At the beginning of A Plague Tale: Innocence, you take control of a young girl sprinting along a city street with her terrified younger brother by her side. For all I know, this is the tensest moment in a video game I’ve ever had to deal with. This is the standard for the game’s protagonists, two brothers who must endure unimaginably terrible conditions.
A Plague Tale is unusual among video games in that it provides few opportunities to experience a sense of mastery. Tough going, particularly if it seems like everyone and everything you come across is trying to harm you, from frightened grownups to plagues of rodents. It’s one of the most disturbing games I’ve played in a while, but it’s also one of the most compelling.
Amicia, the protagonist of A Plague Tale, is a young girl who lives with her family on a vast estate in medieval France. (She also has a striking resemblance to Aloy, the protagonist of Horizon: Zero Dawn.) It’s interesting how she interacts with her relatives. Amicia and her father have a great relationship (we see them out hunting together in an early scene), but she seldom sees her mother since she is so focused on finding treatment for her sick brother Hugo.
The Inquisition, however, arrives early in the game and lays siege to the estate in its pursuit of Hugo, disrupting what seems to be an otherwise tranquil existence. The siblings manage to get away, but they end up being on their own for a long as they learn how to live and discover why the Inquisition is after Hugo.
The outer world is a hostile place. Those who have survived the pandemic are paranoid beyond reason because of the widespread panic they’ve experienced since the disease’s arrival. Amicia and Hugo walk to a neighboring hamlet looking for aid, but everyone they meet there is out to murder them. A frightened, frantic dash for safety. Worse still, the Inquisition guards are always on the watch for the twins, and at night, swarms of poisonous rats emerge. You get the impression that everyone around you actively dislikes you being there.
The rat is out of the bag: #APlagueTale: Requiem releases on October 18 2022.
And you can preorder it now: https://t.co/VGxmIcL16yhttps://t.co/T8POceTEVC
— A Plague Tale (@APlagueTale) June 23, 2022
The easiest way to explain A Plague Tale is as a stealth game, yet your actions in it will vary from one circumstance to the next. When dealing with people, you have to be very stealthy, utilizing things like broken pots as diversions to slip by unnoticed.
The rats are frightened by the flames, so you’ll have to use them to clear a route through the infected hordes. You may have to deal with both at once; for example, a guard with a lamp may be patrolling the area to scare away the rats. It’s sluggish at first, but suddenly it speeds up and you’re in a mad dash for your life.
A Plague Tale: Almost Everyone Seems To Be Against You Being Here
Most of the game follows a linear course, although you have some leeway in how you approach challenges. Amicia begins the game with just a sling with which she may hurl rocks, but as you go through the game, you get access to other equipment, such as those that allow you to put out a fire or call for a pack of rats.
However, there is no way to avoid resorting to heinous actions only to stay alive. Amicia is reluctant to murder at first, and the experience of killing for the first time is painful for her. Afterward, she even prays at a church. However, that won’t endure for very long.
In the end, she has to murder several times to survive, and there are some really unsettling strategies for doing so in A Plague Tale. Most of them include having the rats do the killing for you, which is never fun since it’s never satisfying to watch a guard overrun, no matter how bad they are. Simply said, A Plague Tale is a really violent video game.
You’ll have to make your way through vast mounds of human and animal corpses, tiptoe through oceans of blood, and see various graphic murder sequences unfold before your eyes. A lot of stabbings of Amicia occur before the credits roll, so prepare yourself. Sometimes it’s too much, so I had to take frequent pauses from playing.
Even while the game’s grim atmosphere might be off-putting at times, it serves an important purpose in the game’s more serious narrative. The seamless integration of gameplay and narrative is the game’s greatest strength. There are cutscenes, but the game’s most memorable story beats occur while you witness Amicia, Hugo, and some ally characters struggle through perilous circumstances together. The siblings speak and plot together, and they seldom let go of one other’s hands. Those few times you can’t find Hugo are some of the most nerve-wracking in the game.
The length of A Plague Tale may seem daunting at first, but the wonderful combination of stealth problem-solving and a dark, mystery plot is maintained throughout the novel’s 17 chapters. I persisted through the unpleasant parts because I cared about the people and wanted to find out the big mystery. Towards the conclusion, when the game’s problems become more like trial and error than true puzzle-solving, the game loses some of its impetus.
Even at its best, it might seem like a basic action game at times. There are a few points in the game where you’ll have to die a lot before you figure out the patterns you need to get to safety, and the game’s grand final boss encounter is notably notorious for this.
In the end, it doesn’t detract from what A Plague Tale aims to achieve. In spite of the game’s obvious gameplay elements—such as its emphasis on stealth and crafting—its narrative and setting are completely new to me. Feelings of impending doom and desperation are ever-present. Nothing ever lets you unwind completely. Even though it’s a dangerous place, seeing a bunch of youngsters adapt and succeed makes it all worthwhile.
Final Words
We hope you have found all the relevant information regarding the A Plague Tale, Teens Play A Horrific Video Game. For more latest and updated information stay tuned with us here at Gameempress.com.