Frostpunk 2, a city-building survival game, will place settlers in the same risky conditions as the first game: during an ice age, as the environment gets increasingly bleaker. However, a new gameplay clip appears to boost the ante from the first game’s harsh, apocalyptic conditions.
Frostpunk 2 Trailer
The sequel is set to launch on PC in the first half of 2024 and will be available through Game Pass.
In Frostpunk, you manage a city of settlers in a town near London during the industrial revolution, while dealing with a catastrophic environmental calamity.
Ice storms have decimated the majority of humanity; you must find a means to keep the generators running for heat while assigning personnel and making regular compromises to keep people nourished, housed, and, most importantly, alive.
The game’s motto was “The city must survive” – your residents believe they are among the last remaining humanity, and letting the generator expire means freezing to death.
Frostpunk 2, set 30 years after the original, expands on these principles – the city has survived thus long, and the motto is now “The city must not fall.” Each of the original game’s fundamental concepts appears to have been enhanced. The top-down design of the city is equally vibrant and lovely.
However, the gameplay footage exposes more advanced UI features in the building layout, including what appear to be design elements for new heating systems. When Frostpunk 2 was first revealed in 2021, the announcement trailer stated that generator technology had advanced to run on oil, but that these enhancements would come at a cost.
Frostpunk 2 requires players to negotiate political conflict and worker insurrection. Workers appear to now have the ability to vote down decisions made by the Steward – that is, you, the player.
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The gameplay clip depicts the interior of a civic building where employees vote on equal pay. The teaser also highlights a few narrative flashpoint moments, where folks ask for specific things or express specific complaints: Ian Mactavish, a miner, exclaims at one point, “Where are the homes you’ve promised.”
The ability to attach faces and names to the working people may be the most terrifying aspect of this sequel, to be honest.
The first game provided you essentially no acceptable options: you’re forcing people to labor 18 hours a day, feeding them sawdust, and attempting to determine whether militarism or religion is the best method to ensure compliance. It appears that in the sequel, you will have to face the horrible consequences of your decisions.
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