The Callisto Protocol Game Review: I was initially astonished to learn more about this universe. I’m in when your horror story begins with a sci-fi plane crash, and the protagonist is taken away by substantial robotic guards to prison (played by a confident Josh Duhamel, who recently made a mean Harvey Dent/Two-Face in The Killing Joke animated two-parter).
The Callisto Protocol’s first mystery is quite intriguing. What exactly is going on in this universe? How are you going to escape? What’s the problem with the organic Resident Evil-Esque creatures? Being a prisoner immediately distances you from and grounds you in this reality.
Playing through the gradual buildup is entertaining, and the pitch for “a prison escape with monsters” must have been brutal. All of this is pitched with somewhat convincing character designs and some passable acting, but as the secret sauce is dumped on your plate, Callisto Protocol doesn’t deliver. Things get less intriguing as you advance.
A handful of the monsters that take center stage are more bothersome than dangerous. When things start to feel manufactured, Callisto Protocol primarily depends on jump scares, which drains away a lot of the genuine tension. Around an hour in, you’ll obtain your first gun—a pistol—and begin fighting these animals with a melee weapon (a crowbar, which is shortly swapped out for an upgrade called a shock stick).

It features every aspect of the survival horror genre, including limited supplies of weapons and ammunition. There is even a special stomp button that squishes out stuff from slain adversaries in a very (welcome) arcade-like manner. On paper, this seemed to be a suitable method of creating a survival horror game, but the seams gradually fell apart.
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For starters, the dodge method is entirely absurd. To avoid opponent assaults, it pushes players to press one of the analog sticks’ directions, then switches the sticks’ directions for succeeding blows. Callisto Protocol seems manageable when used alone.
However, the clunk can get awkward in the uncommon passages where more adversaries are introduced, especially while decoding adversary motions. Adding QTEs for good measure is risky, but I can avoid another left hook by turning them off in the options panel.
A new update is available for all platforms. Look for combat improvements, performance and stability fixes, localization optimizations, and general quality of life changes. We’re listening and grateful for your feedback. More to come.
— The Callisto Protocol (@CallistoTheGame) December 15, 2022
Quick-firing is an excellent, partially completed mechanic after a reticle appears on-screen following a melee attack. It’s a rapid draw shot targeting a vital enemy body section. It felt genuinely action-hero fantastic to execute it quickly and follow it up with another melee attack.
There are moments of brilliance throughout Callisto that serve as a constant reminder that some of these creators also worked on Dead Space. If you enjoy navigating complex systems, you might find it challenging, especially on regular difficulties or higher (which, if the opportunity ever presents itself, would be a wonderful PS+ or Game Pass wager).
Indeed, I did! This is such a strange game to evaluate since, while I did get used to it, I find it incredible that some of these elements made it past the conception stage. It’s as if someone tried to reimagine how survival horror action systems ought to operate, and nobody objected.
Experience The Callisto Protocol’s evolution of survival-horror through the next gen immersion of PS5: https://t.co/xeOc68ihVP pic.twitter.com/mYaOFikc83
— PlayStation (@PlayStation) December 13, 2022
I understand why it’s caused such controversy, and I have certainly played worse. Still, in addition to the technical issues, it’s evident that this game might have benefited from additional time in the oven. As I previously mentioned, I played it after applying some patches.
While I didn’t have any significant crashes or alarming framerate difficulties, I encountered audio glitches (where some robust dialogue wouldn’t even play, despite having subtitles). Additionally, in 2022, listening to audio logs while stationary is a choice.
Checkpoints are also amateurish: depending on the checkpoint, you can recreate everything you did, including patiently purchasing safe zone improvements and waiting for them to 3D print for minutes at a time. Like many other things that Callisto Protocol accomplishes, the linear structure could be controversial, but I genuinely liked it.
Capture the beauty and brutality of Callisto using #TCPPhotomode pic.twitter.com/POGeEH3pww
— The Callisto Protocol (@CallistoTheGame) December 16, 2022
Callisto offers some freedom with undiscovered rooms, additional ammo caches, or improvements, all with the generally welcome weight of inventory management. Open-world/live service games already dominate the market. It seems like a victory when you have enough ammunition to defeat an adversary because you took the time to find a hidden region.
Callisto Protocol arguably would have been more successful if it had overcome its obstacles and had a smoother launch. There is something here, so I hope they take much of the criticism to heart if they want to release a sequel.
Final Lines
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