The developers of the Prince of Persia roguelike game had to change some parts of their game to avoid conflicts with another game in the series, Prince of Persia: The Lost Crown, which came out a few months ago.
Lucie Dewagnier, the game director of The Rogue Prince of Persia, told Edge Magazine that her team had to ensure their game didn’t interfere with The Lost Crown, a Metroidvania spin-off being developed at the same time as their roguelike game. While The Rogue Prince of Persia is released today, The Lost Crown was launched in January.
The Rogue Prince of Persia Early Access
The Rogue Prince of Persia is a 2D action platform game developed by Evil Empire. Players take on the role of the legendary Prince in the mythical city of Ctesiphon, once the heart of the Persian Empire.
The Rogue Prince of Persia is OUT NOW in Early Access on Steam 🤯
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Any Dead Cells fans here? pic.twitter.com/vZKi8ABkqJ
— Prince of Persia™ (@princeofpersia) May 27, 2024
The city is now on the brink of destruction after being invaded by the evil chief Nogai. Players must use various abilities across different areas to save the land.
In this game, players will move through randomly generated levels, collect and upgrade weapons, equip new items, unlock new gear at the Oasis, and gather allies to help save the city. The Rogue Prince of Persia is now available on PC through Steam Early Access.
How the Prince of Persia Roguelike Altered Its Story?
In her interview, Dewagnier explained that there were some minor issues early in development when both games were being made simultaneously. The roguelike’s story ended up with a setup similar to the Metroidvania game. “We needed to change things,” the game director explains, “but in the end, it was for the best.”
Ubisoft owns the rights to the Prince of Persia franchise, but Evil Empire is developing the Rogue Prince of Persia, best known as the developer of the acclaimed roguelike Dead Cells. Despite a few minor clashes over the narrative, Dewagnier says that Ubisoft allowed Evil Empire to create its version of this iconic character, with one exception.
“We cannot use the Sands of Time daggers because they belong to that trilogy,” Dewagnier explains. However, that was okay because Evil Empire “wanted to do something unique” anyway.
The roguelike emphasizes the Prince’s “acrobatic side,” the director points out. “He’s not a big hero with big arms and great strength – his main characteristic is agility, and we want to emphasize that with everything in the game.”
This approach is supported by the Prince’s limited magical abilities. His bola, which replaces the Sands of Time daggers, is the only magical item he automatically has, although he can claim other weapons from his enemies. Dewagnier says, “We’re trying to make the game plausible, so the only characters that use magic are the Huns.”
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