League of Legends features approximately 170 playable Champions, each with distinct skills and characteristics. The Riot Games team works hard to preserve the meta’s hazardous balancing act, which includes several checks and balances.
Patch 14.5 focuses on removing inefficiencies, promoting innovation, and ensuring that every Champion has an opportunity to shine; let’s have a look at the detailed 14.5 Patch Notes.
League Of Legends 14.5 Patch Notes
Plug in to Patch 14.5! 🔌
PROJECT: Naafiri, PROJECT: Gangplank, and PROJECT: Jax join the Rift! https://t.co/8Kax2QX5iE pic.twitter.com/XLnOCgkYNV
— League of Legends (@LeagueOfLegends) March 5, 2024
Patch 14.5’s buffs focus on Rek’Sai. Riot Games is still fine-tuning her kit following major reworks in 14.4 and has even adjusted base metrics like her Attack Windup.
Meanwhile, Kayn will receive a significant Umbral Trespass healing boost and will recover significantly faster in his Darkin Form. Additional buffs, like Sivir’s, are little but important and will satisfy mains.
Champions
Bel’Veth
- E damage reduction decreased from 42-70 to 35-55 percent.
Brand
- Passive damage to monsters increased from 200 to 215 percent.
- R base damage reduced from 100-300 to 100-250.
- R cooldown increased from 105-75 to 110-90 seconds.
Evelynn
- Q ability power ratio decreased from 30 to 25 percent.
Galio
- Pulled from patch due to “unforeseen issues.”
Jarvan IV
- Q cooldown decreased from 10-8 to 10-6 seconds.
- Armor per level increased from 4.8 to 5.2.
Kai’sa
- Range indicator updated to match R cast range in 14.4.
Kayn (Rhaast)
- Passive red healing now scales by plus 0.5 percent base health.
- R red healing pre-mitigation damage increased from 65 to 75 percent.
Kog’Maw
- Passive movement speed increased from 0-40 to 10-50 percent.
- Q cast time changed from 0.25 seconds to auto attack windup.
- E slow increased from 30-50 to 40-60 percent.
- R minimum attack damage ratio increased from 65 to 75 percent.
Maokai
- Movement speed reduced from 335 to 330.
- Q bonus monster damage increased from 80-160 to 120-160.
- W cooldown increased from 13-9 to 14-10 seconds.
Nidalee
- Movement speed reduced from 340 to 335.
- Cougar Q bonus damage against hunter targets reduced from 40 to 30 percent.
Rek’Sai
- Auto-attack animation improvements added.
- Q-autos can no longer be canceled.
- W will now knock up all large monsters in range.
- W can now damage but not knock up targets who were recently knocked up by Unburrow.
- E Fury damage at 100 stacks increased from 6-14 to 8-14 percent maximum health.
- E Monster Cap increased from 60-400 to 75-400.
- R damage increased from 100-400 + 100 percent bonus attack damage + 20-30 percent missing health to 150-450 + 100 percent bonus attack damage + 25-35 percent missing health.
Senna
- Q damage bonus attack damage ratio decreased from 50 to 40 percent.
Seraphine
- Movement speed increased from 325 to 330.
- Mana growth decreased from 50 to 25.
- Mana regeneration growth increased from 0.4 to 0.95.
- Attack damage reduced from 55 to 50.
- Passive damage decreased from 5-30 + five percent ability power to 4-25 + four percent ability power.
- Passive minion damage decreased from 300 to 100 percent.
- Q mana cost increased from 65-85 to 60-100.
- Q missile speed increased from 1200 to 1300.
- Q damage increased from 55-155 to 60-160.
- W cooldown changed from 28-16 to 22-18 seconds.
- W mana cost decreased from 80-100 to 70-90.
- W shield increased from 50-150 to 60-160.
- W bonus movement speed ability power ratio decreased from four to two percent.
- E cooldown changed from 10 to 11-9 seconds.
- E mana cost decreased from 60-80 to 60.
- E damage changed from 60-200 + 35 percent ability power to 70-190 + 50 percent ability power.
- E crowd control duration changed from 1.25 to 1.1-1.5 seconds.
- E minion damage decreased from 100 to 70 percent.
- R cooldown increased from 160-100 to 160-120 seconds.
- R ability power ratio decreased from 60 to 40 percent.
Sivir
- Base armor increased from 26 to 30.
Smolder
- Q3 burn changed from 6.5 percent maximum health true damage to (two percent bonus attack damage + one percent dragon practice stacks + 1.5 percent ability power) percent maximum health true damage.
- E number of attacks decreased from five to 10 based on critical strike chance to five + one per dragon practice stacks.
- R base damage decreased from 225-475 to 200-400.
- R Sweetspot multiplier increased from 130 to 150 percent.
- R heal increased from 110-210 + 75 percent ability power to 100-170 + 50 percent bonus attack damage + 75 percent ability power.
Twisted Fate
- E attack speed reduced from 10-60 to 10-50 percent, base attack damage scaling reduced from 75 to 20 percent.
- E bonus attack damage ratio reduced from 50 to 20 percent.
Vayne
- Passive movement speed reduced from 45 to 30.
- Q cooldown increased from 4-2 to 6-2 seconds.
Veigar
- Q ability power ratio increased from 40-65 to 50-70 percent.
- R cooldown reduced from 120-60 to 100-60 seconds.
Vex
- Passive base damage increased from 30-140 to 40-150.
- Passive ability power ratio increased from 20 to 25 percent.
- Killing units with E now grants a passive refund.
Wukong
- Passive number of stacks reduced from 10 to five.
- Passive bonuses per stack increased from 50 to 100 percent.
- Passive stacks now fall of each second after five seconds instead of all at the same time.
Yorick
- E bonus damage from ghouls reduced from 30 to 20 percent.
- R Maiden resists increased from 10-50 linear (10-18) to 30-90 linear (6-18).
- R Maiden no longer reduced area-of-effect damage by 50 percent.
Zac
- Blob heal decreased from 5-8 maximum health percent to 4-7 maximum health percent.
- W base damage increased from 35-95 to 40-80.
Items
Celestial Opposition
- Cooldown reduced from 20 to 18 seconds.
- Slow increased from 50 percent for 1.5 seconds to 60 percent for two seconds.
Dream Maker
- Blocked damage changed from 140 constant to 75-255 linear, bonus damage changed from 90 constant to 50-170 linear.
Frozen Heart
- Cost increased from 2,400 to 2,500.
- Armor reduced from 70 to 65.
Heartsteel
- Damage reduced from 100 to 80.
- Health ratio from items adjusted from 100 plus 10 percent bonus health from items to 80 plus 12 percent bonus health from items.
Hextech Rocketbelt
- Price increased from 2,500 to 2,600 gold.
- Ability power increased from 60 to 70.
Lich Bane
- Spellblade ability power ratio decreased from 50 to 45 percent.
Navori Quickblades
- Attack damage increased from 60 to 65.
- New recipe: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 gold.
Rod of Ages
- Can no longer buy second Rod of Ages after Ornn upgrades first one.
Runaan’s Hurricane
- Pulled from patch due to “unforeseen issues.”
Stormsurge
- Movement speed increased from five to eight percent.
Solstice Sleigh
- Cooldown increased from 20 to 30 seconds.
- Bonus movement speed reduced from 30 to 25 percent.
- Bonus health changed from seven percent total health to 50-230 linear from levels 6-18 (breaks even at 714-3,286 health, nerfed above).
- Tooltip tracker now refers to “total proc times” as “sleigh rides.”
Spear of Shojin
- Spells only grant one stack per cast, up to one per second for damage-over-time spells.
- Attack-based speels add stack, have damage improved by spell amplification.
- Champion passive damage no longer grant stacks for Focused Will.
Sunfire Aegis
- Base damage increased from 12 to 15.
- Health increased from 450 to 500.