Tomb Raider Gameplay: In 2013, Crystal Dynamics and the European division of Square Enix released Tomb Raider, an action-adventure video game. It is the first part of the Survivor trilogy, which reconstructs Lara Croft’s beginnings, and the tenth major game in the Tomb Raider franchise. On March 5, 2013, Tomb Raider debuted on PC, PS3, and 360.
The primary objective of the game is to survive while exploring the island and its many tombs is a major part of the experience. After Square Enix’s purchase of Eidos Interactive in 2009, this is the first main series game to include multiplayer.
Immediately after the release of Tomb Raider: Underworld in 2008, Crystal Dynamics started work on Tomb Raider. Instead of making a sequel, the team chose to start again with Lara Croft’s backstory, much as they did with Tomb Raider: Legend. Yamatai is the island where the events in Tomb Raider take place.
Crystal Dynamics is incredibly excited about the future of Unreal and how it will help us take our storytelling to the next level. That’s why we’re proud to announce that our next #tombraider game is being built on Unreal Engine 5! pic.twitter.com/UFMiWzJAZc
— Tomb Raider (@tombraider) April 5, 2022
Lara, fresh from her training and not yet the seasoned explorer she is in later games in the series, must rescue her companions and flee the island while being pursued by a sinister cult. Camilla Luddington, not Keeley Hawes, will now be Lara Croft’s voice and on-screen counterpart.
The release date for the game was pushed back from late 2012 to March 2013. After its release, Tomb Raider was praised by critics for its graphics, gameplay, and Luddington’s performance as Lara, as well as for her character’s growth and development. However, the game’s multiplayer mode was met with mixed reviews, and some reviewers pointed out the game’s ludo narrative dissonance.
A record 14.5 million copies of Tomb Raider have been sold by October 2021, making it the franchise’s best-selling game. In January 2014, a remastered version of Tomb Raider called Tomb Raider: Definitive Edition was published for PlayStation 4 and Xbox One throughout the globe. Both Rises of the Tomb Raider (November 2015) and Shadow of the Tomb Raider (September 2018) are sequels to the original game.
Tomb Raider Gameplay
The gameplay of Tomb Raider is seen from a third-person viewpoint. Throughout the game, players assume the role of Lara Croft, the series’ protagonist. The game blends action-adventure, exploration, and survival aspects into a hub-and-spoke structure. Footpaths, improvised or preexisting zip lines and climbable tracks allow players to get about the island and between the camps.
The majority of Lara’s abilities are recycled from previous Crystal Dynamics games, with some new additions like stealth mechanics. Quick-time events, such as retrieving a piece of metal or fleeing a collapsing tunnel, occur at regular intervals throughout the game and typically at pivotal or rapidly unfolding story moments.
Many of the game’s combat features are ripped straight from Naughty Dog‘s Uncharted series, including the ability to free-aim Lara’s bow and the weaponry she salvages, fight in close quarters, and execute stealth kills. Players have access to a skill called “Survival Instinct,” which spotlights threats, collectibles, and things necessary to solve environmental puzzles.
The game features role-playing elements, such as experience points earned by completing challenges related to hunting, exploring, and combat, which can then be spent on improving the player’s character in a variety of ways, such as increasing the player’s inventory space for arrows and other ammunition.
Used materials found across the island may be crafted into new versions of weapons. Improved tools, weapons, and armor are unlocked for characters as they go through the game, albeit their introduction is usually tied to plot developments. Multiple side tasks, free-roaming over the island, returning to previously visited spots, and the hunt for hidden challenge tombs are all available to players outside of the main storyline.
Tomb Raider Development
After the release of Tomb Raider: Underworld, Crystal Dynamics divided into two groups: one started developing the next installment in the main Tomb Raider series, while the other began developing the Lara Croft spin-off series (debuting with Lara Croft and the Guardian of Light in 2010). While the official name of the game was still under embargo, Square Enix trademarked the tagline “A Survivor is Born” for the next Tomb Raider game in November 2010.
In December, Square Enix said that Tomb Raider has been in development for over two years. Studio president Darrell Gallagher said the upcoming game is completely different from the previous entries, calling it an “origin narrative” for Lara Croft and her new path.
As of January 2012, Crystal Dynamics global brand director Karl Stewart has said categorically that the game will not be coming to Nintendo’s Wii U device. According to Stewart, this is because the game was developed to be platform-specific before the Wii U was revealed, and the team would have had to design it significantly different and with unique capabilities if they had begun creating it for the Wii U. Deus Ex: Human Revolution developer Eidos-Montréal, located in Quebec, Canada, is responsible for the game’s multiplayer feature.
In May of that year, a postponement was announced, pushing the game back to the first quarter of 2013. Darrell Gallagher explained the delay by saying they were working on something fresh for this title. Playstation 4 players may now enjoy the Definitive Edition’s variable framerate (between 32 and 60 frames per second) (averaging 53.36fps). Both versions of the game feature a 1080p resolution, although the Xbox One version is limited to 30 frames per second (with an average of 29.98).
Tomb Raider Release
On March 5, 2013, Tomb Raider was launched for PlayStation 3, Xbox 360, and Microsoft Windows. However, the game was available in Australia a week earlier, on March 1. Tomb Raider launched in Japan on April 25. Feral Interactive published the game’s Mac OS X port on January 23rd, 2014.
In January 2014, a reworked version of Tomb Raider called Tomb Raider: Definitive Edition was released for PlayStation 4 and Xbox One with all of the game’s DLC and other features unlocked. Tomb Raider is the first game in the series to obtain an M rating from the ESRB owing to its graphic depiction of violence, blood and gore, and coarse language. Previous entries in the series were all given a T rating.
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