The Last of Us Part I on PC hasn’t been an easy launch. Players on PC have complained about crashes, performance problems, and many bizarre visual glitches. Now that some issues are becoming more widespread, Sony-owned developer Naughty Dog has begun to release bug fixes and look into additional bugs affecting PC players.
Last night, a new patch that fixes “several performance & hitch related issues impacting some users” was released on Steam and the Epic Games Store. It’s unclear what exactly has been set, and for some players, the Steam update was only 36 MB.
However, Naughty Dog has enabled additional crash diagnostic data. It is intended to assist the developer in looking into crashes caused by creating shaders and “other frequently reported stability issues.” “Closely monitoring player reports,” according to the development team, “and actively working on a patch with more bugfixes, to be released soon.”
Naughty Dog issued another hotfix on Thursday in the late afternoon. This includes fixes to enhance memory usage and performance and “additional diagnostics” to aid developers. Most of The Last of Us Part I reviews on Steam are still negative, with more than 60% doing so.
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Players on PC have reported sporadic crashes and stuttering, lengthy shader compilation times, and numerous visual glitches, such as characters in cutscenes becoming wet at random.
The Last of Us Part I’s PC debut was postponed by a few weeks by Naughty Dog, who stated that they wanted to “make sure that The Last of Us Part I PC debut is in the best shape possible.”
That has not happened, and many fans are now wondering if this PC port was hurriedly released to capitalize on rising game sales following HBO’s well-received The Last of Us TV series.