Author: Christopher

  • Destiny 2 Update 7.3.5 Patch Notes: Get Ready For Major Sandbox Shakeups

    Destiny 2 Update 7.3.5 Patch Notes: Get Ready For Major Sandbox Shakeups

    Destiny 2 update 7.3.5 is planned to be released on Tuesday, March 5, at the normal weekly reset time. That’s 10 a.m. PT/6 p.m. GMT.

    The Destiny 2 update 7.3.5 is intended to breathe fresh life into a game that has struggled in recent months owing to a lack of big content releases, particularly after both The Final Shape and Season 24 were pushed back from February to June.

    We’ve already discussed all of the improvements coming to PvP and revisited content like the Prophecy dungeon, as Bungie has gently but steadily disclosed information about the patch over the last few weeks.

    Bungie has addressed several issues that the fandom believes require adjusting, both in terms of PvE and PvP content. One of the most intriguing things is that reprised material is likely to return.

    As previously stated, the Prophecy dungeon will receive a refreshed treasure pool, making the soon-to-be four-year-old dungeon worth running again for series veterans while also offering beginners another chance to grind for respectable gear.

    There’s also a complete weapon overhaul that will influence Crucible and PvE, with a focus on exotics, including significant upgrades to The Manticore, Ex Diris, and the Edge of Action Glaive, which should make them relevant in high-end gameplay.

    With that stated, in this guide, we’ll assemble every change confirmed for Destiny 2 patch 7.3.5 by Bungie through the This Week in Destiny blogs. It’s a large one, so let’s get started.

    Destiny 2 Update 7.3.5 Patch Notes

    Crucible map changes

    Already live

    • Addressed spawn traps for Altar of Flame, Cauldron, Endless Vale, Midtown, and Meltdown.

    Update 7.3.5 on March 5:

    • Additional map spawning quality of life pass.
    • Addressing spawn traps for Eternity and Fortress.
    • Removing all backfield spawns for non-Rift modes: The Citadel, Cathedral of Dusk, Disjunction, and Convergence. This will effectively make these maps play 30-50% smaller than they do currently and reduce the amount of time spent running back to combat after spawning.
    • Major tuning of the initial spawning, Heavy ammo crate, and tiebreaker zone locations for all maps.

    May update:

    Adding three new maps to the Crucible:

    • Eventide Labs (Europa)
    • Cirrus Plaza (Neomuna)
    • Dissonance (Terraformed Pyramid Ship)

    Rewards

    Already live

    • Increased end-of-match rewards, including more Glimmer and higher chances for Enhancement Cores and Crucible Engrams
    • Created double rewards boosters for PvP

    Competitive

    • Added weapon focusing.
    • Added a second tier to the Competitive weekly challenge that awards Ascendant Alloys.
    • Adding a third tier to the Competitive weekly challenge with a new reward of Artifice Armor. This tier will be unlocked for all players who reach rank Gold III or above each Season. This tier will require match victories instead of completions. Upon completion of the challenge, each victory thereafter will have a chance to drop Artifice Armor, and the drop rates will increase alongside your rank.
    • Competitive matches will also have an increased chance to drop Exotic weapon catalysts on victories.

    Trials of Osiris

    • Added 50% chance to get a Trials weapon on wins. With Update 7.3.5, this will be updated to exclusively drop the weekly weapon reward to better allow for targeted farming of the specific weapon you want.
    • Added Flawed card rewards.

    Update 7.3.5:

    • For Passage of Ferocity, if you have not been Flawless for the week, losses after 3 wins will reset you back to 3 wins instead of Flawing your card.
    • With the new Passage of Persistence, losses following a win will remove the win from your card. Consecutive losses do not remove additional wins. Getting to 7 wins grants you a drop of the weekly Adept weapon, regardless of how many losses you have taken.
    • This passage works like a trailing backstop. Once you have at least one win recorded on the passage, a loss will remove the most recent win instead of Flawing it. Since consecutive losses will not remove additional wins, winning two games in a row adds a permanent win to the card, and win streaks longer than two add additional permanent wins.
    • You can only go Flawless on this passage if you do not have a win removed. Once a win has been removed, you can no longer get Flawless using this passage, but you can still earn a roll of the weekly Adept weapon.
    • Adding rewards for match completions by three-person fireteams in Trials. Although you do not need to win to earn these rewards, they are participation-gated, so simply jumping off the map or sitting AFK in spawn will disqualify you from getting them.
    • Additional 50% chance to drop the non-Adept Trials weekly weapon reward.
    • A 50% chance to get a Trials Engram drop.
    • Additional Trials reputation.

    Game modes

    Already live

    • Created Sparrow Control
    • Added 3v3 Clash to Crucible Labs
    • Updated the Countdown Rush ruleset for Competitive

    Update 7.3.5:

    • 3v3 Clash will be moving to the 3v3 Quickplay rotator, and we’ll be making these updates to the rules:
      • Heavy ammo will no longer be shared.
      • Respawn timer increasing from 5 to 7 seconds.
      • Match timer increasing to 10 minutes, but the score to win remains 40.
    • A new 3v3 king of the hill mode, Collision, will enter Crucible Labs.
      • A single, larger zone will rotate between five points around the map on a timer. Capturing and controlling it will earn your team points.
      • This mode will also test an alternative Special ammo crate system.
        • The Special ammo crate system will feature four shareable Special ammo crates that spawn simultaneously at the beginning of the game or round and then on a timer afterwards.
        • Each control zone location (A, B, and C) will have an associated Special ammo crate, and the fourth crate will be in a neutral location.
        • Players who currently have Special ammo will drop Special ammo bricks on death.
    • Iron Banner Tribute has undergone multiple changes, including:
      • Simplifying objectives and scoring, including changing the trigger for the Hunt from depositing max crests to a team score threshold.
      • Removing the “wall hacks” on players carrying max crests.
      • Cleaning up the user experience by decreasing the distance at which crest icons can be seen. We’re also reworking how quickly the beacons de-spawn and rotate and significantly decreasing the time it takes to interact to dunk crests.
      • Reducing the number of turrets that spawn with the Hunt beacon from 4 to 3.

    Prophecy dungeon reprised loot pool

    New Origin Trait – Crossing Over

    • These weapons have increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage.

    Weapons

    Removed weapons

    • A Swift Verdict Sidearm
    • The Long Walk Sniper Rifle
    • The Last Breath Auto Rifle

    Added weapons

    These come with new perk pools and, in some cases, new damage types.

    Prosecutor Auto Rifle

    • Precision Frame
    • Arc
    • Origin Trait: Crossing Over

    Adjudicator Submachine Gun

    • Precision Frame
    • Kinetic
    • Origin Trait: Crossing Over

    Relentless Pulse Rifle

    • High-impact Frame
    • Damage changed from Kinetic to Strand
    • Origin Trait: Crossing Over

    Updated weapons

    New perk pools and new damage types

    Judgment Hand Cannon

    • Adaptive Frame
    • Damage changed from Kinetic to Stasis
    • Origin Trait: Crossing Over

    Darkest Before Pulse Rifle

    • Rapid-Fire Frame
    • Damage changed from Arc to Solar
    • Origin Trait: Crossing Over

     A Sudden Death Shotgun

    • Aggressive Frame
    • Damage changed from Arc to Void
    • Origin Trait: Crossing Over

    Updated Encounter drops

    Phalanx Echo

    • Relentless Pulse Rifle
    • Prosecutor Auto Rifle

    The Cube

    • A Sudden Death Shotgun
    • Adjudicator Submachine Gun

    Kell Echo (Awards at Emissary Chest)

    • Judgement Hand Cannon
    • Darkest Before Pulse Rifle

    Sandbox changes

    These are the abilities changes coming to the sandbox in general.

    Ability changes

    Ensnaring Slam

    • Reduced class ability regeneration penalty duration by 50% in PvE activities

    Threaded Specter

    • Now applies the same class ability regeneration penalty used by Ensnaring Slam when the player creates a Threaded Specter
    • Increased Threaded Specter detonation damage by 25% vs. PvE combatants

    Threadlings

    • Increased aim assist shape size from 0.41m to 0.5m (this makes aim assist more effective against them, making them easier to shoot)
    • Reduced base damage vs. enemy players from 40 to 35. Damage with Thread of Evolution equipped reduced vs. enemy players from 45 to 38.5.
    • Fixed an issue where groups of Threadlings were not reliably chain detonating when one was destroyed.
    • Fixed an issue where Threadlings sometimes did not play their (non-damaging) destruction performance when destroyed by enemy fire, resulting in them appearing to blip out of existence.

    Arcane Needle

    • Increased aim assist angle (the size of the cone that the aim assist system uses to bend the projectile’s initial direction) by about 50%.
    • Increased aim assist falloff distance (the distance at which aim assist begins to decay) from 30 to 45 meters.
    • Increased tracking angular velocity (how quickly the projectile can bend towards its target) by about 5%.
    • Increased the length of the projectile’s tracking shape (the shape in front of the projectile that it uses to find targets).
    • Fixed an issue where uncharged melees while Arcane Needle is equipped resulted in the player appearing to freeze in a melee pose.

    Restoration and Radiant 

    • Fixed an issue where the maximum duration of Restoration and Radiant buffs was being incorrectly stored, resulting in their buff timers resetting to their initial duration instead of their maximum when the buff was reapplied.
    • This also resolves similar issues with shorter Restoration sources like Sunspots with the Sol Invictus Aspect.

    Ember of Mercy

    • Now extends your current Restoration duration by 2 seconds when a Firesprite is collected. If you don’t already have Restoration active, collecting a Firesprite grants Restoration with a 2-second duration.
    • This Restoration extension is increased to 3 seconds while Ember of Solace is equipped.

    Ember of Empyrean

    • Increased the maximum duration extension from 12 to 15 seconds.
    • Reworked the duration extension granted with each Solar defeat.
      • Previously, it always granted a 4-second duration extension, regardless of the type of target defeated.
      • Now the duration extension varies based on the strength of the defeated target. Defeating an Elite or weaker combatant will result in less time added than in the game currently, but defeating Champion or stronger combatants results in a greater extension.

    Consecration

    • Increased the travel distance of the initial ground follow (a projectile that travels along a surface like Thermite Grenade’s wave or the Coldsnap Grenade seeker) from 18 to 20 meters.
    • Increased the height of the slam ground follow detonation by about 1 meter.
    • Increased the travel distance of the slam ground follow from 16 to 20 meters.
    • Increased the travel speed of the slam ground follow (including the Pyrogale Gauntlets’ enhanced version) from 16 to 24 meters per second.

    Weapon changes

    Heavy Burst Hand Cannons

    • Corrected an issue that was causing Heavy Burst Hand Cannons to have 25% less aim assist than other Hand Cannons when hip firing or airborne on mouse and keyboard.

    Bows

    • Reduced the auto aim falloff distance start and end by 15%
    • i.e. aim assist will be less effective at long range
    • Reduced the maximum auto aim cone size by 5%.

    Auto Rifles

    • Added the missing 12th perk (Target Lock) to Breakneck’s second trait column.

    Lightweight Scout Rifles

    • Increased base damage by 5%.

    Sniper Rifles

    • Reduced the auto aim cone size by 10%.

    Rocket Launchers 

    • Precision: Increased reserve ammo by 2 and reduced damage penalty from -10% to -5%.
    • High-Impact: Increased reserve ammo by 2. Now deals more detonation damage and less impact, for roughly the same total damage.

    The above changes also affect Deathbringer, Gjallarhorn, and Truth.

    Heavy Grenade Launchers 

    • Increased reserve ammo by a minimum of 6 rounds, maximum of 10 rounds, depending on the Grenade Launcher.
    • Reduced Spike Grenade’s impact damage buff from 50% to 12.5%. With the below changes, this reduces the total Spike Grenades damage buff from about 8% to 3%, making them less mandatory.
    • Increased direct hit impact damage by 10%. Combined with the above change, this brings non-Spike Grenade Launchers almost up to the level of Spike Grenade Launchers, and very slightly reduces damage output with a Spike Grenade Launcher.
    • Increased detonation damage by 5%. (In PvP, this is offset by a reduction to detonation damage, for no overall change.)

    Wave Frame Heavy Grenade Launcher

    • Increased damage by 20%.
    • Increased wave width by 40%.

    Caster Swords

    • Reduced heavy attack energy cost from 5 to 4.
    • Increased heavy attack damage by 16%.

    Exotic weapons

    Vigilance Wing

    • Now has a deterministic recoil pattern.

    Vex Mythoclast

    • Increased ADS damage falloff scalar from 1.5x to 1.7x.

    Wish-Ender

    • True Sight will now deactivate if you leave ADS or hold it for longer than 3 seconds. To reactivate, you must fully redraw the Bow.

    Edge of Action

    • Increased its damage resistance in PvE against all combatants except bosses to 85% and increased its damage resistance against bosses to 15%.

    Manticore

    • Players must now be airborne for 0.5 seconds and deal damage with the weapon to activate the perk. (This prevents accidental activation while running down stairs or doing small jumps.)
    • Special reload to quickly disengage antigravity thrusters. (Swapping weapons will continue to disengage as well.)
    • Tarrabah also receives this special reload animation.
    • While antigrav thrusters are engaged, combatants will be less accurate when targeting the player, similar to the Always on Time Sparrow.
    • With the catalyst, final blows and sustained damage with Manticore while airborne grant a Void overshield and return ammo to the magazine.

    Ex Diris

    • Increased impact damage against PvE enemies by 50%.
    • Detonation damage is unaffected, so the total damage increase works out to be around 20% (varying by target type).
    • Increased the maximum rate of fire by 17%.

    Perks

    Heal Clip

    • Now grants Cure x2 to the player while still granting Cure x1 to nearby allies.

    Trench Barrel

    • Can now be activated by dealing damage with ranged melee attacks.

    Barrel Constrictor

    • Once activated, it no longer deactivates upon firing a shot, it lasts for 7.5 seconds, and it buffs all shots fired during that time.
    • Enhanced Barrel Constrictor lasts for 8.5 seconds.

    Loose Change

    • Applying a subclass 3.0 debuff now grants +20 aim assist stat and 20% reduced ADS movement speed penalty in addition to the existing +50 reload stat. Applying another debuff now refreshes the duration, too.

    Dual Loader

    • Removed the reload speed penalty.
    • Changed the wording of the perk description to make it clearer that it increases the number of shots reloaded, so we can now apply it to other weapon types without confusion in the future.

    Tex Balanced Stock

    • Now grants +20 range and a +1.5 degree hip-fire precision cone angle in addition to its other effects, making it easier to land follow-up crits with hipfire.

    Häkke Breach Armaments, Deconstruct, and Sundering

    • Now work against Void Souls, Strand Clones, Cabal Projection Shields, and Brigs.

    Häkke Breach Armaments

    • Damage bonus vs. Stasis crystals reduced from 85% to 60% to match other constructs

    Sundering

    • Can now trigger on shield break in addition to final blows on vehicles and constructs. We added a small reload speed scalar while reducing the charge rate benefit to account for the higher uptime.

    Hatchling

    • Activation requirements are no longer locked to the archetype in terms of precision or non-precision kills. Instead, the perk will trigger with either a precision kill or 3 non-precision kills.

    Target Lock

    • Now activates later in the magazine for SMGs (at 20% instead of 12.5%), so the damage buff will swing Primary weapon gunfights less often.

    Envious Assassin

    • Each activation is now capped at 100% of magazine size instead of 150%, and the maximum overflow is now 3 times the magazine size instead of 4 times.

    Bait and Switch

    • Reduced damage bonus from 35% to 30%.

    One-Two Punch

    • Now correctly deactivates after dealing damage with a powered melee.

    Deconstruct

    • Updated the perk description to correctly state that it pulls ammo from thin air, not reserves.
    • Fixed a bug preventing the perk from triggering when shooting an enemy Titan barricade (and similar targets).

    You might also be interested in the patch notes for Tekken 8 Version 1.02.01  and Street Fighter 6 Update 1.11 Patch Notes.

  • Tekken 8 Version 1.02.01 Patch Notes: Rage Quitters Beware, Balance Changes Arrive

    Tekken 8 Version 1.02.01 Patch Notes: Rage Quitters Beware, Balance Changes Arrive

    Tekken 8, Version 1.02.01 Patch details are now available, and the update aims to change gameplay barely over a month after its debut. Not only that, but players will be offline for a prolonged amount of time.

    As we continue through Tekken 8’s Season One, we will undoubtedly receive an update or two. So ready to be out of action as we wait for the new Tekken 8 features.

    Tekken 8 Version 1.02.01 Patch Notes

    Update Contents

    • In-game collaboration “UT×TEKKEN”
    • New feature “TEKKEN SHOP” will be implemented.
    • Measures against players discovered cheating in RANKED MATCH
    • Functional improvements.
    • Bug fixes.
    • Behavior/properties of moves will be adjusted for some characters.

    In-game collaboration “UT×TEKKEN”

    • Customization items with the same design as the UT collaboration T-shirts commemorating the 30th anniversary of TEKKEN, sold at UNIQLO stores, will be available for free in the TEKKEN SHOP. These items include customization items for playable characters (2 types) and avatar customization items (1 type).

    New feature “TEKKEN SHOP” will be implemented

    • In the TEKKEN SHOP, you can obtain various customization items such as popular legacy costumes for playable characters and avatar skins for specific characters. We plan to add new categories and items every month.
    • Various items in the TEKKEN SHOP include both free and paid items. Paid items can be obtained by spending “TEKKEN COINS” purchased in each platform’s store.

    Measures against players discovered cheating in RANKED MATCH

    • High ranking players who were reported multiple times and were found to have cheated were removed from the LEADERBOARD, and their ranks were reset to BEGINNER.

    Functional improvements

    • In TEKKEN FIGHT LOUNGE, the matchmaking waiting state now continues after finishing a match in Match Anywhere without needing to select it again.
    • In TEKKEN FIGHT LOUNGE, My Profile can be selected when accessing the customization shop’s staff or terminal.
    • Status of members in a GROUP in PLAYER MATCH is now displayed.
    • Maximum number of consecutive wins displayed increased from 99 to 999.

    Bug fixes

    • Fixed an issue in which some titles wouldn’t unlock via ARCADE QUEST progression. *affected players can obtain those titles automatically next time they enter ARCADE QUEST.
    • In TEKKEN BALL, fixed an issue where Panda and Leroy couldn’t do a long back dash.
    • Fixed an issue where in certain instances a color unavailable in Character
    • Customization was selectable when saved in Saved Colors.
    • During an online match, selecting Rematch and then the opponent declining would sometimes cause the game to become unresponsive for a certain amount of time, however this issue has been fixed.

    You might also be interested in the patch notes for Poppy Playtime Chapter 3 Patch 3 and NBA 2K24 Season 4 New Gen Patch Notes.

  • Mortal Kombat 1 Peacemaker Update: Get Ready For The Peacemaker Meta

    Mortal Kombat 1 Peacemaker Update: Get Ready For The Peacemaker Meta

    NetherRealm Studios has confirmed when the server maintenance for Mortal Kombat 1’s latest update, which includes DC’s Peacemaker and Krossplay, will happen.

    Mortal Kombat 1 Peacemaker Update

    According to the official tweet, MK1 servers will be down today morning, February 28, at 7 a.m. PT / 10 a.m. ET, for around two hours in total.

    Mortal Kombat 1 Peacemaker Updates
    Mortal Kombat 1 Peacemaker Updates

    During the upgrade, all online services will be inaccessible, including matchmaking, missions, invasion prizes, leaderboards, and the in-game shop.

    Once maintenance is completed, Peacemaker should be accessible to all Kombat Pack owners in MK1. However, gamers who want to buy him separately will have to wait an extra week.

    The other major innovation is the inclusion of Krossplay, which brings together the player base for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Game Store.

    Krossplay will support 1v1, Kombat League, Kasual matchups, private matches, and a combined leaderboard, although King of the Hill will supposedly be added in a future version.

    As stated in today’s Kombat Kast, this update will also contain balance modifications and adjustments, like nerfs for Kenshi and a new technique for Quan Chi.

    Players may also look forward to the commencement of Invasions Season 4, Season of the Huntress, which will center on Mileena and include some tweaks that should make the grinding more doable.

  • Street Fighter 6 Update 1.11 Patch Notes: Big Balance Changes, Ryu Buffs, And More

    Street Fighter 6 Update 1.11 Patch Notes: Big Balance Changes, Ryu Buffs, And More

    On February 27, 2024, Capcom officially published the first Balance Patch for Street Fighter 6. Here’s what we know about the adjustments, which include nerfs for JP and Luke, boosts for Ryu and Jamie, and much more.

    Since its first release in June 2023, Street Fighter 6 has not undergone any substantial balance updates.

    As a result, gamers have been playing the same game for the past nine months, beginning with its introduction. Following Capcom Cup X, Street Fighter 6 has finally received an update that includes some balancing improvements.

    The 1.11 patch introduces Ed, a returning character from Street Fighter V who has undergone major redesign. Aside from that, other characters saw alterations, including JP, Luke, Ryu, Jamie, Chun Li, Ken, A.K.I, Zangief, Dhalsim, Blanka, Manon, and Rashid.

    These balancing tweaks come before a major upgrade, which Capcom says is “planned for a later time.” However, the 1.11 update makes adjustments to some of the game’s most divisive characters.

    Street Fighter 6 Update 1.11 Patch Notes

    Street Fighter 6 Character Guide (2)
    Street Fighter 6 Character Guide (2)

    The main adjustments to consider are nerfs to Luke and JP. Luke’s crouching Medium Punch has been reduced in power as of the latest patch. It will now have a bigger hurtbox, as well as a delayed recovery when the strike fails.

    Furthermore, JP’s crouching Heavy Punch has been nerfed, removing his upper body’s invulnerability against midair strikes.

    Ryu’s Hashogeki has also been overhauled, giving the player many more options. Jamie also gained a larger number of routes to raise his drink total during bouts.

    All Fighters

    Modern Controls

    • Fixed an issue where if a player using Modern Controls would perform a special move using the SP button, scaling would not be applied to that special move if its activation overlapped with screen darkening from an opponent’s Drive Rush.

    Modern and Dynamic Controls

    • Added an option to allow for normal throws to be mapped to its own button under Control Settings. Please note that it will be automatically assigned to the LT Button as a default setting.

    Armor

    • Fixed an issue where when an attack with super armor properties, like a Drive Impact, etc., is in the middle of a hit stop due to absorbing an attack, an attack with Armor Break properties would not cause an armor break in that situation.

    Drive Rush

    • Fixed an issue where if both players performed a Drive Rush at the same time, one player’s movement would be 1 frame slower.

    Perfect Parry

    • Fixed an issue where under specific conditions, a Perfect Parry would occur even though the Drive Parry absorbed the attack after the 3rd frame of its start up.

    Input Buffering

    • Fixed an issue with the input buffer, as the input buffer time for a reversal after blocking an attack should change depending on the block’s recovery, but for Drive Reversals and some other attacks, it was not properly set.

    Luke

    Crouching Medium Punch

    • 3 frames of recovery added when the attack misses.
    • The size of the feet hurtboxes between frames 6 – 24 has been expanded.
    • The size of the arm hurtbox from frame 19 onwards has been expanded.

    Aerial Flash Knucle

    • The landing recovery for when this move is performed at the peak of a jump and misses has been extended by 7 frames.
    • Changed the trajectory for when this move is performed at the peak of a jump and misses.
    • The size of the feet hurtboxes has been expanded from frame 16 until the end of the move.
    • Note: No changes have been made to the charged version.

    Vulcan Blast (SA1)

    • The size of the body hurtbox between frames 1 – 5 has been expanded.

    Jamie

    Back Shaver (Forward Throw)

    • This forward throw has had a follow-up attack added that raises your Drink Level.
    • Continue to hold down the throw input after the throw connects to perform the follow-up.

    Breakin’ (SA1)

    • The damage of the normal version has been changed from 2100 to 2200.
    • The damage of the follow-up version has been changed from 1750 to 1850.
    • Note: The damage now matches the Drink Level 2 version of the move.
    • Pushback on hit is no longer applied when this move lands on an opponent in the corner.
    • Will now down an opponent for 5 frames longer than before.

    The Devil’s Song (SA2)

    • If the Drink Level has been raised prior to activation of this move, the Drink Level will now return to that value when the effect of this move ends.

    Overdrive Tenshin

    • Fixed an issue where the collision pushbox on a knocked down opponent would disappear if there was no follow-up attack after the attack connects.
    • Fixed an issue where the opponent’s knockdown time was shorter than normal version when Overdrive Tenshin is used in a combo but no follow-up attack is performed.

    Ryu

    Overdrive Shoryuken

    • Changed the first hit’s effect from a knockback to a blowback.

    Solar Plexus Strike

    • The proximity block detection hitbox has been expanded to the edge of the attack’s hitbox between frames 2 – 18.
    • Note: If an opponent is inputting a direction away from you while in the proximity block detection hitbox area then they will block, rather than move away from you.

    Light Hashogeki

    • Recovery on block has been adjusted from -4 frames to -3 frames.
    • The knockback on block has been decreased.
    • The knockback on block while in burnout has been increased.
    • The distance covered between the end of the active frames and the end of recovery has been decreased.

    Medium Hashogeki

    • The attack hitbox has been expanded forward.
    • The projectile clash hitbox has been expanded forward.

    Heavy Hashogeki

    • The attack hitbox has been expanded forward.
    • The projectile clash hitbox has been expanded forward.
    • The knockback on block has been decreased.
    • The distance covered between the end of the active frames and the end of recovery has been decreased.

    Overdrive Hashogeki

    • The attack hitbox has been expanded forward.
    • The projectile clash hitbox has been expanded forward.
    • The knockback on block has been decreased.
    • The knockback on hit has been decreased.

    Denjin Charge Hashogeki

    • The attack hitbox has been expanded forward.
    • The projectile clash hitbox has been expanded forward.
    • The knockback on block has been decreased.
    • The damage of the Overdrive version has been changed from 600 to 1000.
    • The distance covered between the end of the active frames and the end of recovery has been decreased.

    Hadoken

    • The size of the hurtbox around the arms has been reduced.

    Shinku Hadoken (SA1)

    • The size of the hurtbox around the arms has been reduced.

    Ken

    Standing Light Punch

    • The size of the arm hurtbox between frames 2 – 6 has been expanded.
    • The size of the arm hurtbox between frames 7 – 8 has been decreased.

    Knee Strikes (Forward Throw)

    • Has been adjusted so that if this throw connects with an opponent in the corner some distance will be placed between the players after the throw finishes.

    Overdrive Aerial Tatsumaki Senpu-kyaku

    • The landing recovery for when this attack misses has been extended by 7 frames.
    • The collision pushbox has been adjusted to make it more difficult for opponents to jump over this move.

    Zangief

    Overdrive Double Lariat

    • Adjusted so that the second attack hits opponents not in the air 1 frame earlier.
    • Adjusted so that the second attack knocks down the opponent for an additional 1 frame if it hits when they are not in the air.
    • Adjusted the hit reaction to the first attack when it hits an opponent not in the air so that it is possible for SA3 to connect after.
    • Adjusted so that the first attack’s blow back distance is reduced when hitting a mid-air opponent.
    • The distance traveled initially when the move is performed has been increased.

    Aerial Russian Slam (SA1)

    • The hitbox has been expanded downward.

    Cyclone Lariat (Super Art Level 2)

    • Extended the collision pushbox upwards while the screen is dark.
    • Please note that due to the change to Overdrive Double Lariat’s blowback effect, this should mitigate situations where it’s difficult to perform combos.

    Chun Li

    Standing Light Punch

    • The size of the hurtboxes around the arms and legs between frames 2 – 8 have been expanded.

    Aerial Hundred Lightning Kicks

    • Now has an initial scaling value of 20%.

    Dee Jay

    Funky Slicer

    • The knockback on block has been decreased.
    • The size of the hurtbox after the active frames has been expanded.

    Dhalsim

    Yoga Teleport

    • Fixed an issue where certain inputs would cause Dhalsim’s reappearance position to be different from normal.

    Heavy Yoga Flame

    • Fixed an issue where if the attack landed as a Counter or Punish Counter, the 2nd hit of the attack would deal the same damage as a normal hit.

    Blanka

    Modern Controls Lightning Beast (Super Art Level 2)

    • Fixed an issue where Blanka would perform Electric Thunder instead of Vertical Rolling attack when Super Art Level 2 is active or the player is charging down, and cancels a normal attack with down-back+SP Button.

    Ground Shave Cannonball (Super Art Level 3/CA)

    • Fixed an issue where the attack’s reach would extend forward more than usual when performed in specific situations.

    Manon

    En Haut

    • Adjusted so that this move has greater inertia when performed out of a Drive Rush.

    Étoile (Super Art Level 2)

    • The 1st and 2nd hit now have a blowback effect when hitting a mid-air opponent, and following attacks now connect easier on the opponent.
    • After the 2nd hit, if the 3rd attack does not connect, the opponent’s knockdown period will be extended. With this change, even if the 3rd attack doesn’t connect, it will be more difficult for opponents to counter attack Manon.

    JP

    Stribog (Modern Controls)

    • When JP’s Embrace cannot be performed because one of his projectile is on-screen, pressing Back+SP Button in Modern Controls would cause nothing to be performed. To offset this, JP’s Neutral+SP Button special move, Stribog, will be performed instead.

    Standing Heavy Punch

    • The size of the foot hurtbox during the active frames has been expanded.
    • The size of the hurtbox for after the active frames has been expanded.

    Crouching Heavy Punch

    • The invincibility to mid-air attacks that this move applied to the upper body has been removed.

    Normal/Overdrive Amnesia

    • Adjusted the immediate scaling value from 15% to 60%.
    • Now has an initial scaling value of 50%.
    • Performing SA3 on a knocked back opponent will now cause the projectile generated from catching an opponent’s attack with this move to detonate quicker.
    • After successfully catching an opponent’s attack with this move, JP’s SA gauge will now not increase until either the generated projectile is gone, or until the current combo ends.
    • The Drive Gauge increase for Drive Parrying or Perfect Parrying the Overdrive version of this move has been changed from 2500 x 2 to 5000 x 2.
    • Fixed an issue resulting in unintended behavior for the projectile when on the edge of the screen.
    • Fixed an issue where the projectile would not disappear when this move clashed with an opponent’s SA.

    Normal/Overdrive Departure

    • Now has an initial scaling value of 20%.
    • The Drive Gauge increase for Drive Parrying or Perfect Parrying the normal version of this move has been changed from 5000 to 7500.
    • The Drive Gauge increase for Drive Parrying or Perfect Parrying the Overdrive version of this move has been changed from 2500 x 2 to 3500 x 2.

    Rashid

    After Wall Jumps

    • Fixed an issue where performing certain techniques after a wall jump would not put Rashid into a Forced Knockdown state even after getting hit with an attack.

    Standing Light Punch

    • The size of the hurtbox around the arms between frames 2 – 8 has been expanded.
    • The size of the hurtbox around the arms between frames 9 – 11 has been decreased.

    Overdrive Spinning Mixer

    • The third attack is now invincible to mid-air attacks until the end of its active frames.

    Ysaar (Super Art Level 2)

    • Fixed an issue where the whirlwind wouldn’t display as intended when lingering in its final stage.

    A.K.I

    Standing Medium Punch

    • The number of active frames for this attack has been adjusted from 3 frames to 5 frames.

    Crouching Light Punch

    • The attack hitbox has been expanded forward.

    Overdrive Snake Step

    • Fixed an issue where the normal version of Snake Step would be performed instead of the Overdrive Version when inputting Back+AUTO+SP Button while A.K.I.’s Nightshade Pulse is on the screen.

    You might also be interested in the patch notes for Poppy Playtime Chapter 3 Patch 3 and NBA 2K24 Season 4 New Gen Patch Notes.

  • Deltarune Chapter 3 Release Date: Latest Updates And Speculation

    Deltarune Chapter 3 Release Date: Latest Updates And Speculation

    I don’t know anyone who dislikes Undertale. I also don’t know anyone who doesn’t believe Toby Fox accomplished something spectacular with the game.

    He is presently working on Deltarune Chapter 3, with the first two already out. Chapters three and four will follow, both of which will be released simultaneously.

    We last received an update on Halloween 2023, confirming that the game is nearing completion. There’s no way to tell the precise date beyond that, but we know we might not have to wait too long.

    If you need something in the meantime, check out our list of the greatest games like Undertale to replace that Sans-shaped hole in your heart.

    Deltarune Chapter 3 Release Date

    Toby Fox, the creator of Deltarune, revealed that chapters 3 and 4 will be released concurrently, likely sometime in 2024.

    According to Fox, chapter 3 will be “a pretty strange one” with unique gaming aspects and less emphasis on the plot than earlier chapters. He also stated that chapter 5 is taking longer than intended, so the current idea is to release chapters 3 and 4 simultaneously and make the game available for purchase.

    Deltarune is a video game featuring seven chapters, two of which have already been released and another five scheduled for later release. The first two chapters were free, but the third, fourth, and fifth are going to cost money.

    Deltarune Chapter 3 Platforms

    Deltarune Chapter 3 will be available on Nintendo Switch, PC, Mac, and PS4, exactly as the previous two installments. We expect to see a physical release in the future as well.

    That’s all the information we have on Deltarune Chapter 3. If you want to do a Roblox and Undertale mashup, we have a collection of Undertale Last Reset codes.

    If you want to read more articles about other games, check out Stardew Valley 1.6 Release Date and Elden Ring DLC Shadow Of The Erdtree Release Date. We appreciate your interest in our site! Make Gameempress.com your go-to source for gaming knowledge.

  • BG3 Crashing After Patch 6: Did The Update Break The Game?

    BG3 Crashing After Patch 6: Did The Update Break The Game?

    Many Baldur’s Gate 3 gamers are reporting a slew of new bugs following the game’s most recent update. Baldur’s Gate 3’s newest patch, which is regrettably generating tremendous annoyance, has included a slew of new features.

    On February 16, Baldur’s Gate 3 received Patch 6, which included new kissing animations, simpler companion dismissal, more Legendary Actions for Honour Mode, new idle animations at camp, and other improvements.

    This was Baldur’s Gate 3’s first big update since Patch 5 in November 2023, thus many fans were excited about the new content. However, several fans were unhappy because the update appeared to add many more faults than benefits.

    Reddit user twili-midna expressed their dissatisfaction in a post to the Baldur’s Gate 3 subreddit titled “It’s genuinely unacceptable how broken Patch 6 is.” They noted that the update’s numerous game-breaking problems and loss of earlier features made the game significantly worse.

    These troubles appear to be widespread, as several Reddit commentators stated that they are also experiencing major problems as a result of the recent update. According to one PlayStation 5 user, every character in the game, including friends and vendors, is now attacking them.

    BG3 Crashing After Patch 6

    It’s genuinely unacceptable how broken Patch 6 is
    byu/twili-midna inBaldursGate3

    Users also point out that several earlier functionality, such as the ability to pick multiple products while trading or the “send to” specification, were purposely deleted with the most recent version, causing even more dissatisfaction among fans.

    Regarding Patch 6’s issues, it’s unclear when fans may anticipate a patch, but ideally, it will arrive sooner rather than later. Patch 6 improved the survival chances of Gondian gnomes during combat in Act 3 of Baldur’s Gate 3, which was one of the game’s most difficult confrontations.

    Patch 6 also added a ton of camp material to Baldur’s Gate 3. When everything is in order, camps, and companions should feel much more authentic as a result of new animations and other improvements.

    Patch 6 has also made it easier for players to switch out party members in camp by removing many of the more superfluous stages.

    Despite the update’s difficulties, Baldur’s Gate 3 maintained its awards show domination by winning another set of prizes at the AIAS’ annual DICE Awards last week. It received five prizes, including Game of the Year, Outstanding Achievement in Game Design, and Outstanding Achievement in Storytelling.

  • Helldivers 2 Datamine Leak Uncovers Hidden Vehicles – Get Ready To Roll Out!

    Helldivers 2 Datamine Leak Uncovers Hidden Vehicles – Get Ready To Roll Out!

    Despite speculations and developer teasers, there is no definite information about Helldivers 2’s future content rollouts.

    According to one speculation, the Illuminate group from the previous game will reappear in the freshly released sequel. Meanwhile, Helldivers 2‘s Game Director, Johan Pilestedt, has teased the possibility of further customization possibilities and stealth-based gameplay.

    More information regarding what developer Arrowhead has planned may have emerged as a result of one player’s recent datamining activities.

    Helldivers 2 Datamine Leak

    After searching into the Helldivers 2 game files, user Stodal posted his discoveries on the GamingLeaksAndRumours subreddit. The leak specifically mentions the long-rumored Illuminate group.

    According to the dataminer, the files revealed the following Illuminate adversary types: Adept (can summon teammates), Ghoul, Illusionist (can shoot projectiles and strangle victims), Obelisk shoot, Outcast, Pathfinder, and Summoner.

    [Helldivers 2] Unused stratagems in game files. Illuminate confirmed and more
    byu/stodal inGamingLeaksAndRumours

    The datamine also discloses various underutilized stratagems, such as a “Nuke,” “MiniMissiles,” and “MedicBackpack.” According to reports, the Helldivers 2 datamine contains files entitled “DropoffCombatWalker.”

    As Redditors pointed out in the comments, Pilestedt previously revealed CombatWalker as the codename for mechs set to appear in a future release.

    Aside from the mechs and anticipated Illuminate inclusion, there’s no reason to believe any of the aforementioned will be in Helldivers 2.

    Regardless, players who have seen the stolen material can’t help but be excited about the possibilities. For example, based on information from the original Helldivers, one Redditor believes the “BugThumper” may be a new version of the Distractor Beacon Stratagem.

  • Final Fantasy 7 Remake New Patch Preps Game For Rebirth Release

    Final Fantasy 7 Remake New Patch Preps Game For Rebirth Release

    Final Fantasy 7 Remake is over four years old, but Square Enix hasn’t stopped tinkering and poking at it to ensure everything is proper. Earlier today, a big patch was published to bring Final Fantasy 7 Remake up to date with specific modifications made in Final Fantasy 7 Rebirth, with the goal of making both games a seamless experience.

    Final Fantasy 7 Remake Gameplay
    Final Fantasy 7 Remake Gameplay

    For example, Tifa’s character model in Remake’s flashback sequence has been changed to match her attire in Rebirth’s Nibelheim episode, which is a nice touch of attention to detail.

    However, this patch has somewhat altered the game’s finale, modifying the final sentence said by Aerith as the party escapes Midgar and travels out into the unknown. Better still, no one knows exactly why the line was modified.

    Before the patch was published, Aerith would glance up at the sky and exclaim, “I miss it.” “The steel sky” refers to Midgar’s upper plate. Aerith now states “This sky…I don’t like it” after the update, which basically implies the same thing as the previous sentence but is much more explicit.

    It’s considered a step down from the original, and many are still trying to figure out why it was modified at all. People believe it has been modified to properly reference Crisis Core. Those who have played the game will know that Aerith finds the metal plate above the Midgar slums reassuring because it is all she has ever known and that the open sky frightens her because it seems like it is “sucking her in”.

    Aerith’s new sentence in Remake evokes a touch more pain and dread than her old one, despite the fact that the words are nearly identical.

    Another possibility is that Square Enix recently revised Final Fantasy 7 Remake to make the line more similar to the Japanese versions of Final Fantasy 7.

    While the “steel sky” phrase was cool and a good way to conclude the game, there is no mention of a steel sky in the game’s original Japanese version, thus many believe it is just putting the two in line a bit more, despite some believing it is a definite degradation.

    In any case, it’s unusual for a creator to change a game’s conclusion four years later, especially since the changed line has no bearing on the storyline of Remake and Rebirth. Then, maybe it’s all part of Square Enix’s great plan, and we’ll all look back on this line change after finishing Part 3 and consider the devs to be wonderful narrative geniuses. Only time will tell.

  • Dark Forces Remastered Release Date Revealed: Get Ready To Relive The Classic!

    Dark Forces Remastered Release Date Revealed: Get Ready To Relive The Classic!

    The release date for Star Wars: Dark Forces Remaster is February 28, 2024. It will be released for the PlayStation 4, PlayStation 5, Xbox One and Series X|S, Nintendo Switch, and PC via Steam. Pre-orders are not yet available, however users can wishlist the game.

    Dark Forces Remastered Release Date

    Star Wars: Dark Forces Remastered will be released on February 28, 2024. The game will be available on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

    Nightdive Studios, the remastering masters, are bringing the iconic 1990s first-person shooter Star Wars: Dark Forces to a current audience.

    Dark Forces Remastered Gameplay

    This game is a first-person shooter, and the original game set the standard for first-person shooters at the time. The game focuses on fighting with numerous characters and animals from the Star Wars world. It is a linear shooter, with each stage offering tasks for the player to complete.

    The game has the mechanics that one would expect from a first-person shooter. This covers weapon variety. Players can use a variety of weaponry, including landmines, blasters, and even their fists.

    Except for fists, all weapons need ammo, which players must gather through power-ups. Furthermore, all weapons, except the first, have secondary modes that perform a distinct function. This provides the gamer with a range of choices for taking down foes.

    In terms of power-ups, the player can gather a number of them during their missions. Power-ups include health, shields, weapons, and ammo for those weapons. Additionally, the player will have access to non-combat objects.

    These non-combat goods will assist players in progressing through the game’s levels. For example, gamers may receive a torch to illuminate dark locations, gas masks to protect themselves from harmful gasses, and so on.

    The game also includes a variety of puzzles that players must solve, ranging from simple jumping and parkour puzzles to more complex ones with mazes and switches.

    If you want to read more articles about other games, check out Stardew Valley 1.6 Release Date and Elden Ring DLC Shadow Of The Erdtree Release Date. We appreciate your interest in our site! Make Gameempress.com your go-to source for gaming knowledge.

  • Test Drive Unlimited Solar Crown Release Date: Experience The Future Of Driving Today!

    Test Drive Unlimited Solar Crown Release Date: Experience The Future Of Driving Today!

    If you’ve been waiting patiently for the release of Test Drive Unlimited: Solar Crown, it might be here sooner than you think. According to a recent rumor from The Loadout, the game is expected to be released by March 31, 2024, at the latest, according to publisher Nacon’s most recent earnings report.

    Test Drive Unlimited Solar Crown Release Date
    Test Drive Unlimited Solar Crown Release Date

    The racer will come before the end of the fiscal year 2023. Barring any delays, we’ll be racing the streets of Hong Kong within the next few months.

    Nacon and developer KT Racing haven’t revealed much of the game yet, although we did receive a reasonably substantial gameplay demo and a great in-engine video last year. So far, Solar Crown has had a long path; the game was announced in 2020, and since then, information has been released slowly. However, it looks like the game is nearing completion.

    Are you eager for Test Drive Unlimited: Solar Crown on PS5? Please fasten your seatbelts in the comments area below.

    If you want to read more articles about other games, check out Stardew Valley 1.6 Release Date and Elden Ring DLC Shadow Of The Erdtree Release Date. We appreciate your interest in our site! Make Gameempress.com your go-to source for gaming knowledge.

  • Sims 4 Logic Skill Cheat: Boost Your Sim’s Intellect

    Sims 4 Logic Skill Cheat: Boost Your Sim’s Intellect

    The Sims 4 offers virtually limitless choices for how gamers want their Sims to live. They may create unique careers, life events, and relationships for their Sims while also shaping their lives and personalities.

    Skills are required for Sim’s hobbies, occupations, ambitions, and other plot aspects. While The Sims 4 allows users to gain their skills through gaming, they may also employ hacks and mods to speed up the process. This article includes all of the Skill hacks available in each Sims 4 DLC pack.

    Sims 4 Logic Skill Cheat

    Before entering cheat codes into The Sims 4, console and PC gamers must check that cheats are enabled in their game saves. First, launch the cheat console by pressing CTRL + SHIFT + C on a PC or L1 + L2 + R1 + R2 on a console.

    The Sims 4 Cheats
    The Sims 4 Cheats

    Next, set testing cheats to true to allow cheats. Players may then use cheat codes to modify their Skill settings. Skills are classified into four categories: major, minor, child, and toddler.

    Teenagers, young adults, adults, and the elderly may all gain major and minor skills. When children have mastered their Child Skills, they obtain access to select Major and Minor ones.

    Major Skills have ten levels, while Minor and Toddler Skills have five, except for the Potty Skill, which has a maximum level of three. Doing activities and utilizing things connected to the Skills will increase their level, but players do not have to grind it out if they do not wish to use hacks.

    Most Skill cheat codes are based on a stat calculation.set_skill_level (Skill Type)_(Skill Name) X, where X is the desired level; nevertheless, there are several variances. Below is a comprehensive list of all the Skill cheat codes in Sims 4:

    Major Skills

    Skill Max Cheat Code
    Charisma stats.set_skill_level Major_Charisma 10
    Comedy stats.set_skill_level Major_Comedy 10
    Cooking stats.set_skill_level Major_HomestyleCooking 10
    Gourmet Cooking stats.set_skill_level Major_GourmetCooking 10
    Fishing stats.set_skill_level Major_Fishing 10
    Fitness stats.set_skill_level Skill_Fitness 10
    Gardening stats.set_skill_level Major_Gardening 10
    Guitar stats.set_skill_level Major_Guitar 10
    Handiness stats.set_skill_level Major_Handiness 10
    Logic stats.set_skill_level Major_Logic 10
    Mischief stats.set_skill_level Major_Mischief 10
    Mixology stats.set_skill_level Major_Bartending 10
    Painting stats.set_skill_level Major_Painting 10
    Piano stats.set_skill_level Major_Piano 10
    Photography stats.set_skill_level Major_Photography 10
    Programming stats.set_skill_level Major_Programming 10
    Rocket Science stats.set_skill_level Major_Rocket Science 10
    Video Gaming stats.set_skill_level Major_Video Gaming 10
    Violin stats.set_skill_level Major_Violin 10
    Writing stats.set_skill_level Major_Writing 10
    Archaeology (Jungle Adventure) stats.set_skill_level Major_Archaelogy 10
    Baking (Get to Work) stats.set_skill_level Major_Baking 10
    DJ Mixing (Get Together) stats.set_skill_level Major_DJ Mixing 10
    Fabrication (Eco Lifestyle) stats.set_skill_level Major_Fabrication 10
    Flower Arranging (Seasons) stats.set_skill_level Major_FlowerArranging 10
    Herbalism (Outdoor Retreat) stats.set_skill_level Major_Herbalism 10
    Knitting (Nifty Knitting) stats.set_skill_level Major_Knitting 10
    Parenting (Parenthood) stats.set_skill_level Major_Parenting 10
    Pipe Organ (Vampires) stats.set_skill_level Major_PipeOrgan 10
    Research and Debate (Discover University) stats.set_skill_level Major_ResearchDebate 10
    Robotics (Discover University) stats.set_skill_level Major_Robotics 10
    Rock Climbing (Snowy Escape) stats.set_skill_level Major_Rock Climbing 10
    Singing (City Living) stats.set_skill_level Major_Singing 10
    Skiing (Snowy Escape) stats.set_skill_level Major_Skiing 10
    Snowboarding (Snowy Escape) stats.set_skill_level Major_Snowboarding 10
    Acting (Get Famous) stats.set_skill_level Major_Acting 10
    Vet (Cats and Dogs) stats.set_skill_level Major_Vet 10
    Wellness (Spa Day) stats.set_skill_level Major_Wellness 10

    Minor Skills

    Skill Max Cheat Code
    1 Bowling (Bowling Night) stats.set_skill_level Skill_Bowling 5
    2 Dancing (Get Together) stats.set_skill_level Minor_Dancing 5
    3 Pet Training (Cats and Dogs) stats.set_skill_level Skill_Dog 5
    4 Selvadordian Culture (Jungle Adventure) stats.set_skill_level Minor_LocalCulture 5
    5 Media Production (Get Famous) stats.set_skill_level Minor_Media 5
    6 Juice Fizzing (Eco Living) stats.set_skill_level Minor_JuiceFizzing 5
    7 Medium (Paranormal Stuff) stats.set_skill_level Minor_Medium 5
    8 Cross-stitch (Cottage Living) stats.set_skill_level Skill_CrossStitch 5
    9 Entrepreneur (High School Years) stats.set_skill_level Minor_Entrepreneur 5

    Child Skills

    Skills Max Cheat Code
    1 Creativity stats.set_skill_level Skill_Child_Creativity 10
    2 Mental stats.set_skill_level Skill_Child_Mental 10
    3 Motor stats.set_skill_level Skill_Child_Motor 10
    4 Social stats.set_skill_level Skill_Child_Social 10

    Toddler Skills

    Skills Max Cheat Code
    1 Communication stats.set_skill_level Skill_Toddler_Communicaton 5
    2 Imagination stats.set_skill_level Skill_Toddler_Imagination 5
    3 Movement stats.set_skill_level Skill_Toddler_Movement 5
    4 Potty stats.set_skill_level Skill_Toddler_Potty 3
    5 Thinking stats.set_skill_level Skill_Toddler_Thinking 5

    The Sims 4 is currently available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

    You might also be interested in the following games, Cheats: Bee Swarm Simulator Codes and Combat Warriors Codes. We appreciate your interest in our website! Make Gameempress.com your go-to site for gaming information.

  • WoW Classic Blacksmithing Leveling Guide: Forge Your Way To Master Craftsman

    WoW Classic Blacksmithing Leveling Guide: Forge Your Way To Master Craftsman

    Blacksmithing is one of the most useful and profitable professions in WoW Classic. As a blacksmith, you can craft various weapons, armor, and other items that are in high demand by warriors, paladins, and other classes. You can also create special items that are required for quests, reputation, or raiding.

    However, leveling blacksmithing can be a daunting and expensive task, as it requires a lot of ores, bars, and other materials. You will need to either farm these materials yourself or buy them from the auction house, which can cost a lot of gold.

    WoW Classic Blacksmithing Leveling Guide

    WoW Classic Blacksmithing Leveling Guide
    WoW Classic Blacksmithing Leveling Guide

    Blacksmithing Trainers and Recipes

    To learn blacksmithing, you will need to visit a blacksmithing trainer and pay a small fee. There are different trainers for each skill level: apprentice, journeyman, expert, and artisan. You will also need to buy or find various recipes to learn new items to craft.

    You can find blacksmithing trainers in most major cities and some towns. Here is a list of the trainers for each faction and skill level:

    Horde Trainers

    • Apprentice (1-75): Ug’thok in Orgrimmar, Basil Frye in Undercity, Thrag Stonehoof in Thunder Bluff, Dwukk in Durotar
    • Journeyman (75-150): Same as apprentice trainers
    • Expert (150-225): Saru Steelfury in Orgrimmar, Brikk Keencraft in Booty Bay
    • Artisan (225-300): Krathok Moltenfist in Orgrimmar, Brikk Keencraft in Booty Bay

    Alliance Trainers

    • Apprentice (1-75): Groum Stonebeard in Ironforge, Dane Lindgren in Stormwind City, Delfrum Flintbeard in Darkshore, Smith Argus in Elwynn Forest, Tognus Flintfire in Dun Morogh
    • Journeyman (75-150): Same as apprentice trainers
    • Expert (150-225): Bengus Deepforge in Ironforge, Brikk Keencraft in Booty Bay
    • Artisan (225-300): Bengus Deepforge in Ironforge, Brikk Keencraft in Booty Bay

    You can buy most of the basic recipes from the trainers or from blacksmithing supply vendors. However, some recipes are only available from specific vendors, quests, drops, or factions.

    Blacksmithing Materials

    To level blacksmithing, you will need a lot of ores and bars, as well as some stones, clothes, gems, and other materials. You can either mine these materials yourself or buy them from the auction house or other players.

    If you want to mine the ores yourself, you will need to level up your mining skills as well.

    Here is a list of the minimum materials you will need to level blacksmithing from 1 to 300. However, depending on your luck and the availability of recipes, you may need more or less of some materials.

    • 150x Rough Stone
    • 150x Copper Bar
    • 95x Coarse Stone
    • 5x Silver Bar
    • 140x Bronze Bar (70x Copper Bar + 70x Tin Bar)
    • 105x Heavy Stone
    • 5x Gold Bar
    • 230x Iron Bar
    • 35x Green Dye
    • 190x Steel Bar (190x Iron Bar + 190x Coal)
    • 520x Solid Stone
    • 150x Mageweave Cloth
    • 250x Mithril Bar
    • 20x Dense Stone
    • 730x Thorium Bar
    • 30x Star Ruby
    • 5x Aquamarine

    Blacksmithing Leveling Guide

    Now that you have gathered the materials and learned the recipes, you can start crafting items to level up your blacksmithing skills. The following guide will show you the most efficient and cheapest way to do that, but you can also use alternative recipes if you have them or prefer them.

     1-75 (Apprentice)

    • 1-30: 40x Rough Sharpening Stone – 40x Rough Stone
    • 30-65: 55x Rough Grinding Stone – 110x Rough Stone (Save 10 for later)
    • 65-75: 25x Coarse Sharpening Stone – 25x Coarse Stone

    75-150 (Journeyman)

    • 75-87: 25x Coarse Grinding Stone – 50x Coarse Stone
    • 87-100: 13x Runed Copper Belt – 130x Copper Bar
    • 100-105: 5x Silver Rod] – 5x Silver Bar, 10x Rough Grinding Stone
    • 105-125: 20x Rough Bronze Leggings – 120x Bronze Bar
    • 125-150: 50x Heavy Grinding Stone – 150x Heavy Stone

    150-225 (Expert)

    • 150-155: 5x [Golden Rod] – 5x Gold Bar, 10x Coarse Grinding Stone
    • 155-165: 10x [Green Iron Leggings] – 80x Iron Bar, 10x Heavy Grinding Stone, 10x Green Dye
    • 165-190: 25x [Green Iron Bracers] – 150x Iron Bar, 25x Green Dye
    • 190-200: 10x [Golden Scale Bracers] – 50x Steel Bar, 20x Heavy Grinding Stone
    • 200-210: 10x [Solid Grinding Stone] – 40x Solid Stone
    • 210-215: 5x [Golden Scale Bracers] – 25x Steel Bar, 10x Heavy Grinding Stone
    • 215-235: 20x [Steel Plate Helm] – 140x Steel Bar, 40x Solid Stone
    • 235-250: 15x [Mithril Coif] – 150x Mithril Bar, 90x Mageweave Cloth

    225-300 (Artisan)

    • 250-260: 20x [Dense Sharpening Stone] – 20x Dense Stone
    • 260-280: 40x [Thorium Bracers] – 160x Thorium Bar
    • 280-295: 20x [Imperial Plate Bracers] – 160x Thorium Bar
    • 295-300: 10x [Thorium Helm] – 120x Thorium Bar, 10x Star Ruby

    Blacksmithing Specialization

    Once you reach 200 skills in blacksmithing, you can choose to specialize in either armorsmithing or weaponsmithing. These specializations will allow you to craft more powerful and unique items that are exclusive to your chosen path.

    To become an armorsmith, you will need to complete a series of quests that will require you to craft various items and prove your skills. You can start the quest chain from either Grumnus Steelshaper in Ironforge or Okothos Ironrager in Orgrimmar.

    To become a weaponsmith, you will need to complete a similar quest chain that starts from either Ironus Coldsteel in Ironforge or Borgosh Corebender in Orgrimmar. Once you become a weaponsmith, you can further specialize in axesmithing, hammersmithing, or swordsmithing by completing another quest from the respective trainers.

    You can only choose one specialization, and you cannot change it later. Therefore, you should carefully consider which one suits your character and playstyle the best.

    Conclusion

    We hope this guide has helped you to level your blacksmithing skill from 1 to 300 in WoW Classic. Blacksmithing is a rewarding and fun profession that can enhance your character’s performance and make you some gold. However, it is also a costly and time-consuming profession, so you should plan and use the best resources available.

    This is everything you need to know about WoW Classic Blacksmithing Leveling Guide. Additionally, you can check our guide on Death King Blox Fruits: Location Guide and Palworld Wheat Seeds Location. Stay connected with GameEmpress.com to get the latest news and guides about the gaming world.

  • Is Pokemon GO Pay-to-Win? How Much Money Do You Really Need To Spend?

    Is Pokemon GO Pay-to-Win? How Much Money Do You Really Need To Spend?

    Is Pokémon GO a pay-to-win game? The response may depend on the circumstances in which the question is asked. Because there is no defined aim in this free-to-play game, users choose what they want to achieve.

    Based on this, the game’s microtransactions can be interpreted differently, making it a pay-to-win game in certain ways but not in others.

    To get to the core of this topic, it may be helpful to discuss how Pokemon GO may and cannot be called a pay-to-win game. Whether the game compensates players in a competitive sense for spending real-world money depends on what a trainer intends to do inside the game’s constraints.

    Is Pokemon GO pay-to-win?

    Many Pokemon GO players who believe the game to be pay-to-win do so through the prism of PvP, particularly the Master League meta, in which legendary and mythical Pokemon frequently dominate.

    Just Master League things. Lvl. 50 Shadow HUNDO Mewtwo v/s Lvl. 50 Shadow SHUNDO Mewtwo.
    byu/Giannis_Odegaard inpokemongo

    Given that many legendary and mythical species may only be gained through raids or limited-time events/research, obtaining those with high IVs demands significant effort.

    This is especially challenging because players who do not pay money on Pokecoins only get one raid pass every day. They can earn free Pokecoins by defending gyms, but this procedure consumes time/berries and has a maximum cap of 50 coins for each gym defense.

    In contrast, gamers who pay for Pokecoins can bypass the wait and continue raiding to their hearts’ delight.

    Furthermore, certain events demand players to pay real money for tickets that grant them access to Pokemon, research questlines, and incentives that free-to-play trainers do not receive.

    A particularly sore place for some players dates back to the Mythic Blade event when Keldeo was paywalled and hasn’t been made available since, though there is some rumor that it will become an Elite Raid boss.

    Given all of this information, Pokemon GO players who actively spend money to obtain more raid passes and event tickets are more likely to encounter powerful Pokemon, including finding their hundo (100% IV) versions and shiny variants at a higher rate than free players because they do not have to spend time accumulating Pokecoins and purchasing items in the shop when they run out.

    This can result in more money spent on store products, more strong GO Battle League PvP teams, and more rare’mons in a trainer’s collection, prompting some to label the game as pay-to-win. However, not every Pokemon GO user intends to gather shinies or form teams for Master League battles, which is where the pay-to-win claim becomes unclear.

    Examining How Pokemon GO Could not Be Deemed a pay-to-win Game

    While paying for microtransactions will help you acquire rare animals and win PvP fights, trainers who aren’t interested in either can still accomplish a lot in Pokemon GO.

    Players may still capture their favorite Pokemon from each generation and enjoy gameplay elements like raids, routes, and party play with their friends.

    Trainers can still access the majority of the things in the Pokemon GO market (save for select event tickets) by defending gyms and earning Pokecoins, and conserving Pokecoins judiciously may let them stock up on anything from Poke Balls to raid passes, storage upgrades, incense, lure modules, and more.

    Trainers who charge actual money may be able to obtain them sooner, but some gamers aren’t in a rush.

    Overall, if trainers want to enjoy the game without always topping the PvP charts or defeating Elite Raid monsters, they may do it without spending a dollar. Much of the game is still available to free-to-play gamers, and casual play requires no purchase.

    Verdict

    This brings us back to the question: Is Pokemon Go pay-to-win? Finally, if a player’s objective is to capture every last Pocket Monster and flashy version, or to dominate with a high-level PvP squad, the game might be classified as pay-to-win.

    Paid players have an advantage when it comes to raiding strong monsters, engaging in unique event segments, and completing exclusive limited-time research projects.

    Regardless, if a trainer wants to explore the game world, capture Pokemon they like, and enjoy the game in a casual and sociable setting, the game is unlikely to be pay-to-win.

    Players may spend money on microtransactions to gain faster access to things and activities, but if they don’t want to be the best of the best, there’s no real need to spend money.

    Overall, Pokemon GO is pay-to-win for the more competitive parts, but not for those who simply like playing the game and its features. Because there is no clear aim in the game and trainers may play as they like, spending money to “win” the game boils down to a player’s desires.

    If you are interested in knowing more articles related to Pokemon Go, you can check Dusk Form Lycanroc Pokemon Go and Buzzwole Weakness Pokemon Go. We appreciate your interest in our website! Make Gameempress.com your go-to site for gaming information.

  • Fortnite Chapter 5 Season 2 Skins Leaks: Get An Early Look At The Newest Cosmetics

    Fortnite Chapter 5 Season 2 Skins Leaks: Get An Early Look At The Newest Cosmetics

    According to leakers/data miners, multiple leaked Fortnite Chapter 5 Season 2 skins have been discovered online. While most are based solely on concept drawings from surveys, there are some references in the game’s file.

    Some data has also been harvested from within the game. As a result, they are most likely to appear in Chapter 5 Season 2 in some capacity.

    Even if they are not included in the future Battle Pass, they may appear in the Item Shop later or as NPCs. Given that Battle Pass skins frequently appear as characters on the island, this pattern is likely to continue. That being said, here are all of the leaked Fortnite Chapter 5 Season 2 skins thus far.

    Fortnite Chapter 5 Season 2 Skins Leaks

    The first of several leaked Fortnite Chapter 5 Season 2 skins is named Cerberus. According to the information gleaned from the files, there will be certain quests/challenges that reveal more about this individual.

    He’s already included in a mosaic within the game’s file, so leakers/data miners know what the skin will look like once it’s introduced to the game.

    It is anticipated that this fabled figure would be an opponent next season. Given that Cerberus is known as the hound of Hades, this makes sense. Nevertheless, it remains to be seen whatever way Epic Games intends to take this plot.

    Unlike Cerberus, who is only a concept art skin, Odyssey “Athena” has an in-game variation. As a result, the skin design shown will most likely be the final one included in the game. Leakers/data miners are convinced that she will appear in the Chapter 5 Season 2 Battle Pass.

    Given her relation to the next tale, she is considered to be a protagonist. This is predicated on the fact that her dialogues in the files are favorable.

    Last but not least, one of the rumored Fortnite Chapter 5 Season 2 skins will include a Metaverse-based Zeus. This is because leakers/data miners discovered proof of an NPC in development that can control and/or manipulate lightning.

    It’s uncertain whether he’ll appear in the Chapter 5 Season 2 Battle Pass, but considering his importance in Greek mythology, the possibilities are strong. However, if he becomes an NPC boss, defeating him in a fight might be challenging.

    Aside from the three previously revealed Fortnite Chapter 5 Season 2 skins, other others might be included in-game. Here is a comprehensive list of them:

    • Aphrodite
    • Apollo
    • Ares
    • Artemis
    • Hermes
    • Hades
    • Hephaistus
    • Medusa
    • Minotaur
    • Persephone

    In addition to these, there are a few more that leakers/data miners have been unable to identify or associate with mythological characters. On that topic, additional leaked Fortnite Chapter 5 Season 2 skins should become available once Chapter 5 Season 1 concludes.

    If you are interested in knowing more articles related to other games, you can check AC6 Patch 1.05 Leaks and BGMI 2.9 Update Leaks. We appreciate your interest in our website! Make Gameempress.com your go-to site for gaming information.

  • Elden Ring DLC Shadow Of The Erdtree Release Date: The Wait Is Over! Everything You Need To Know

    Elden Ring DLC Shadow Of The Erdtree Release Date: The Wait Is Over! Everything You Need To Know

    We finally got a look at the long-awaited DLC for Elden Ring, Shadow of the Erdtree, when From Software published the video in February.

    Players will go to the Land of the Shadow, where they will finally meet Miquella, the figure who has long been rumored to be the DLC’s focus. Miquella, the brother of the original game’s ultra-hard boss Malenia, was only briefly glimpsed in Elden Ring, hanging out of an egg in the backdrop of the Mohg fight.

    The slumbering empyrean will almost certainly appear as a boss, but one may hope that he will be an ally in this weird new country. The teaser, which you can see below, introduces a slew of new weaponry and enemies to put your talents to the test, including Messmer the Impaler.

    During my initial viewing of the video, I believed this ominous character was Miquella, however, if you wait for the Collector’s Edition information, it will reveal this character’s identity. Who is Messmer, and why are they attempting to remove the tarnish? Players will find out on June 21st!

    Elden Ring DLC Shadow Of The Erdtree Release Date

    Shadow of the Erdtree will be released on June 21, and the teaser teases new gameplay elements. Bandai Namco has shared a gameplay clip for the Elden Ring expansion Shadow of the Erdtree.

    The hefty 3-minute Shadow of the Erdtree video includes a spoiler warning for purist players. It showcases a large amount of the adversaries you’ll face.

    It also confirms that the expansion, which must be one of the most anticipated in years, will be released on June 21.

    The trailer features a cast of what appear to be bosses or mini-bosses, including a gigantic sentient steel trashcan full of fire, a head-devouring worm thing, a whirling ball of rags with a lion’s head, and a bone monster with a telescoping noggin riding atop a knackered-looking horse.

    Oh, and a zombie corpse whose struggle looks to start with the poor individual ripping a sword from his skull.

    So expect much more craziness from FromSoftware’s creative crew. “Pure and dazzling, he uses love to cleanse men’s hearts. The trailer’s narration begins: “There is nothing more terrifying.”

    In true FromSoftware form, it sounds like phrases spewed out by a hand-cranked gibberish generator, but you can guarantee there will be rich mythology to be dragged out by passionate YouTubers in a few months, once the game is out.

    Before this clip, all we had seen of Elden Ring Shadow of the Erdtree was a teaser picture showing the game’s setting dotted with ghostly gravestones. You may see them toward the beginning of the trailer.

    Elden Ring DLC Shadow Of The Erdtree Pre-Orders

    The publication of the trailer also signals the start of pre-orders for the game. You can get Elden Ring and the Shadow of the Erdtree expansion for up to £69.99.

    The expansion alone costs £34.99, but the edition that includes the digital music and art book costs £44.99.

    Those who pre-order the £69.99 bundle or the £89.99 Deluxe Edition (which includes art books and OSTs for both the original game and the expansion) will also receive a “bonus gesture” to use in-game.

    Is it not expensive enough for you? Bandai Namco will also release an Elden Ring: Shadow of the Erdtree Collector’s Edition for £249.99. It contains a physical art book, the soundtrack, and a 46cm-tall statue of Messmer The Impaler, one of the adversaries seen in the teaser film.

    The expansion will be available on the PlayStation 5, PS4, Xbox Series consoles, Xbox One, and PC.

    According to Bandai Namco, Elden Ring has sold over 23 million copies worldwide, making it the best-selling game in FromSoftware’s history.

    If you want to read more articles about other games, check out Madden 2025 Release Date and Apex Season 20 Release Date. We appreciate your interest in our site! Make Gameempress.com your go-to source for gaming knowledge.

  • Is Last Epoch On Steam Deck? Your Guide To Handheld ARPG Action

    Is Last Epoch On Steam Deck? Your Guide To Handheld ARPG Action

    Want to play Last Epoch on Steam Deck? We’ve covered all you need to know about how the action RPG runs on Valve’s portable powerhouse.

    The war for Eterra has begun, with Last Epoch now available on Steam. The brand-new action RPG blends time travel, dungeon delving, and in-depth character customization as you struggle to shift the timeline to a different path.

    There is an infinite amount of replayability as you travel through time, fighting evil civilizations and wrathful gods. With a plethora of classes to learn and many skill trees to manage, the Last Epoch is perfect for picking up and playing on the Valve portable.

    With that in mind, here’s all we know about whether Last Epoch may be played on Valve’s Steam Deck.

    Is Last Epoch on Steam Deck?

    Last Epoch PS5
    Last Epoch PS5

    Last Epoch may be played on the Steam Deck, however, Valve has officially categorized it as ‘unsupported’.

    According to the Steam website, the Last Epoch is not supported on the Steam Deck. Currently, Valve is “still working on adding support” for the game on the handheld.

    Throughout testing, Steam Deck Gaming saw that the game ran at roughly 60 FPS. However, due to the high number of NPCs in Last Epoch, FPS might periodically dip below 50 or 40.

    The Last Epoch system requirements only provide 22GB of install space, which isn’t much by today’s standards. However, if you intend to play, you need to ensure that you have adequate storage space on your Deck to avoid having to erase any prior games.