Armored Core 6: Fires of Rubicon has published its latest update, which includes numerous balancing tweaks and bug fixes. This is the first update to Armored Core 6: Fires of Rubicon since patch 1.05.
Armored Core 6‘s December update included a ranked matching system, as well as additional frame pieces, weapons, and nameplates. Since its release in August 2023, FromSoftware’s mech-based action game has failed to retain a consistent player base, despite garnering positive feedback from both fans and critics.
It now has just under 2,000 average Steam players in the last 30 days, down from a peak of 156,000 at launch. This is largely because Armored Core 6 is primarily a single-player game, prompting most players to abandon it after completing the PvE content.
However, some fans are hoping that Armored Core 6 can regain some of its fan base by providing solid updates, the most recent of which was just released.
Armored Core 6 patch 1.06 was released on February 5, introducing balance changes to a wide range of weapon units, frame parts, and interior parts. The Viento needle gun and LCB laser cannon have been nerfed, while the WLT FCS and Kasuar reverse joint have received buffs.
Overall, 21 weapon units, 19 frame parts, and 8 interior parts were rebalanced, and the adjustments are expected to have a substantial impact on the current Armored Core 6 meta. Patch 1.06 also fixed several bugs, including tank legs that caused a shorter hit stun and back weapons that fired wrongly after being reloaded.
The update is now available on all platforms, and Armored Core 6 recommends that users apply the latest patch before attempting to play online.
ARMORED CORE update 1.06 is now available.
Full patch notes can be viewed here: https://t.co/LNFribPORa
Please apply this patch to continue playing #ARMOREDCORE online. pic.twitter.com/ZDgwVnx19d
— ARMORED CORE (@armoredcore) February 6, 2024
Armored Core 6 is recognized as one of FromSoftware’s best mech games, so the latest patch should inspire players to return. Although Armored Core 6 is largely a single-player PvE game, its PvP multiplayer mode provides a high skill ceiling for players to strive for.
The most recent balance modifications were well appreciated by the community, as they nerfed some of the most annoying meta tools while enhancing rarely used off-meta tools. Fans anticipate that these adjustments will highlight Armored Core 6’s great fighting.
Armored Core 6 Patch 1.06
Balance Adjustments
Weapon Units
- STUN BATON “VP-67EB” : increased Attack Power / Chg. Attack Power
- LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: Energy Firearm Spec. scaling now applies
- LINEAR RIFLE “LR-037 HARRIS”: increased Attack Power / Projectile Speed
- HEAVY MACHINE GUN “WR-0555 ATTACHE”: increased Direct Hit Adjustment / Projectile Speed
- BURST MACHINE GUN “MA-E-210 ETSUJIN”: increased Attack Power / Magazine Rounds / Total Rounds / Projectile Speed
- BURST HANDGUN “MA-E-211 SAMPU”: increased Magazine Rounds / Total Rounds / Projectile Speed
- NEEDLE GUN “EL-PW-00 VIENTO”: decreased Impact / Accumulative Impact, increased Reload Time
- DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion
- GRENADE LAUNCHER “DF-GR-07 GOU-CHEN”: decreased Weight / EN LOAD
- GRENADE LAUNCHER “DIZZY”: decreased Weight / EN LOAD. Reduced range of projectile before it explodes
- GRENADE LAUNCHER “IRIDIUM”: increased Projectile Speed
- STUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire
- LASER HANDGUN “VP-66LH”: increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties
- MULTI ENERGY RIFLE “44-142 KRSV”: Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion
- MISSILE LAUNCHER “HML-G2/P19MLT-04”: decreased Accumulative Impact, increased Reload Time
- PULSE MISSILE LAUNCHER “PFAU/66D”: increased Charge Time / Reload Time
- STUN NEEDLE LAUNCHER “VE-60SNA”: increased Attack Power
- LASER CANNON “VE-60LCB”: decreased Rapid Fire. Reduced hitbox size of charge attack
- DIFFUSE LASER CANNON “VP-60LCD”: increased Chg. Attack Power. Reduced scattering range to make multiple laser hits easier
- DETONATING MISSILE LAUNCHER “45-091 JVLN BETA”: decreased Blast Radius. Each missile fired now follows the same guidance angle
- LASER ORBIT “45-091 ORBT”: increased Attack Power / Cooling / Projectile Speed. Reduced interval before cooling begins, except when overheating
Frame Parts
- BIPEDAL “AL-J-121 BASHO”: increased AP / Jump Height, decreased Weight
- BIPEDAL “LG-011 MELANDER”: increased AP / Jump Height, decreased Weight
- BIPEDAL “LG-012 MELANDER C3”: increased AP / Jump Height, decreased Weight
- BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Weight
- BIPEDAL “VP-422”: increased AP / Jump Height, decreased Weight
- BIPEDAL “VE-42A”: increased Weight
- BIPEDAL “2C-2000 CRAWLER”: increased Jump Height
- BIPEDAL “2C-3000 WRECKER”: increased Weight
- BIPEDAL “2S-5000 DESSERT”: increased Weight
- BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Height
- BIPEDAL “EL-PL-00 ALBA”: increased Jump Height
- BIPEDAL “06-041 MIND ALPHA” : increased Jump Height, decreased Weight
- BIPEDAL “IA-C01L: EPHEMERA”: increased Jump Height
- BIPEDAL “IB-C03L: HAL 826”: increased AP / Jump Height, decreased Weight
- REVERSE JOINT “KASUAR/42Z”: increased AP / Attitude Stability, decreased Weight
- REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Attitude Stability, decreased Weight
- REVERSE JOINT “06-042 MIND BETA”: increased AP / Attitude Stability, decreased Weight
- TETRAPOD “LAMMERGEIER/42F”: increased EN consumption while hovering. Reduced max movement speed while hovering
- TANK “LG-022T BORNEMISSZA”: decreased AP / Attitude Stability / High-Speed Perf. / AB THRUST
Inner Parts
- BOOSTER “FLUEGEL/21Z”: increased Thrust / Melee Attack Thrust, decreased Melee Atk. EN Consump.
- BOOSTER “IA-C01B: GILLS”: increased Thrust
- FCS “FCS-G2/P10SLT”: decreased Close-Range Assist / Missile Lock Correction
- FCS “FCS-G2/P12SML”: decreased Missile Lock Correction
- FCS “VE-21A”: increased Close-Range Assist / Medium-Range Assist
- FCS “VE-21B”: increased Medium-Range Assist
- FCS “IB-C03F: WLT 001” Increased Close-Range Assist / Medium-Range Assist / Long-Range Assist
- GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.
- Decreased damage from AC system abnormality: Shock
Bug Fixes and Other Improvements
Player AC related fixes
- Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances
- Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time
- Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick
- Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed
- Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons
- Improved certain attack animations that play under specific circumstances
Mission/enemy related fixes
- Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times
System related fixes
- Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
- Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate
- Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”
- Fixed a bug in Photo Mode that made player AC booster effects disappear
- Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection
- Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals
- Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid
Other
- Corrected some in-game text
- Other minor bug fixes
Steam
- Fixed a title screen rendering issue that occurred at specific screen resolutions