Modern Warfare 2 Is A Call Of Duty GameThe sixth main Call of Duty game, and Infinity Ward’s fourth is called Modern Warfare 2. Activision released it for PC, PS3, and Xbox 360. The game was unveiled officially on February 11, 2009, and it was made available to the public on November 10, 2009. It’s a continuation of the same plot and gameplay as its predecessor, Call of Duty 4: Modern Warfare.
The other two Call of Duty games that came out at the same time were Call of Duty: Modern Warfare: Mobilized for the Nintendo DS and Call of Duty: Modern Warfare: Reflex Edition, a port of Call of Duty 4: Modern Warfare for the Wii system. A comic book series, dubbed Modern Warfare 2: Ghost, was also created based on a playable character in the game.
Call of Duty: Modern Warfare 3, the game’s sequel, came out on November 8, 2011. Reviews for Call of Duty: Modern Warfare 2 have been overwhelmingly good, with the game earning a 94% aggregate score on Metacritic. The game has been praised for its robust multiplayer mode.
Activision announced on January 13, 2010, that sales of Call of Duty: Modern Warfare 2 had surpassed $1 billion. Call of Duty: Modern Warfare 2 for Xbox 360 becomes Xbox One backward compatible on August 28, 2018. The PS4 version of the single-player campaign was updated and released on March 31, 2020. The game’s Xbox One and PC releases occurred on April 30, 2020.
Campaign
Taking place five years after the events of Call of Duty 4: Modern Warfare, Modern Warfare 2 picks up where its predecessor left off.
Synopsis Of The Action
In 2016, Ultranationalists capture control of Russia, proclaiming Imran Zakhaev a hero and martyr before erecting a statue of him in the center of Red Square, despite the best efforts of the United States Marine Corps and the Special Air Service. One of Zakhaev’s former lieutenants, Vladimir Makarov, launches a five-year campaign of horrific terrorism against Europe. Pfc.
Joseph Allen of the United States Army supports Sgt. Foley is teaching Afghan soldiers until he is summoned to lead a training session supervised by Lieutenant General Shepherd, who is recruiting one of the Rangers for a special operation. Once Allen and the rest of the 75th Ranger Regiment have finished the training, they will aid in the capture of a city from local OpFor forces.
Due to General Shepherd’s high regard for Allen’s skills, Allen has been enlisted in his special, multinational counterterrorist organization, Task Force 141. Captain “Soap” MacTavish and Sergeant “Roach” Sanderson, two other members of 141, sneak into a Russian airbase in the Tian Shan mountains to recover an Attack Characterization System (ACS) module from a lost satellite. Soap gives Roach orders to lay explosives to cover their escape during the invasion, but Roach is captured while getting the ACS. Both men steal the module and run away while being followed by the enemy.
Later, the CIA sends Allen to Russia on a covert assignment, where he and Makarov, posing as terrorist Alexi Borodin, murder innocent bystanders at Moscow’s Zakhaev International Airport. Despite their success in avoiding capture by Russian soldiers, Allen is killed during extraction because Makarov knows who he is and plans to use his body to incite a conflict between Russia and the United States of America. The ACS module MacTavish and Sanderson obtained had already been compromised when they recovered it, so Russia retaliated by launching a large surprise invasion of the United States, bypassing its early warning system.
Foley, a Sergeant in the 75th Ranger Regiment, is in charge of defending a northern Virginia suburb against invading Russian paratroopers alongside Cpl. Dunn and Allen’s successor, Pvt. James Ramirez. Shepherd phones Foley and tells him to have his team extract an HVI during their attack on a Russian-occupied neighborhood.
Shepherd claims the HVI provides crucial intelligence for the war effort. Sgt. Foley and his team arrive at the HVI’s hideout to find it broken into, the HVI dead, and several other dead troops with strange tattoos. While Dunn examines the dead for information, Foley notes that the safe room was not broken into violently.
In the end, they make their way to war-torn Washington, D.C., where American and Russian soldiers are vying for control. To free the evac location at the Washington Monument from Russian control, Sgt. Foley and his team head to the Department of Commerce, which is now under Russian occupation. They later offer U.S. soldiers air support from a helicopter, only to be quickly shot down. With their ammo running low, the squad makes one last stand against the Russian Army before being blinded by a lightning strike.
Evidence linking Makarov to the airport slaughter disappeared along with Allen, prompting Task Force 141 to look for other leads. The group follows leads on Makarov’s contact, weapons dealer Alejandro Rojas, to a Favela in Rio de Janeiro. Rojas informs them that Prisoner #627, Makarov’s sworn nemesis, is being held in a Russian gulag in Petropavlovsk.
Shepherd orders the Task Force to enter an offshore Russian oil rig, free some hostages, and then attack the gulag. The Task Force launches an assault on the jail and frees 627, who turns out to be Captain John Price, held captive since Operation Kingfish. Price accepts Soap and Shepherd’s offer to assist in their search for Makarov, and in exchange, Soap gives Price control of the Unit.
Despite Shepherd’s insistence that they keep looking for Makarov, Price has decided that they should focus on bringing peace to the United States first. To put an end to it, he momentarily goes rogue and leads the 141 on a raid of a Russian port, where they take command of a nuclear submarine. Price fires a missile towards the nation’s capital from the sub. He triggers the explosion high in the atmosphere, destroying the International Space Station and releasing a powerful electromagnetic pulse that disables electronics on both sides and gives the United States a slight advantage.

Shepherd finally catches up with the pursuers and hops on a Pave Low, but Price shoots out the rotor, forcing a crash landing. In doing so, Price and Soap go tumbling over a waterfall. Soap jumps up, stunned by the fall, and approaches the downed Pave Low with just his knife. As soon as he spots Shepherd, he makes his move.
In retaliation, Shepherd throws Soap onto the wreckage of a car and stabs him in the chest, knocking him unconscious for a moment. Shepherd then explains why he turned on Task Force 141, saying, “I lost 30,000 soldiers in the blink of an eye.” As Soap regains consciousness, Shepherd empties his.44 Magnum, claiming that one of the rounds is intended for Soap and the other is intended for Price.
Before Shepherd can fire at Soap, though, Price has already tackled him, and the two are now engaged in a vicious fist brawl. Despite Price’s valiant efforts, Shepherd winds up on top. However, a seriously wounded Soap is able to free the knife from his chest and hurl it into Shepherd’s left eye, killing him instantly.
Actions For The Campaign
Locations
- Brazil; Rio de Janeiro
- The United States Capital: Washington, DC
- Afghanistan
- Commonwealth of Virginia, United States of America
- Siberia
- It’s a flight to Zakhaev Airport
- Satellites orbiting the ISS
- the Tian Shan Mountains in Kazakhstan
- Separation between Georgia and Russia
- Afghan Airfield Fire Control Phoenix
- The Oil Rig Vikhorevka 36
- Russia’s Petropavlovsk Gulag
- Graveyard of airplanes in Afghanistan
- Afghanistan’s Shadow Company’s Underground Networks
- Showcase of Modern Warfare 2, Encino, California
Gameplay
Call of Duty: World at War is mechanically identical to Call of Duty 4: Modern Warfare. There have been several adjustments done; The new HUD is a vast improvement over the one found in Call of Duty 4: Modern Warfare, both in terms of aesthetics and legibility on smaller screens.
When the player is hurt, blood will now spill across the screen. This effect wears off with time, and you can still see through the blood. While the option to use Create-a-Class does not change until level 4, there are some new features available once you get there.
Equipment is a new slot in which the player can equip something other than the normal M67 Frag Grenade, such as a Blast Shield, Claymore, C4, Throwing Knife, or Semtex. Instead of just handguns in prior games, players now have access to shotguns, machine pistols, handguns, and launchers as secondary weapons.
The Create-a-Class interface, like the HUD, has been reworked since the last game and is now considerably more streamlined and user-friendly. In addition to player-made classes, the game comes with five pre-made classes to choose from. Unlike in previous games, however, these pre-made classes make use of weapons and equipment that are only unlocked at higher levels.
A new feature called “In-Game Host Migration” has been added, which means that if the host of a multiplayer game quits, the game will pause for a few seconds to pick a new host and then continue where it left off, avoiding the common but frustrating scenario of the game abruptly ending with no or inaccurate results.
The idle wobble of unscoped guns and AK-47s modified with accessories (other than the ACOG Scope) has also been eliminated. The user must complete a challenge for each perk in order to gain access to its Pro version. Once a Pro upgrade is unlocked, it will replace the current perk with an improved one. Split Screen allows players to build their own classes rather than using the game’s premade options.