League of Legends Season 14 has been a very explosive and exciting shift to the game, with players seeing large adjustments to items, new and improved neutral objectives, massive map topography modifications, and many other elements that have been altered or added to LoL.
That being said, Rioters are quick to make adjustments and balancing tweaks to ensure that the meta remains fair and engaging, while also providing fun build paths and champions to try out while everyone is still figuring out the best ways to win their games.
All The Icons and Emotes For Patch 14.3 Have Been Revealed. #LeagueOfLegends https://t.co/PbfM3O3xuW
— GameRiv (@GamerivGames) January 22, 2024
We’ll go over all of the datamined changes for League of Legends’ next 14.3 patch, which will be released on February 7, 2024. Of course, all of this information is subject to change as Riot Games may change the figures or numbers, but we will ensure that this post is updated anytime new information becomes available.
LoL Patch 14.3
Champions
Illaoi
Passive: Prophet of an Elder God
- Tentacles have a data value that indicates they gain a 125 range bonus
Udyr
Passive: Bridge Between
- No longer replaces Ultimate Hunter with Relentless Hunter
- Now notes Udyr’s passive will benefit from Ultimate Haste effects
Yorick
Q: Last Rites
- Mana cost reduced: 25 >>> 20
- Heal no longer doubled when below 50% HP
- Now heals an additional 4 – 8% missing health
- Healing reduced by 50% against minions
E: Mourning Mist
- Cast time reduced: 0.33 >>> 0.25 seconds
- Now visually arcs higher
R: Eulogy of the Isles
- Maiden mark proc cooldown removed
- Maiden mark damage reduced: 3% – 9% max HP >>> 2% – 4%
Items
Echoes of Helia
- Heal per shard increased: 20 >>> 40
- Max heal at 3 shards: 60 >>> 120
- Damage per shard reduced: 55 >>> 45
- Max damage at 3 shards: 165 >>> 135
Eclipse
- Percent target HP reduced: 8% for melee, 4% for ranged >>> 6% for melee, 3% for ranged
Hextech Alternator
- Damage adjusted: 50-125 (based on champ level) >>> 65 constant
Hextech Rocketbelt
- Damage reduced: 125 +15% AP >>> 100 + 10% AP
Kraken Slayer
- AD increased: 40 >>> 45
- Base damage removed
- AD scaling changed: 65% total AD >>> 180% base AD
- Repeat target ramping reduced: x1.5, then x2.0
Lich Bane
- Spellblade base AD scaling: 100% >>> 75%
Luden’s Companion
- AP increased: 90 >>> 100
- Damage per stack changed: 40 +8% AP >>> 45 +4% AP
- Max damage at 6 stacks: 110 +22% AP >>> 124 +11% AP
Malignance
- AP increased: 80 >>> 90
- Damage per second reduced: 60 + 6% AP >>> 60 + 5% AP
- MR shred changed: 6-12 (based on champion level) >>> 10 flat
Profane Hydra
- Passive total AD scaling increased: 40% for melee, 20% for ranged >>> 50% for melee, 25% for ranged
- Active total AD scaling when target is below 50% reduced: 150% >>> 130%
Redemption
- Damage target total HP scaling reduced: 10% >>> 8%
Statikk Shiv
- Cost reduced: 3000 >>> 2800
- Damage to champions changed: 100-180 (at levels 6-18) >>> 90 constant
Stormrazor
- Attack speed increased: 15% >>> 20%
- Base damage increased: 90 >>> 100
- Total AD scaling removed: 25% >>> 0%
Stormsurge
- AP increased: 90 >>> 95
- Base damage changed: 100-200 (based on champion level) >>> 140 constant
Stridebreaker
- HP increased: 400 >>> 450
- AD decreased: 55 > 50
- New recipe: Phage + Pickaxe + Dagger + 725 Gold >>> Tiamat + Phage + Dagger + 700 Gold
- Is now unique with other Tiamat items
- Cooldown decreased: 20 seconds >>> 15 seconds
- Active now deals 80% total AD physical damage to enemies hit and slows
- Passive now deals 40% melee, 20% ranged total AD physical damage to nearby enemies
Sundered Sky
- HP increased: 300 >>> 450′
- AD decreased: 55 >>> 45
Titanic Hydra
- HP increased: 500 >>> 550
- Active damage total HP scaling: 6% for melee, 3% for ranged >>> 4% for melee, 2% for ranged
You might also be interested in the patch notes for Valorant 8.01 and The Finals 1.5 .