 4.
- The mission to ‘Deal with the Devil’ now explains distinct events in the Epilogue.
- Karlach—whether she’s an avatar or a companion—should now receive her moment in.
- Repaired the issue where friends couldn’t jump when trailing the player character.
- Fixed a bug that prohibited you from saving the game in Act I when the tutorial ended with just Lae’zel alive.
- Repaired Gale’s discourse that suddenly ends when you ask him what he intended to demonstrate.
- Fixed player factions occasionally turn against one another inappropriately.
- Mended Produce or Eliminate Water-only Spelling At Level 2, create water.
Other Fixes
- On Mac, the Korean language pack is currently enabled.
- A few weapon textures have been fixed.
- Several instances of the Pinocchio problem—where characters’ noses (and cheeks) get extended in cinematics—have been fixed. Additionally, they have eyeball loss, resulting in fleshy pits in the sockets.
- Tooltips for fixed equipment that are accessed through the inventory occasionally close on their own without the player’s interaction.