Helldivers 2 Exo Experts Warbond: Every Item, Medal Cost and Exosuit Buff
- Update (October 2026): The Exo Experts Warbond has been out since April 28.
- Exo Experts is the Helldivers 2 Premium Warbond built around mechs.
- Arrowhead community manager Mitchell Ayre announced the Warbond on the PlayStation Blog on April 21, 2026, a week before launch.
Update (October 2026): The Exo Experts Warbond has been out since April 28. We have updated this guide with the full medal costs, what the Warbond really costs after its Super Credit refunds, and the exosuit buffs Arrowhead made in later patches.
Exo Experts is the Helldivers 2 Premium Warbond built around mechs. It costs 1,000 Super Credits to unlock, but three of its items hand 100 Super Credits back, so a player who clears every page gets 300 back. That makes the real cost 700 Super Credits, plus 778 Medals to unlock everything.
Arrowhead community manager Mitchell Ayre announced the Warbond on the PlayStation Blog on April 21, 2026, a week before launch. Premium Warbonds do not expire, according to the community-run Helldivers wiki, so you can still buy it today.

Everything in the Exo Experts Warbond
The Warbond has three pages. The wiki lists its price as 1,000 Super Credits, and we totaled the Medal costs listed on the Helldivers wiki’s Exo Experts page:
| Page | Main items | Medals for the page |
|---|---|---|
| 1 | SMG-203 Gallant (35), MGX-42 Bullet Storm (75), O-3 Free Spirit helmet and armor, Free-Spirited Spangles cape, Mobile White Hellpod pattern, 100 Super Credits | 222 |
| 2 | EXO-51 Lumberer (50), P-33 Missile Pistol (50), O-2 Heavy Operator helmet and armor, Watchful Compatriot cape, Mobile White Shuttle pattern, 100 Super Credits | 294 |
| 3 | EXO-55 Breakthrough (50), Exosuit Certified title, Thumb of Approval emote, Mobile White Exosuit and Vehicle patterns, 100 Super Credits | 262 |
| Total | 778 |
If you only want the mechs, plan your Medals around page 2 for the Lumberer and page 3 for the Breakthrough.
The two exosuits
According to Arrowhead’s Steam announcement:
- EXO-51 Lumberer: an anti-tank cannon and a flamethrower. Arrowhead calls it “a modern reinvention” of the Lumberer mechs from the first Galactic War, the setting of the original Helldivers.
- EXO-55 Breakthrough: a flak cannon and a ballistic shield, built to stand up to heavy enemies while laying down fire.
Weapons, armor and the Oxygenator passive
The on-foot weapons are a mixed bag. The MGX-42 Bullet Storm is a disposable machine gun with caseless ammunition, and each call-in gives you two. The SMG-203 Gallant is a fast-firing submachine gun that Arrowhead describes as the MP-98 Knight’s “older brother,” trading magazine size for better armor penetration. The Missile Pistol fires guided, heat-seeking rounds with lock-on.
One small error is worth knowing about. Arrowhead’s Steam post calls the pistol the “P-20 Missile Pistol,” but the PlayStation Blog version of the same announcement, the later patch notes and the Helldivers wiki all call it the P-33. Search for P-33 if you are looking for loadouts.
Both armor sets, the O-2 Heavy Operator and the O-3 Free Spirit, carry a new passive called Oxygenator. Arrowhead says it lets you walk, run and slide slightly faster.
Exosuits got much tougher after launch
Players had long complained that mechs broke too easily, and Arrowhead responded in two patches. These changes apply to all exosuits, not just the Exo Experts pair:
| Stat | Before April 28 | Patch 6.2.2 (April 28) | Patch 6.3.0 (June 16) |
|---|---|---|---|
| Main health | 850 | 1,600 | 1,800 |
| Arm health | 350 | 600 | 800 |
| Leg health | 400 | 400 | 550 |
| Cooldown | 10 minutes | 10 minutes | 8 minutes |
The 6.2.2 patch notes, released the day the Warbond launched, also made exosuits die only when their main health runs out, gave the arms 50% explosion resistance and stopped mechs from losing all movement when both legs break. Arrowhead said it agreed with players that exosuits broke “too easily,” especially against Automatons.
The 6.3.0 patch notes added the second round of health increases and the shorter cooldown. They also fixed the Lumberer’s flamethrower so it can damage targets within 3 meters.
Taken together, exosuits now have more than double the main health they had before April 28. If you skipped Exo Experts because mechs died too fast, they are now far sturdier than they were in April.
Arrowhead has released more Warbonds since, including the Scope of Authority Warbond in October.
