James Bond hasn’t led a major console/PC video game in over a decade. The last one — 007 Legends — landed with a thud in 2012 and quietly disappeared from storefronts months later. Since then, the world’s most famous spy has been conspicuously absent from gaming, and fans have waited longer for a new Bond game than any generation before them.
That wait ends on May 27, 2026.
007 First Light isn’t a film tie-in, a nostalgia cash-grab, or a reskinned shooter. It’s something the Bond gaming franchise has never attempted before: a serious, studio-backed origin story developed by IO Interactive — the Danish team behind the celebrated Hitman: World of Assassination trilogy — in collaboration with Amazon MGM Studios. A young, reckless James Bond who hasn’t yet earned the right to call himself 007. A story built specifically for interactive play, with a cast that includes Patrick Gibson, Lennie James, Gemma Chan, Priyanga Burford, and Lenny Kravitz. A Lana Del Rey theme song. An Aston Martin Valhalla. And a design philosophy that treats stealth, combat, driving, and social manipulation as part of Bond’s core toolkit across missions.
This is the complete guide — everything confirmed, sourced, and up to date ahead of launch.
Quick Facts
- Title: 007 First Light
- Developer / Publisher: IO Interactive (developed in association with Delphi Interactive LLC)
- Release Date: May 27, 2026
- Platforms: PlayStation 5 (incl. PS5 Pro Enhanced), Xbox Series X|S, ROG Ally / ROG Ally X, PC via Steam, Epic Games Store, and Windows/Xbox app, with Xbox Play Anywhere support), Nintendo Switch 2 (Summer 2026)
- Genre: Action-adventure, stealth, third-person
- Modes: Single-player; optional online features (leaderboards). No multiplayer or co-op announced.
- Price: $69.99 / €69.99 / £59.99 (Standard); $79.99 / €79.99 / £69.99 (Deluxe)
- Engine: Glacier
- Rating: ESRB Teen in the U.S. (Blood, Language, Suggestive Themes, Violence, In-Game Purchases); regional ratings may vary
- Story collaboration: Amazon MGM Studios
What Is 007 First Light?
007 First Light is a third-person action-adventure espionage game built around a wholly original James Bond story — one that draws inspiration from Ian Fleming’s novels and the long-running film series, but adapts neither. IO Interactive, working in collaboration with Amazon MGM Studios, has crafted something closer in spirit to the early chapters of Fleming’s books than to any existing film or game: a portrait of James Bond before the polish, the wit, and the armour.
The game follows a 26-year-old Bond — a Royal Navy air crewman, talented and reckless in equal measure — on the mission that will either earn him the legendary 00 designation or end his career before it begins. It’s a story about becoming. About what it costs to cross from ordinary danger into something far darker. And for the first time in gaming, that story has been given the kind of development time, talent, and creative ambition it deserves.
The Long Road Back
It’s worth understanding how we got here, because the gap between Bond games has been longer and stranger than most players realise.
After 007 Legends received poor reviews and Activision’s Bond games were pulled from digital storefronts in early 2013, the publisher moved away from licensed games — and the franchise went silent in gaming for over a decade. No announcements. No successor. Just absence.
IO Interactive’s path to 007 First Light began quietly, while the studio was still finishing Hitman 3. Company president Hakan Abrak has described pitching a Bond game to Eon Productions and initially believing they weren’t interested — that the franchise’s owners had grown dissatisfied with the heavily action-driven direction of previous games and weren’t actively seeking a new one. IOI’s pitch worked precisely because it offered something different: a design philosophy rooted in stealth, social infiltration, and player-driven problem-solving, rather than shooter mechanics dressed up in a tuxedo.
The project was first announced in November 2020 under the working title “Project 007,” with Eon Productions and Metro-Goldwyn-Mayer named as collaborators. The landscape changed significantly in February 2025, when Amazon MGM Studios formed a new joint venture with Michael G. Wilson and Barbara Broccoli, gaining creative control over future Bond productions while Wilson and Broccoli remained co-owners of the franchise. IOI formally announced the title 007 First Light on June 2, 2025, before officially unveiling the game with its first trailer during Sony’s State of Play on June 4.
The game was originally set for March 27, 2026, before a two-month delay. IOI’s stated reason: to ensure the game meets the level of quality players deserve on day one.
Release Date and Platforms
007 First Light launches on May 27, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. The PS5 version is PS5 Pro Enhanced.
The Xbox version launches as an Xbox Play Anywhere title, meaning a single purchase covers both Xbox consoles and Windows PC, with shared progress and achievements. IOI has also confirmed optimised support for the ROG Ally and ROG Ally X handheld devices at launch, extending the game to handheld gaming in a way the Nintendo Switch 2 version will also cover once it arrives.
The Nintendo Switch 2 version is scheduled for Summer 2026. IOI CEO Hakan Abrak said in May 2026 that it would likely land in “late summer,” with the team needing more time to reach their quality bar on that platform.
007 First Light is a single-player experience with optional online features including leaderboards. No multiplayer or co-op mode has been announced. There are no versions planned for PlayStation 4 or Xbox One.
The Story: Earning the Number
The premise is disarmingly simple: Bond hasn’t earned his number yet.
After a heroic act, young Naval air crewman James Bond is offered a place in MI6’s newly revived Double 0 program. Under the reluctant mentorship of senior field agent John Greenway, he is sent on what appears to be a contained mission — track down a rogue agent known as 009. But when that operation ends in tragedy, Bond and Greenway find themselves pulling at a thread that unravels into something far larger: a deep conspiracy, and a looming coup aimed at the heart of the British State.
What makes this story distinctive isn’t the plot architecture — it’s the character at the centre of it. Art director Rasmus Poulsen has spoken about wanting a Bond who is “already touched by tragedy, but not yet hardened” — someone who still has something to prove to the world and, more crucially, to himself. The title First Light was chosen deliberately: it evokes the threshold moment, the crossing from one kind of person into another. The metaphorical space between innocence and shadow.
IO Interactive has also stated that the team moved deliberately away from aspects of the classic Bond archetype that wouldn’t resonate with modern audiences, particularly in how Bond relates to women. This is a character designed to grow — across this game, and potentially across a trilogy that Abrak has publicly said he hopes to build.
The Cast and Characters

007 First Light has assembled a cast that brings genuine dramatic weight to the material, with full performance capture used across the lead roles.
James Bond — Patrick Gibson
The choice to cast Irish actor Patrick Gibson (The OA, Dexter: Original Sin) in the role of a young James Bond was a deliberate departure from the suave, controlled image the character typically projects. Narrative and cinematic director Martin Emborg has said Gibson brought a “built-in impatience” to the role that was exactly right for a Bond who hasn’t yet learned to conceal what he’s feeling. He is 26 in the game’s timeline — old enough to be dangerous, young enough to be reckless.
John Greenway — Lennie James
Greenway is an entirely original character created by IOI: a senior MI6 field agent who becomes Bond’s reluctant mentor and, eventually, something far more complicated. Played by Lennie James (Line of Duty, The Walking Dead), he is the story’s moral counterweight to Bond’s impatience — shaped by experience, wary of sentiment, and not at all convinced that Bond is ready for what’s coming.
M — Priyanga Burford
Priyanga Burford plays M in this reimagined, early-career Bond story.
Q — Alastair Mackenzie
Mackenzie’s Q occupies interesting territory between iterations of the character — neither the crusty formality of the Desmond Llewelyn years nor the youthful energy of Ben Whishaw in the Daniel Craig films. In an IOI dev diary, Mackenzie described approaching the role by channelling the “cool uncle figure” he saw Q as when growing up.
Miss Moneypenny — Kiera Lester
Kiera Lester plays Moneypenny in this reimagined early-career Bond story.
Supporting Cast
- Charlotte “Miss Roth” Roth (Noémie Nakai) — A DGSE agent representing French foreign intelligence, and one of Bond’s key field contacts
- Dr. Selina Tan (Gemma Chan) — MI6’s Head of Tactical Simulation, with a background spanning psychology, strategy, and immersive technologies. She runs the Tactical Simulations division and serves as Bond’s guide through TacSim mode
- Bawma (Lenny Kravitz) — Described in promotional material as “The Pirate King,” Bawma rules Aleph, a fictional black-market hub that appears in preview coverage as one of the game’s more distinctive environments
- Isola — Named in the official IOI announcement as a new character. No further details have been officially released
Music Cameos
Dimitri Vegas joins the cast in an officially confirmed role, per an IOI press announcement. Chase & Status are also featured in-game, with music from the duo appearing in the game.
Gameplay: Spying, Your Way

IO Interactive has been careful to draw a line between what 007 First Light is and what players might expect from a studio known primarily for Hitman. “You’re playing as a spy, not an assassin,” the studio has said — and the distinction matters. Where Hitman rewards patience and puzzle-like infiltration, 007 First Light is designed around forward momentum. Things move faster here. Objectives have urgency. And how you reach them is genuinely, meaningfully up to you.
Two Kinds of Mission Design
The game alternates between two structural modes that IOI describes openly. Guided sequences are linear, cinematic set-pieces: car chases, brawls, mid-air combat, tightly directed moments of spectacle that mirror the pacing of a Bond film. Open zones are the Hitman DNA — sandbox spaces where players can read a room, identify opportunities, and approach objectives however their instincts and loadout dictate. Missions move between these modes fluidly, sometimes multiple times within a single level.
Four Ways to Solve Every Problem
Whether in an open zone or a guided stretch, players generally have access to four distinct approaches:
- Stealth — surveillance, distractions, silent takedowns, environmental cover
- Open combat — direct confrontation using firearms and gadgets
- Hand-to-hand combat — close-quarters brawling, inspired by the freeflow combat system in the Batman: Arkhamseries
- Bluffing and social stealth — adopting cover identities, faking accents, talking your way past guards
None of these is the “right” answer. IOI has built 007 First Light around the idea that every player’s Bond should be a reflection of how they approach problems.
The Licence to Kill System
One of the most striking design decisions in 007 First Light is how the game handles lethal force — and specifically, when it’s permitted. The game operates through explicit gameplay “states” that shift in real time. The moment an enemy draws a weapon with intent to kill, Bond’s Licence to Kill activates and he draws his firearm. It’s a mechanic that translates a piece of Bond mythology directly into a game system: you are not a killer by default. That status is earned situationally, and the game marks the moment it changes.
When stealth fully breaks and combat begins, Bond can use Focus — a system that slows the moment and allows for precision disarms and targeted takedowns. Weapons can also be thrown when ammunition runs out, using them as improvised tools to daze an enemy. The melee system draws from the Batman: Arkham games’ freeflow approach, while large set-pieces and destructible environments reflect the cinematic influence of the Uncharted series.
Bluffing: A Bespoke System
The bluffing mechanic deserves special attention because it’s one of the genuinely new things 007 First Light brings to the genre. Bond can adopt false identities and accents, lie his way through tense encounters, and use social stealth to navigate guarded spaces without raising alarms. IOI has confirmed that bluff lines are written and recorded specifically for each situation — this isn’t a random dialogue pool, but authored responses tailored to the moment. The system rewards reading the room as much as reading the opposition.
The Gadgets
Per the official IOI Rules of Spycraft reveal (April 22, 2026), Bond’s confirmed gadget loadout includes:
- Q-Lens — highlights useful information and hackable devices in the environment
- Q-Watch — activates gadgets and interactions to divert attention or neutralize threats
- Laser Strap — dazes enemies, opens new paths, or creates environmental distractions
- Dart Phone — quietly moves enemies out of the way without raising alarms
- Smoke Pod — blocks visibility at short range
- Flash Mine — produces a burst of light to momentarily stun opponents
IOI has confirmed additional gadgets are yet to be revealed.
Vehicles
007 First Light marks the first time IO Interactive has built a game with drivable vehicles. IOI officially confirmed the Aston Martin Valhalla — Aston Martin’s first mid-engine plug-in hybrid supercar — as the game’s centrepiece vehicle, with Q-style tactical modifications shown in the reveal trailer. Other Aston Martin vehicles have appeared in trailers and preview coverage, but IOI has not yet fully detailed every vehicle or modification.
The World of 007 First Light: Confirmed Locations

Bond’s globe-trotting is one of the franchise’s defining pleasures, and 007 First Light honours that tradition across a range of confirmed settings.
IO Interactive has officially listed the following on its website:
- Slovakia — The Grand Carpathian Hotel, surrounded by the High Tatra Mountains, hosts a global chess tournament that serves as Bond’s first field assignment. Elegant, tense, and deceptively dangerous
- Kensington, London — A corporate gala in one of London’s most renowned museums — referred to in trailers as the “Webb Industries gala” — provides the game’s London centrepiece, complete with a chase through the city’s streets
Hands-on preview coverage has also confirmed:
- Iceland — The prologue mission, often referred to in coverage as “the Iceland Incident,” sets the story in motion against the kind of stark, hostile landscape the franchise does well
- Malta — Featured in advanced close-combat training sequences
- Mauritania — Preview coverage references Aleph, a fictional coastal city built into a vast ship graveyard, which serves as the domain of Bawma
IOI has confirmed that more locations are yet to be revealed.
TacSim: The Game Beyond the Game
Once the credits roll, 007 First Light doesn’t end — it opens up. TacSim (Tactical Simulation) is the game’s dedicated replayability system, set in an exclusive MI6 space and run by Dr. Selina Tan (Gemma Chan). Think of it as what happens when a psychologist with a background in immersive technologies gets access to Bond’s mission files and asks: can you do it better?
Per the official IOI Rules of Spycraft reveal, TacSim is a structured replay framework that unlocks after Bond’s training and adds progressively more demanding missions as the main story advances. Each run is scored via the Agent Score and feeds into both global and friends leaderboards. Completing TacSim missions earns two currencies: XP, which increases your Clearance Level to unlock new weapon and gadget skins and cosmetics; and Intel, which enables players to acquire those items directly.
Preview coverage has pointed to modifiers including no-gadget runs, headshots-only conditions, increased difficulty, and time challenges with S-rank scoring. Some previews have described Iceland and Malta challenges unlocking earlier in the progression, but the full unlock structure has not been officially confirmed by IOI and should be taken as provisional until launch.
The Bond Elements: Watches, Cars, and the Theme Song
IO Interactive hasn’t just borrowed the Bond name — it has leaned into the iconography that makes the franchise what it is.
Omega
Bond’s in-game Q-Watch is linked to Omega. An Omega Seamaster tie-in has been widely reported in connection with the game, with the watch functioning as a core operative gadget — activating interactions that divert attention or neutralize threats. Bond’s Q-Watch is presented as a Q-Branch OMEGA Watch in official store/news material, but exact retail/watch-model details should be checked against official IOI or Omega updates.
Aston Martin
The Aston Martin Valhalla is confirmed as 007 First Light’s signature vehicle: Aston’s first-ever mid-engine plug-in hybrid supercar, with only 999 units planned in the real world. Fitted with Q-branch modifications for Bond’s use in the game, it represents the franchise’s tradition of pairing its lead with machinery that feels genuinely aspirational. IOI has indicated the game honours a wider selection of iconic Bond vehicles beyond the Valhalla; details are forthcoming.
The Title Sequence
No Bond property is complete without its opening sequence, and 007 First Light has one — a full, film-style title sequence running over the game’s theme.
On April 16, 2026, IOI announced that the theme song — titled “First Light” — was written and composed by Lana Del Rey and David Arnold. The title sequence premiered on official 007 First Light channels on April 17. The announcement had been anticipated since October 2025, when a track registered under Del Rey’s name with ASCAP first surfaced. For Del Rey, this is a long-awaited arrival: she had previously submitted a song titled “24” for consideration as the Spectre theme in 2015, only for it to be passed over in favour of Sam Smith’s “Writing’s on the Wall.”
David Arnold brings deep Bond pedigree, having scored five Bond films to the composition. He scored five consecutive films — Tomorrow Never Dies, The World Is Not Enough, Die Another Day, Casino Royale, and Quantum of Solace — making him one of the most significant figures in the franchise’s musical history.
The Score
The original game score is composed by The Flight, the duo best known for their work on Horizon Zero Dawn, Horizon Forbidden West, and Assassin’s Creed Origins. Their ability to blend sweeping orchestral composition with contemporary electronic textures makes them a natural fit for a Bond who exists in that space between tradition and reinvention. Audio director Dominic Vega has said that the young Bond must “earn his themes” over the course of the story — implying that the score itself reflects the character’s journey, drawing on Bond’s musical heritage as he grows into the role.
Editions: Which One Is Right for You?
007 First Light is available across five distinct purchasing options, ranging from the straightforward digital standard to a serious collector’s piece.
Standard Edition — $69.99 / €69.99 / £59.99
The base game. Everything you need to play the full campaign and TacSim mode at launch.
Deluxe Edition — $79.99 / €79.99 / £69.99
Currently available as a free pre-order upgrade for all editions. Includes:
- 24-hour early access (from May 26, 2026 — digital editions only)
- Four exclusive outfits: Day of the Dead, Desert Explorer, Silent Anchor, Gentleman Operator
- Weapon skin: Agent’s Mark
- Gleaming Pack: four gadget skins — Gleaming Lighter, Gleaming Earphones, Gleaming Dart Gun, and Gleaming Pen (note: some physical retailer listings name the third skin as “Gleaming Phone” — item names vary slightly by storefront)
Legacy Edition — $299.99 / €299.99 / £259.99 (Limited, Physical Only)
Available for PS5, Xbox Series X, and PC via Steam. For the superfan who wants something tangible. Includes everything in the Deluxe upgrade, plus:
- Golden Gun figurine with display stand and secret compartment
- Steelbook case with magnet
- Certificate of authenticity
- Golden Gun weapon skin (in-game)
- Obsidian Gold Suit (in-game)
Collector’s Edition — $199.99 / €199.99 / £159.99 (Limited, Physical Only)
A different flavour of premium. Includes everything in the Deluxe upgrade, plus a wearable life-size gold mask replica, steelbook case with magnet, certificate of authenticity, and the Obsidian Gold Suit in-game. Contents may vary by region and retailer — verify on the official IOI pre-order page before purchasing.
Specialist Edition — $69.99 (Amazon-exclusive, Physical Only)
The only edition that includes the Classic Tuxedo outfit. Standard price, exclusive packaging, and that one cosmetic you won’t find anywhere else.
Limited Edition DualSense Controller
Sony has produced a 007 First Light–themed DualSense wireless controller featuring a golden sheen and a radiant barrel design. A tasteful piece of hardware for the PS5 player who wants the full aesthetic.
Wishlist Milestone Rewards
IOI has set up a community campaign tied to Steam wishlist milestones. As targets are hit, free in-game cosmetics unlock for players registered with an IOI Account.
About IO Interactive
IO Interactive is a Danish independent studio with offices in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. The studio has spent 25 years refining one of gaming’s most distinctive design philosophies — the open, systemic, player-driven sandbox — through the Hitman franchise, which it has self-published since becoming independent in 2017.
007 First Light is built on the studio’s proprietary Glacier engine and represents a meaningful evolution of its design language: faster, more cinematic, and shaped by a property that demands spectacle alongside sophistication. CEO Hakan Abrak has spoken openly about hoping First Light becomes the first entry in a full trilogy of Bond games.
Accessibility
007 First Light launches with a solid accessibility suite. Per official platform listings, confirmed features include:
- Subtitles (Basic) and Clear Subtitles
- Volume Controls and Basic Screen Reader
- Controller Remapping (Basic), Adjustable Stick Sensitivity and Inversion
- Playable without Motion Controls, Touch Controls, Controller Vibration, or Adaptive Trigger Effects
- Adjustable Difficulty (Basic), Control and Tutorial Reminders, Game Pausing
What Previewers Are Saying
Hands-on previews ahead of launch have been broadly positive — with meaningful caveats. These are preview impressions, not full reviews.
IGN described the game as a charm-, wit-, and energy-filled spy thriller — a character-first experience that, based on their time with it, earns close attention.
PC Gamer raised the most substantive concern: that IO Interactive may have moved too far from the deliberate, puzzle-box design of Hitman in favour of a more cinematic, linear experience. For players who loved the Hitman trilogy’s open-ended structure, that’s worth knowing going in.
Video Games Chronicle, after three hours with the game, called 007 First Light a potential Game of the Year contender — and possibly the best Bond game ever made.
Across all three previews, two specific systems kept coming up as standouts: the “game state” Licence to Kill combat mechanic, and the bluffing system’s ability to genuinely alter how encounters play out.
Frequently Asked Questions
Is 007 First Light connected to any of the films? No. It’s a completely standalone, original story developed by IO Interactive. Patrick Gibson plays a wholly new version of the character — not a younger interpretation of Daniel Craig, Roger Moore, or any other film Bond.
Is it coming to older consoles? No. 007 First Light is a current-generation release only. There are no versions planned for PlayStation 4 or Xbox One.
Is there multiplayer? No multiplayer or co-op mode has been announced. It’s a single-player experience with optional online features, primarily leaderboards through TacSim.
How long is the campaign? Developer comments relayed through a hands-on event — cited by Push Square and attributed to the gameplay director via YouTuber JorRaptor — put the main campaign at around 20 hours for an average playthrough. This figure does not appear on official IOI or PlayStation store pages. Playstyle will affect the number considerably, and TacSim adds meaningful time beyond the credits.
Is this just Hitman with a Bond skin? No — and IO Interactive has been deliberate about this. The pacing is faster, combat is a genuine option rather than a last resort, the structure moves between linear set-pieces and open sandboxes rather than sitting entirely in one mode, and the story is a character-driven narrative rather than a series of self-contained missions. It shares DNA with Hitman. It is not Hitman.
Will there be DLC or a sequel? Story DLC has not been announced. IO Interactive has positioned TacSim as the game’s long-term replayability framework. As for sequels: Hakan Abrak has publicly expressed his hope that 007 First Light launches a full trilogy, but nothing has been formally announced.
When is the Nintendo Switch 2 version? Summer 2026 — with CEO Hakan Abrak indicating in May 2026 that “late summer” is the more likely window. An exact date has not been confirmed.
What to Expect
007 First Light arrives as the most serious attempt to do justice to James Bond in a video game in well over a decade. It isn’t trying to be GoldenEye. It isn’t trying to be a film. It’s IO Interactive — a studio that has spent a quarter century thinking carefully about player freedom and systemic design — applying those instincts to the most iconic spy in popular culture, and building an original story around a version of that character nobody has seen before.
For Bond fans, it’s the most substantial new gaming chapter in the franchise’s history in years. For Hitman fans, it’s the studio pushing into new territory with the momentum of a property that genuinely suits it. For everyone else, it’s a third-person action-adventure with a film-quality cast, a Lana Del Rey theme song, and a gameplay system that lets you bluff, brawl, or sneak your way through every situation — then replay it all through TacSim with the rules changed.
The number is waiting to be earned. May 27, 2026.
Last updated: May 2026. All details are based on officially confirmed sources at time of publication. Verify pre-order editions and platform availability at ioi.dk/007firstlightgame ahead of launch, as details are subject to change.




