Darktide Psyker: In Warhammer 40,000: Darktide, the Psyker is the anti-elite mage archetype character who uses Immaterium powers. In comparison to other classes in the main Darktide game, the Psyker can pick out elite adversaries and do massive amounts of damage to essential targets.
Your teammates will depend on you to aid them through some of Darktide’s most challenging situations, so you must exercise extreme caution in how you position yourself and use your abilities. Here is a practical Darktide Psyker guide that contains all the information you need to know about the local witch in Tertirum.
Darktide Psyker Skills
Psychkinetic’s Fury
This powerful shockwave launched before you, knocking adversaries off balance and using up half of your peril. The mechanic of risk is created when you use your Blitz skill or the unique Psyker Staves of your class. When using a Power Stave, Power Sword, or your Blitz ability, you can drain Peril.
Iconic: Warp Siphon, when you use your Blitz skill, Brain Burst, to defeat an opponent, you get a Warp Charge. Warp Charge adds 3% more damage to everything you deal. Inner Calm: 10% less peril is present.
Allies in coherency with you earn +10% damage to elite foes thanks to your aura, Kinetic Presence. Blitz: Brain Burst: Your Blitz ability is an intensely damaging single-target charged strike. You obtain an extra stack of Warp Siphon if your target perishes.
Tier 1 (Level 5) Talents
Kinetic Transference: After using Brain Burst to defeat an adversary, you will quickly gain 30% more toughness. When you kill an enemy with a warp assault, you earn 10% more toughness thanks to warp absorption. For every 10% of danger that is quelled, replenish 5% of toughness.
Tier 2 (Level 10) Talents
Psykinetic’s Fury: Depending on your level of peril, force weapon attacks do 5–15% more damage. Gain 6% more peril resistance with Inner Tranquility for each Warp Charge you possess. Wrack and Ruin: When an elite or specialist is killed with Brain Burst, all foes are dealt two stacks of Soulblaze (a damage-over-time effect).
Talents at Level 15 (Tier 3)
Psychic Communion: You have a 4% chance to receive a Warp Charge when you or an ally in Coherency kills an opponent.
When eliminating an elite adversary, Psykinetic’s aura grants partners in Coherency a 15% reduction in their ability cooldown. Cerebral Lacerations: When you use your Brain Burst ability to harm an opponent, non-Warp attacks will hit them for 15% more damage.
Talents at Level 20 (Tier 4)
Kinetic Deflection: When under 80% peril, deflecting an attack results in peril gain rather than stamina loss. Take 10–33% less Toughness damage from ranged attacks with Kinetic Shield, depending on how many Warp Charge stacks you have. When quelling Peril, your ability to move quickly is no longer hampered.
Talents at Level 25 (Tier 5)
Up to six Warp Charge stacks can now be kept in the Warp Battery. Kinetic Overload: When Warp Charges are at their maximum, gaining a Warp Charge stack instead deals four stacks of Soulblaze to one enemy nearby, giving elites priority.
Except when you are at greater than 80% risk, all your attacks have a 10% chance of Brain Bursting your victim. There is a 15-second cooldown on this.
Talents at level 30 (Tier 6)
The Warp Charge stacks are all eliminated by your Psykinetic’s Wrath ability, shortening the ability’s cooldown by 12.5% for each Warp Charge stack. When an enemy is hit, Ascendant Blaze applies stacks of Soul Blaze based on the number of Warp Charge Stacks removed.
This ability destroys all Warp Charge stacks from the enemy. A 10% chance exists that enemies killed by Soulblaze effects will give you a Warp Charge. After using Psykinetic’s Wrath for 10 seconds, your Brain Burst charges 25% faster and utilizes half the Peril.
Tips For Playing Psyker
Your squad will look to you as the Psyker to deal with elite adversaries, disperse hordes, and support the other classes. There are very few situations where you cannot assist against most foes, but you must use your abilities significantly more carefully than other classes.
If you use Warp attacks while in 100% Peril, you risk being taken out and receiving a bar of Corrupt health. We advise using a non-Warp ranged weapon in the early going if you want to concentrate on using Brain Burst frequently.
Otherwise, you might have to immediately switch to melee or quell a Peril before firing your ranged weapon. You can Brain Burst with a gun until your Peril reaches 100%, at which point you can continue shooting while the Peril passively resets.
Once you acquire some of the higher-level Talents, you can switch to using a Warp-based ranged weapon, precisely one of the Psyker‘s Power Staves. You must continually reduce your Peril if you intend to utilize the Power Staves or the Power Sword, whose particular causes an increase in Peril.
We advise focusing on the Quicken capstone skill if you want to be utterly Warp-based so that you may frequently use the shockwave to release your Peril after using Brain Burst to knock them out.
The best builds for clearing crowds will be those that focus on Soulblaze; Ascendant Blaze and Kinetic Overload are almost required for bodies that seek to reduce the vast number of opponents in Darktide.
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