Vince Zampella, a producer for Electronic Arts, has said that when it comes to Battlefield 2042, DICE “strayed a bit too far” from what it is that makes a Battlefield game a Battlefield game. Zampella said in an interview with Barrons that the development team behind the game may have been a little bit overambitious.
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He stated, “I believe they just wandered a little bit too far from what Battlefield is.” “I think they just drifted a little bit too far” (via VGC). “They attempted a few things that may be considered ambitious, such as increasing the total number of players, etc. I don’t believe they spent nearly enough time considering the factors that contribute to the enjoyable nature of that activity.
“It’s not a terrible thought in and of itself. They were not able to locate the ideal item conceivably due to the method that they were built up as well as the way that they carried out their work.
After receiving negative feedback from both players and critics, Battlefield 2042 was released towards the end of the year 2021, prompting the co-founder of Respawn Entertainment to be placed in command of the Battlefield brand moving forward.
According to a source, EA believes that the release of Halo Infinite and the spread of the Covid epidemic were two of the causes for the game’s lackluster response. Reportedly at a meeting conducted in the manner of a town hall, EA said that the fact that Infinite’s multiplayer was released only days before Battlefield 2042 was detrimental to the sales of the game.
In addition to that, the setting of working from home that was caused by Covid-19 did not improve things. Only a portion of the responsibility was placed on the two factors since it was acknowledged that there were failures at launch.
After the release of Battlefield 2042 in November 2021, which was plagued by a wide variety of problems, DICE decided to postpone the beginning of Season One. Players began abandoning the game in droves almost immediately after it was made available, particularly on personal computers. Because several people were so dissatisfied with the experience, a petition was started urging Electronic Arts to issue refunds.
Sherif stated in our review that while he is hopeful that Battlefield 2042 will be a more interesting Battlefield game at some point, having been through varying degrees of rough launches with the series, he may not have the “stamina to perform the dance of chastising DICE for technical problems and missing features, only to turn around and celebrate when the game is inevitably ‘good now, actually’ a year into it.” He said this because he has been through a number of rough launches.
Final Words
EA thinks Halo Infinite and the Covid pandemic caused the game’s dismal reaction. In a town hall-style meeting, EA argued Infinite’s multiplayer release days before Battlefield 2042 hurt sales. This article concludes with the information about Battlefield 2042 Strayed A Bit Too Far, Admits Series Chief. If you need more updated information then stay tuned with us here.