After a new major order was introduced on Meridia, Helldivers 2 players faced a problem. Instead of being able to destroy the supercolony, they have encountered a spawn issue that makes the mission much harder than Arrowhead Game Studios planned. It’s been a tough month for Helldivers 2.
Fans were unhappy when a PlayStation Account Link requirement was announced, causing a lot of frustration. After pushback from the fans, the requirement was removed. While that issue is mostly resolved, Arrowhead Game Studios has continued to develop the game’s main story with a new major order.
Helldivers 2 is Getting a Major Order
Helldivers 2 developer Arrowhead plans to release a hotfix quickly after players reported a serious bug with the current Major Order.
The latest Major Order, called Operation Enduring Peace, aims to destroy Meridia by turning it into a giant black hole using weaponized Dark Fluid. Players think the destruction of Meridia and its supercolony might lead to a new faction, possibly the long-extinct Illuminate.
MAJOR ORDER: OPERATION “ENDURING PEACE”
The time has come. We must eradicate the Meridia Supercolony via experimental deployment of weaponized Dark Fluid.
The destruction of an entire planet is a tragedy – but the tyrannical Terminids leave us no choice. Good luck, Helldivers. pic.twitter.com/155a9bCnfV
— HELLDIVERS™ 2 (@helldivers2) May 30, 2024
However, players soon noticed a problem with the Major Order. Bile Titans and breach holes were spawning right on the objective, making it very hard to complete, especially on higher difficulties. Some players called the Major Order a “broken mess.”
In a post on the Helldivers Discord, community manager Baskinator confirmed that a hotfix is on the way: “Thank you to everyone who told us about the spawning bug in the current Major Order. We are working on a hotfix and will deploy it as soon as possible. We’ll let you know when it’s available.”
Hopefully, this hotfix will come out soon, since the Major Order expires early next week. Some players are asking Arrowhead to extend the Major Order so more people can play it after the bug is fixed.
Major Issues Found in Helldivers 2’s Latest Major Order
The same dark fluid that turned some scientists into spaghetti in Helldivers 2 is now being used to destroy a Terminid supercolony in the latest major order. But there’s a problem—the missions involving this dark fluid are extremely hard, and not in a “get better” or “play on an easier level” way. Something is wrong.
Here’s how the mission is supposed to go: You and three teammates land in Meridia, a supercolony that needs to be destroyed. You call in a dark fluid backpack (which can also be used as a jetpack) and rush to a drill site. You set up a drill, defend it, and then escape.
MY BROTHER IN CHRIST THIS IS A TRIVIAL DIFFICULTY MISSION
byu/1_ConvoBreaker inHelldivers
But the Terminids don’t want you there, which makes sense since it’s their supercolony. The difficulty is expected, but bug breaches, where Terminids come out of holes, can spawn anywhere with no restrictions. Shriekers (flying bugs) are also a huge problem, showing up in massive numbers even on easier levels.
For example, one player was overwhelmed by a swarm of these flying bugs on the game’s “Trivial” difficulty. There’s a big difference between a challenge and your drill getting instantly destroyed by a bile titan spawning too close, or new players being overwhelmed by flying bugs. Most players on the game’s subreddit agree that something is wrong.
Helldivers 2 to Fix Annoying Bug in Meridia Major Order
The new Helldivers 2 Major Order is called Operation Enduring Peace, where players must destroy the Meridian supercolony. To do this, players get a new experimental weapon made of Dark Fluid.
People are missing the point…
byu/Funny_Employer_8802 inHelldivers
They need to carry a backpack of Dark Fluid, find a drill site, defend it while the weapon arms itself, and then escape. However, players have found this mission to be harder than expected.
Players trying this mission on Meridia have noticed that Terminids can spawn almost anywhere, making the mission feel broken, even on the easiest level.
Many posts and videos online show the spawn issues, with breaches opening right next to the drill, making it much harder to defend than usual. Also, the flying Terminid enemies, called Shriekers, appear in huge numbers. Reddit user 1_ConvoBreaker showed a large swarm of them even on the Trivial Difficulty level.