The Elder Scrolls V Skyrim Bethesda RPG: How do Skyrim’s culture and economy function in reality? While tearing through bandit-infested dungeons and mines, this is a question that frequently crosses my mind. It appears that someone else has begun trying to put together the logistics of the open-world game’s landscape as well.
Although Bailey Trappe’s recently trending tweets are clearly in good fun, they do raise the question of how Skyrim truly runs given the current state of its infrastructure.
The game is obviously not based on reality, but it’s still entertaining to attempt to figure out how the NPCs manage to get by in the face of robbers, civil strife, and an astonishingly low number of farms given the size of the people.
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The Elder Scrolls V Skyrim Bethesda RPG
Bailey Trappe’s thread begins with the topic of food. How do people in Skyrim get their food when there aren’t many farms? Just how many people have jobs? We checked the jobless rate in Whiterun, Skyrim, and found that it was significantly greater than we had anticipated.
Well, the game only has 13 farms and about 600 non-player characters (NPCs) you can interact with; of these, a little over 1000 have unique names. When you factor in Skyrim’s other NPCs and adversaries, you rapidly realize that there won’t be enough food for more than a thousand people. Due to the small size of these farms, half of the population has only eaten one lettuce leaf despite it taking ten or more game days for food to regenerate.
It’s an issue, as Trappe points out, that there are only two Meaderies in the entire globe of Skyrim, despite the fact that mead is used constantly. Either there are hidden supplies in every inn’s basement, or every inn is brewing its own.
A question concerning the robbers: Indeed, that’s been taken into account as well. The moment you get rid of one, another appears, and you’ll have to keep doing that forever. They have mines, set up strongholds and camps, and randomly attack individuals. How nothing is constantly on fire here is beyond me.
To which Trappe adds, “I don’t know if the bandit organizations in Skyrim are organized in any way, but if they are, they definitely have a more genuine claim to authority than anyone else.” “In Whiterun hold alone, they have roughly a million outposts and control all the forts and most of the mines.”
Skyrim’s exports are nothing to write home about; whoever wins the civil war there will be in for a rude awakening when they learn that all they can ship to neighboring territories is 10 bottles of mead and a wheel of cheese.
No matter how many dragons soar through the air or how many times one person yells at passers-by till they jump off a cliff, it seems as though Skyrim’s issues will never stop. Until you change your approach, you will never succeed. But if you want to know, even more, you can read Bailey Trappe’s Twitter thread.
Is that what you’re saying? Yes, of course not, but it’s still entertaining to imagine how badly off the nation of Skyrim would be if everyone just sat around doing nothing and robbers and dragons divvied up the few remaining resources.
If this has piqued your interest in playing Skyrim again, we have a comprehensive guide on the game’s console commands and cheats, as well as a list of the finest Skyrim mods to enhance your experience. Everyone could use some extra food, so maybe you could spawn some more.
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