A Star Wars Open World First: No More Tower Climbing In Star Wars Outlaws

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Ubisoft’s upcoming open-world game, Star Wars Outlaws, breaks away from a common tradition seen in their games: climbing towers to reveal parts of the map.

According to Brian Shea from Game Informer, the creative director of Star Wars Outlaws, Julian Gerighty, confirmed that there won’t be any towers to climb in the game to unlock areas of the map.

Instead of using binoculars or other devices to uncover the map, players will explore naturally. As you move around and discover new places, the fog covering the map will gradually lift.

Climbing towers has been a popular activity in many games like Ubisoft’s titles Grow Home and Grow Up. However, relying on towers as a repetitive way to interact with a game world can feel artificial and predictable.

Star Wars Outlaws aims to provide a more immersive and natural experience. The developers want players to feel complete freedom in how they approach the game, moving away from typical open-world game mechanics like repetitive tower climbing.

The game’s focus is not just on combat, which goes beyond simple cover-based shooting. Star Wars Outlaws seems to be paying attention to important details, avoiding the trap of becoming a never-ending RPG filled with countless collectibles and unnecessary gameplay hours.

In summary, Star Wars Outlaws promises a fresh take on open-world gaming without relying on tired tropes like climbing towers to uncover the map, offering players a more dynamic and engaging experience in the Star Wars universe.

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