Overwatch 2 Patch Notes: A hotfix for Overwatch 2 from Blizzard has been published, balancing out several characters. After Season 2 premiered, it could do so very swiftly because of a new hotfix method. As a result, Blizzard may make minor balance adjustments right away instead of waiting weeks for platform certification.
This week, Team 4 declared that it would soon be making modifications to Sojourn, Doomfist, Ramattra, Roadhog, and Tracer. This time around, Roadhog was omitted, but Blizzard also changed Orisa, Ana, and Kiriko. After the Season 2 launch update, Doomfist was unquestionably too powerful.
He is now less resilient, and Rocket Punch has a longer cooldown, which is a blessing. The damage falloff for Orisa’s primary fire has been increased, and her Terra Surge ultimate has been improved. Ramattra needed a boost, but I’m not sure whether these modifications weren’t a bit excessive.
He gains additional armor and a speed boost when he transforms into his adversary form. That might make him feel more oppressive, especially when combined with Kiriko’s ultimate and Lcio’s speed increases. When his ultimate is engaged, he will move more quickly, making it harder to flee.
Significant (and perhaps much-needed) nerfs were applied to Sojourn. One reason is that Power Slide has a longer cooldown. Her disruptor shot will no longer impede your movement if you get caught in it, and her primary fire has a broader area of effect. There may have been one too many abilities with a slowing AOE with Ramattra now in the mix.
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The damage output of Tracer has decreased (somewhat reversing a Season 2 launch change), while Kiriko’s Protection Suzu’s invulnerability duration has decreased, possibly to make up for the shorter cast time. Thoughts on Ana boosts are always welcome. Longer effect duration for the Biotic Grenade and more damage and healing output for the Biotic Rifle? Yes. Give me. The game’s best hero just got a little bit better.
Here Are The Full Overwatch 2 Hotfix Patch Notes For December 15:
Tank
Doomfist
Rocket Punch
- The cooldown increased from 3 to 4 seconds
Power Block
- The minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage.
‘The Best Defense…’
- Temporary health gained per target hit with abilities decreased from 40 to 35.
We took some time to assess Season 2 and made some quick changes to improve your experience!
🔥HOTFIXES COMIN’ IN HOT 🔥
👊Doomfist tuned
🤖Ramattra & Orisa buffed
🎯Ana gets some upgrades
🦿Sojourn abilities re-tuned
& More!Full patch notes 📝 https://t.co/w2506s55gz
— Overwatch (@PlayOverwatch) December 15, 2022
Orisa
Terra Surge
- Now pierces through barriers upon impact
Augmented Fusion Driver
- Damage falloff range increased from 15 to 25 meters
Ramattra
Nemesis Form
- Movement speed increased by 20%
- Armor bonus increased from 150 to 225
Void Barrier (Omnic Form)
- Cooldown reduced from 15 to 13 seconds
Damage
Sojourn
Railgun
- The primary fire spread increased by 28%
Disruptor Shot
- No longer slows enemy movement
Power Slide
- Cooldown increased from 6 to 7 seconds
Getting absolutely gapped on Ramattra?
Let @JoystickOW, @AceOFSpadesOW, and @DramaKingMatt walk you through the best ways to get value out of Overwatch 2's newest omnic tank! pic.twitter.com/uMbQxB4lE3
— Houston Outlaws (@Outlaws) December 14, 2022
Tracer
Pulse Pistols
- Damage reduced from 6 to 5.5
Support
Ana
Biotic Rifle
- Damage and Healing risen from 70 to 75
Biotic Grenade
- Effect duration increased from 3 to 4 seconds
Kiriko
Protection Suzu
- Invulnerability duration reduced from 1 to 0.85 seconds
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