A new Gotham Knights gameplay reveals the game’s day-night cycle and dramatic villainous events. Players will be able to handle Batgirl, Robin, Nightwing, and Red Hood as they protect Gotham alone or with a multiplayer partner in the open-world superhero simulator.
Gotham Knights gameplay videos have focused on the game’s combat system and RPG features, and now a new video discusses the game’s open-world principles.
Gotham Knights, developed by WB Games Montreal, will allow players to become Gotham’s newest protector following Batman’s untimely demise. Each of the game’s four playable characters will have unique skills and playstyles, and RPG aspects will allow players to further customize the experience with powers and gear.
Red Hood, for example, is a close-range brawler with ranged weaponry, while Nightwing uses swift, acrobatic melee attacks. The core plot of Gotham Knights will revolve around the secretive Court of Owls organization, but other villains will also come to wreak havoc on Gotham in the absence of the Dark Knight.
Gotham Knights, for example, will include Harley Quinn as a boss, and supervillain encounters will reportedly have a lasting impression on the city.
IGN has posted a new Gotham Knights gameplay video to YouTube, revealing fresh insights about the superhero simulator’s open-world framework. The game will now take place across several nights rather than just one, with players returning to the Belfry hub during the day.
This will make the environment feel much more immersive, with stories unfolding over multiple nights. Crimes in-game range from procedurally generated muggings to large-scale bank heists, and investigations can alert players to impending crimes.
Gotham Knights will also feature significant Villain Night events that will take over a night and demand the player’s attention by modifying the game world.
Gotham Knights Gameplay
As the revived Red Hood and the acrobatic Nightwing go about their crime-fighting business in Gotham’s weary streets, game director Geoff Ellenor walks us through the gameplay. Let’s go over some of the most intriguing portions of film available:
Combat
We get an excellent sense of what Gotham Knights will be like, thanks to Nightwing and Red Hood. Nightwing’s combat is all-around momentum, so bouncing between foes and using speed to crowd control are all part of the game.
Red Hood employs non-lethal firearms (yeah, okay) to pepper burst-fire rounds at foes, as well as the ability to lay (presumably non-lethal) grenades and explosives on enemies, which can be detonated on the spur of the moment to deal more significant damage to groups of thugs.
Both vigilantes may work together to deliver beatdowns on foes, and it appears that keeping incoming goons away while working together to tackle more immediate dangers will be the essential element of the game here.
Given that there are visible damage statistics (which you can turn off) and more RPG components in the game, it feels like this will play more like Marvel’s Avengers than prior Arkham games. Is this a positive development? No, in my opinion. But there’s only so much you can analyze without actually holding the book.
Traversal
We get an excellent sense of what Gotham Knights will be like, thanks to Nightwing and Red Hood. Nightwing’s combat is all-around momentum, so bouncing between foes and using speed to crowd control are all part of the game.
Red Hood employs non-lethal firearms (yeah, okay) to pepper burst-fire rounds at foes, as well as the ability to lay (presumably non-lethal) grenades and explosives on enemies, which can be detonated on the spur of the moment to deal more significant damage to groups of thugs.
Both vigilantes may work together to deliver beatdowns on foes, and it appears that keeping incoming goons away while working together to tackle more immediate dangers will be the essential element of the game here.
Given that there are visible damage statistics (which you can turn off) and more RPG components in the game, it feels like this will play more like Marvel’s Avengers than prior Arkham games. Is this a positive development? No, in my opinion. But there’s only so much you can analyze without actually holding the book.
Crafting
Destiny has a lot of things to answer for. The menu UI appears to be a cross between Destiny and Diablo, complete with tiered colors for exotic and rare goods and resources that appear to have been ripped wholesale from the Season of the Taken or something.
What follows is standard fare for anything like this: atomized stats, crafting tabs, modding tabs, the ability to disassemble whatever suit you’ve constructed, and nodes for upgrades and chips.
We had anticipated that the game’s customizing would be more akin to, say, Injustice 2 – where you can add modular sections to the armor – but instead, it appears to be primarily wholesale costumes and looks that you can swap for different resistances and benefits.
Given this, we recommend visiting our Blue Protocol Release Date 2023 page for the most up-to-date information on the game’s editions and modes. Stay up to date with GameEmpress.com for the most recent gaming news and guides.